I watched all of the cinematic trailers again for the first time in a long while, and it got me a bit salty all over again over how wasted Malgus ultimately was in the game. Should've been either the main antagonist for one of the force user classes through their entire class story, or a far more visible character in the factions' respective story arcs.
The Warrior's master? He rebelled better than Baras ever did. And so many interesting dynamics could've opened up. Would he freak over Vette? Instead of some nobody NPC that dies in the expansion that introduces him, the stigma of being trained by a traitor could follow us around, and be at odds with our status as Wrath. Of course that does mean only the Warrior would kill him if the story stays the same. That might need to be tweaked because I do like what he does at Ilum, I just wish he was smarter about it. Maybe he pulls a Jadus and disappears?
Hell Jadus and Baras should've switched. Baras is awful. He would've fit the Agent themes of overinflated Sith (lol!) while Jadus would've made a worthy master and opponent to both the Warrior and the Emperor.
I always thought the throwing Malgus down the reactor was an easter egg from Return of the Jedi.
Same with his Unlimited Power ability.
Yeah but Malgus is a Vader clone (literally, he's Vader without the helmet, visually), not Palpatine's.
The Knight should've had a reactor hole if anything.
Ah yes now I remember why Disney wiped the EU.
Disney wiped the EU because they're a bunch of greedy moron corporate assholes.
I don't see the issue at all, it makes gearing and datacrons better. If I see a mod that gives me more power or surge I can't use it because of the main stat, I will be able to now. It will also entice people to get the datacrons where right now at best people will just get their main stat ones.
Wouldn't entice me. Too much bull associated with some of them.
The main appeal for me would've been being able to gear all my comps in my old gear. But since gear won't matter for comps anyway, I'm left at a solid "meh".
I like stats, I like building a character based on different traits, it's part of the character's identity, granted that stats aren't quite as personal in MMOs as in your average single player RPG -- So, enlighten me here. What is the deal then?
Is it really different traits though? You do the same thing on all characters anyway, you get the things with the biggest numbers possible. The only difference is the numbers are in different categories. And those categories don't matter.
Besides, if the secondary stat micromanaging is also going away, that's something I'll actively praise. I only kind of know what critical and power does so it's a total crapshoot what ends up on my character. I know just enough to avoid defense/shield stats as I'm not a tank





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