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Getting back to SWTOR


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#1
OdanUrr

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A long time ago, and in a galaxy not very far away, I decided to give this MMO a chance. After three months I was done with it. I've already exposed some of my reasons why but let's go over them again:

1) Gaining XP is an exhausting chore. I only ever play PvE. I'd have been content to avoid Heroics, Ops, Flashpoints (some), and such if I were able to play the main story without a hitch. The problem I found was that without playing Heroics or Flashpoints I couldn't reach the required XP (or sometimes barely) to play the next level (planet). The second problem I found was that, more often than not, I could not solo these instances of gameplay unless I was several levels above the requirement what kind of defeats the purpose of playing them in the first place.

2) Ninja'd. It can be looting or it can be someone decimating your objective before you do so. In the first case, you may lose loot you actually need only because someone else needs it for "his companion." In the second, this leads to the inevitable waiting for enemies to respawn so you can kill them yourself. Both of them are annoying and in the latter you're also wasting time in the process.

3) It can get tediously repetitive. The first time you're introduced to a particular side quest it can be quite engaging, but it quickly loses its charm when every single character you play is faced with the same side quest at every turn. Even worse when said side quest involves making your way through fifty guys on your way in and then another fifty on your way out. Soon you'll simply go through the motions, skipping every single line of dialogue you can and, if possible, every enemy as well. Worst of all is you can't just ignore side quests because you need the XP to progress the main story. So, in the end, they become a chore more than a welcome interruption of the main narrative.

4) Backtracking. I have a holocom, why can't I receive and turn in quests via my holocom? Again, wasting time for no logical reason.

5) Kill, destroy, kill, destroy, k-Oh, you get the idea! Is it too much to ask to have more quests to do with exploration and discovery while having less kill-an-army-of-evil-minions in the process? Like I've said before, whether the percentages are accurate or not, it feels like 90% of what you do in this game is killing things. Eventually you reach a point where you dread the next quest because you know you'll have to waste plenty of time killing dozens of people before it's over. I have an idea, why can't you use diplomacy/persuasion to get out of a tight spot? Every outcome seems to always lead to a fight regardless.

Well, I think that about covers it. Now, having said all this, I'd like to clarify that my experience with MMOs is next to zero so it's possible that, in some cases, my complaints come from not knowing how to play an MMO. And that's basically the reason for my post. First, is there something I can do to solve some of my issues with the game? Perhaps EA/Bioware have solved some of them already? After all, it's been almost a year since I last played SWTOR.

I would ask this in the TOR boards but, apparently, you can't post unless you're subscribed what is kind of ironic since my post is basically about why I should rejoin the game.:D

Modifié par OdanUrr, 30 août 2013 - 02:15 .

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#2
Elhanan

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My advice: if this your perspective, stay away.

However, my POV was different. I also played solo PvE, and played some Heroics and FP's above intended lvl, but for the RP; not XP. And I enjoyed several of these side treks. For bonus XP, I flew daily Ship Combat Missions. This was great for me as I usually am unable to play such mini-games due to a lack of Eye-Hand skill.

The game seemed to be as repetitive as other like RPG's. But if one takes there time on the Dialogues, paths can differ. One Boss was fought; another was bypassed thru the dialogue. Kinda cool!

Backtracking can be problematic with some Class storylines, but I hit fewer of them in game than I did in Beta. Perhaps this is due to changing Class choices, or they took some of it out before release.

All the Exploration quests are optional, I believe; only chose what I wanted, and if something was too difficult solo, I gave it a pass. I had to have set a record on Deaths for one area, but was rather pleased when I finally was able to see that story arc play out successfully.

I had to stop playing due to cost, and playing w/o Pause features in a game is a bit like work. That said, I was able to get three Classes to 50th, and all solo with only minor assists in a couple of Heroics. But if this is not your experience, skip it; sounds like your mindset is already determined.

Modifié par Elhanan, 30 août 2013 - 02:42 .


#3
OdanUrr

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Elhanan wrote...

But if this is not your experience, skip it; sounds like your mindset is already determined.


Like I said, maybe playing MMOs requires a different mindset.

#4
MichaelStuart

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I recently got back into playing SWTOR.
I do agree that the game play is very repetitive and even if you level up it just becomes a different type of repetitiveness.
Really, I'm only still playing the game to see how the storylines end. That and I'm achievement ****.

Modifié par MichaelStuart, 30 août 2013 - 03:07 .


#5
OdanUrr

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Any further input?:?

#6
Guest_EntropicAngel_*

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I don't know anything REALLY about MMOs, but honestly 1 3 and 5 sound like a staple of every single one out there (with a few exceptions like EVE or maybe ESO whenever it comes out).

I played for a few hours for the beta but never played any more, because I don't play MMOs or otherwise always-online games. I found it enjoyable. I found it felt like DA:O without pause--which isn't always a good thing, but wasn't bad either. If I DID play MMOs I'd be playing this one. A Bioware game and a Star Wars game? That's qualification right there.

But as for your question, my advice would be to seek out people who play MMOs regularly and compare TOR with their MMO of choice. I realize that's kind of what you're doing here but elsewhere might be good as well.

#7
Nerdage

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My thoughts:

1) My experience was that planetary content is enough to keep up with the curve; the only times I fall behind is when I try and skip planets by just doing class missions, but it's hard to argue with that. Could be a f2p thing?

2) This is still a problem, which kind of baffles me. The black hole daily area had a bunch of missions which promoted spawn camping, queuing, ninja capping, and eventually they tried to fix it by reducing the respawn time on objectives which kind of worked as a quick fix and I thought it was lesson learned. Since then they've had three game events which have done the exact same thing, like they've forgotten it's no good.

3) Personal taste, I guess. My first few times through I enjoyed all the dialogue and side quests, they've only lost their charm since I know them inside and out by now, but that being the case it's easy enough to speed through them.

4) Usually I found you can arrive in a quest hub, get all the missions, go out and do them all, quick-travel back to the hub to hand them all in, then just move on to the next hub. Not always, which sucks, and handing quests in in the field would've be nice, but I'm not sure it's enough to be a deal-breaker?

5) Pretty much; combat's definitely the main event. To be fair, I think SWTOR has relatively good solo combat since it's usually you & companion vs. a group of enemies, rather than just you vs. one enemy. But if you want non-combat quests, I'd reccomend The Secret World in spades; loads of investigation/discovery quests with very little hand-holding (with a fair share of combat, but that's MMOs I'm afraid). I feel like SWTOR's trying with some of the newer content to have things besides combat but it's all a bit too hand-holdy at the moment to be anything but a gimmick.

Modifié par nerdage, 31 août 2013 - 04:21 .


#8
In Exile

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The real problem with SWTOR is not that you have to do all these sidequests to level up, but that if you ever want to play another class story you have to go through the *same* sidequests. Each time.

#9
OdanUrr

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In Exile wrote...

The real problem with SWTOR is not that you have to do all these sidequests to level up, but that if you ever want to play another class story you have to go through the *same* sidequests. Each time.


Yes, that would be point #3.:blush:

#10
LTD

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Currently playing SW:TOR again myself. I've come to think it as quite fair experience as FTP. Money's worth to be sure:p

Lvling up characters through Warzone PvP. This is where it is at, as far as I'm concerned. It is surprisingly well balanced and entertaining journey. According to my little limited experience, TOR handles this small nicheish slice better than any other game where I have tried it.

Business involving talking heads, questing and PvE in TOR is either dull, tedious or obsolete and don't amount to nothing I'd care to recommend to people. Except maybe those who have come to view dialogue wheel initself as some great, exiting thing.

Modifié par LTD, 31 août 2013 - 03:51 .


#11
blaidfiste

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LTD wrote...

Currently playing SW:TOR again myself. I've come to think it as quite fair experience as FTP. Money's worth to be sure:p

Lvling up characters through Warzone PvP. This is where it is at, as far as I'm concerned. It is surprisingly well balanced and entertaining journey. According to my little limited experience, TOR handles this small nicheish slice better than any other game where I have tried it.

Business involving talking heads, questing and PvE in TOR is either dull, tedious or obsolete and don't amount to nothing I'd care to recommend to people. Except maybe those who have come to view dialogue wheel initself as some great, exiting thing.


Aren't you limited to 3 warzones per day as f2p?

#12
Elhanan

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One feature I enjoyed was being able to escape from a dialogue, in case I wanted to use another path before it became canon for my character. This allowed me explore the dialogues in almost the same way as other Bioware games I have played.

I kinda like looking at some snarky choices as things I would like to say, but shouldn't, or choosing a more serious choice in matters concerning family and friends.

#13
OdanUrr

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Elhanan wrote...

One feature I enjoyed was being able to escape from a dialogue, in case I wanted to use another path before it became canon for my character. This allowed me explore the dialogues in almost the same way as other Bioware games I have played.

I kinda like looking at some snarky choices as things I would like to say, but shouldn't, or choosing a more serious choice in matters concerning family and friends.


Say again?:huh:

#14
In Exile

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OdanUrr wrote...

Say again?:huh:


Pressing "ESC" exited dialogue and you could restart the entire tree w/o reloading. 

#15
OdanUrr

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Well, I decided to give it a shot again. Colour me surprised when my Sith Juggernaut was able to solo Balmorra without taking on any Heroics (though Commander Rlyon was tricky). Perhaps it had something to do with playing every space mission I could get my hands on. In any case, so far so good. We'll see how long it lasts.

PS: The ESC tip was immensely helpful, I didn't know that the last time. Thanks!

Modifié par OdanUrr, 02 septembre 2013 - 12:49 .


#16
spirosz

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I re-subbed a few weeks ago. I still enjoy it, haha. I'm on the Ebon Hawk server. Personally though, most MMO's are repetitive and can get dull rather quickly if it's not your thing.

#17
Hainkpe

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Getting back to SWTOR... Dołączona grafika  Some of us never left. Dołączona grafika

#18
OdanUrr

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spirosz wrote...

I re-subbed a few weeks ago. I still enjoy it, haha. I'm on the Ebon Hawk server. Personally though, most MMO's are repetitive and can get dull rather quickly if it's not your thing.


Pity, I'm on Red Eclipse.

#19
LTD

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blaidfiste wrote...

LTD wrote...

Currently playing SW:TOR again myself. I've come to think it as quite fair experience as FTP. Money's worth to be sure:p

Lvling up characters through Warzone PvP. This is where it is at, as far as I'm concerned. It is surprisingly well balanced and entertaining journey. According to my little limited experience, TOR handles this small nicheish slice better than any other game where I have tried it.

Business involving talking heads, questing and PvE in TOR is either dull, tedious or obsolete and don't amount to nothing I'd care to recommend to people. Except maybe those who have come to view dialogue wheel initself as some great, exiting thing.


Aren't you limited to 3 warzones per day as f2p?


Iirc the original limit is something more cruel than that; 5/week or such. However, Warzone passes originating from cash shop are almost always for sale for pretty insignificant price in GTN. 200k or so unlocks WZs for one week.

#20
mybudgee

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I miss KotOR
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#21
OdanUrr

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Great, I guess my return was short-lived. Now I keep getting disconnected and receive an error 9000.:pinched:

#22
Guest_krul2k_*

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I tried SWTOR for first time about 3 month ago, i subbed up after about a week, got a trooper healer/sorc healer/pyro tank and agent heals all to 55, did all fp HM did all OP's did gree event there when it was out and did a fair bit of pvp.

I've unsubbed an deleted the game out my HD

#23
Elhanan

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heh! I decided to invest for a couple more months to check out some of the updates, fly some Missions, complete a couple of stories, etc. I had thought of trying the F2P system, but chose to stick with subs simply to access it all. Good thing; only now realized the Revives are unlimited for subs, and I tend to break the F2P limits rather quickly depending on the quests.

Now to discover where all my characters are hidden....

#24
Hainkpe

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New Live Action Vid

#25
OdanUrr

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Hainkpe wrote...

New Live Action Vid


I've seen it. Imagine my surprise when I learned it was filmed here!:o