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Getting back to SWTOR


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#251
OdanUrr

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That aside, you may want to try custom UIs, improve the interface greatly. Personally, I was using the following:

http://www.swtorui.c...ugeneralUI.html

 

You need to copy the .xml-file of that into C:\Users\< Username >\AppData\Local\SWTOR\swtor\settings\GUIProfiles, which you can then activate in-game via the interface-menu. Have been using it on a now level 43-ish toon, in group-content too, quite satisfied with it.

 

Not a bad UI, everything useful seems to be within reach. Mine's a bit different. I'll post a screenshot if I can find one.



#252
Melra

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That's nice, guess I could try and start using it, if I come back. I just seem to get into trouble these days in level 34-38 range. I really enjoy the first act ( got two level 50+ characters already), but then I start pushing bit too hard on the class story front and get stuck in a sort of midfield and would need to do some backtracking to get my level up to be able to do the next planet. Usually leads me to reroll the next interesting character and I get turned off from returning to the previous character.

The new "roles don't matter, classes don't matter" flashpoint hasn't really done much in terms of motivating to go through the flashpoint route.



#253
OdanUrr

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The new "roles don't matter, classes don't matter" flashpoint hasn't really done much in terms of motivating to go through the flashpoint route.

 

I was kinda hoping they'd introduce new planets (like they did with Makeb and Oricon) or maybe even a couple of new classes. Alas, that may be too much of me to ask.


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#254
Melra

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I was kinda hoping they'd introduce new planets (like they did with Makeb and Oricon) or maybe even a couple of new classes. Alas, that may be too much of me to ask.

Would be nice indeed. I tried leveling more after level 50, but the stuff seemed quite lacking when comparing to the earlier planets. Would've liked to see how the Kashyyk would be during that era.



#255
OdanUrr

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Would be nice indeed. I tried leveling more after level 50, but the stuff seemed quite lacking when comparing to the earlier planets. Would've liked to see how the Kashyyk would be during that era.

 

Kashyyyk would be great and Kamino would be nice too. Maybe Vjun?



#256
Melra

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The more the better really, as long as they can keep some level of quality. I tried leveling after level 50, but wasn't really too pulled in by the background for the planet.

Need to come up with ways to reboot my Jedi Guardian, that I've done playthrough videos for and my Vanguard. It's just hard to get hooked up in the story, when you only vaguely remember all that has happened before and don't feel too connected to the companions.



#257
Sjpelke

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Today I uploaded a new expansion for swtor. As I do not have any level 55 characters yet all the high level planets/areas will be new for me once I get to them.

 

edit. this weekend is double exp weekend again btw...if one wants to start new character it is a great way to level it up fast.



#258
OdanUrr

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Today I uploaded a new expansion for swtor. As I do not have any level 55 characters yet all the high level planets/areas will be new for me once I get to them.

 

edit. this weekend is double exp weekend again btw...if one wants to start new character it is a great way to level it up fast.

 

I actually have a few characters I need to start: Agent, Guardian, Smuggler. I'm leaning towards the Guardian.



#259
Melra

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I actually have a few characters I need to start: Agent, Guardian, Smuggler. I'm leaning towards the Guardian.

Really liked that one.

I still have some characters to play, it is just difficult after you've already played through the story with the other advanced class. Wishing there was different flavour to the story. Classes, I'd like to play: Marauder, Sentinel, Assassin and either Shadow or Sage.



#260
Aimi

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I enjoyed leveling my Sage and my Sorc. I could heal flashpoints and group content, then respec to DPS for PvE soloing.

#261
Dean_the_Young

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You shouldn't need to buy anything on your starter planet. It's a waste of money and/or commendations; you can finish all the quests fairly handily with gear you get via drops and quest rewards.

Grinding random mobs outside of the actual quests is pretty ineffective; the best way to gain experience is through questing. If you do all the quests, you should never be even remotely underleveled. Now, this can sometimes work oddly on starter planets, because everything's so close together and easily accessible, so you might stumble into a higher-level area by accident. For a newer player, that might be a problem. Pay close attention to the levels of the quests you're doing, and you should be fine.

On Nal Hutta, there's a brace of Heroic quests which are designed to be played by groups of two or more characters. You might be wandering into those quests' areas and getting slaughtered. I'd recommend doing them sooner rather than later, by asking around in general chat for groups ("LFG [shift-click on quest names]"). Should be pretty easy to find others willing to run them, especially at peak hours. I can't recall any other quests that might give you problems without a companion. 


Tab-targeting rotates between enemies. And hotkeys should be used for your actual powers; there's no autoattack. A fair number of people click on their powers on the bar instead of using the hotkeys, or use a combination of hotkeys and clicking. That's fine if you're doing PvE content, which doesn't require constant repositioning. But you shouldn't need to click to target. That murders your damage.

 

Thanks for the advice- I realize my newbness is showing (this is actually my first MMO period), and I find it hard to read some of the text at times. Totally missed the point about the Heroic quests being group-content: no wonder I wiped. Probably hitting the quest order in the wrong order as well: the dungeon I was in that I got slaughtered when two additional enemies jumped in was slogging, but a separate side quest was extremely easy.

 

I do the different blasters have different ranges, though? I'm not a sniper (yet), but one of the problems I've noticed is that I'm having trouble initiating combat from where there is good cover. I'm using a pistol now, but maybe that will go away once I get a rifle?



#262
Sion1138

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I lost interest within two days.

 

I got to Coruscant, and at that point I thought that this would be where things pick up and the story becomes more interesting but alas, it turned out to be complete tedium. 

 

Everything is so watered down, you just run around killing armies of drones and the reward for doing so in terms of plot revelation is minimal.

 

After about three sessions, I couldn't bring myself to start the game up.

 

I don't know why people play these games given that the social element that is supposed to be the main draw (as I understand it) just isn't really there. Yes, you can chat and go on quests together but it's immensely boring.

 

It's like a bunch of people jumping through hoops and stopping every once in a while for a bit of an old "Hi." or something.



#263
Aimi

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Thanks for the advice- I realize my newbness is showing (this is actually my first MMO period), and I find it hard to read some of the text at times. Totally missed the point about the Heroic quests being group-content: no wonder I wiped. Probably hitting the quest order in the wrong order as well: the dungeon I was in that I got slaughtered when two additional enemies jumped in was slogging, but a separate side quest was extremely easy.
 
I do the different blasters have different ranges, though? I'm not a sniper (yet), but one of the problems I've noticed is that I'm having trouble initiating combat from where there is good cover. I'm using a pistol now, but maybe that will go away once I get a rifle?


Blaster pistols and rifles have maximum ranges of 30 meters and no minimum range. Imperial Agents can pick the "Sniper" advanced class after level 10 (requires a conversation on either the Fleet or on the capital world, Dromund Kaas; you get the quest from a guy that shows up pretty much immediately after stepping off the elevator onto the main level of the Fleet), and one of the abilities that a Sniper can train extends range to 35 meters. The same is true of the reverse class, Smuggler; getting the Gunslinger advanced class can allow a Smuggler to shoot at enemies 35 meters away instead of 'just' 30.

Agents are designed to use blaster rifles primarily. Many of their abilities require rifles instead of other weapons. Once you get your advanced class, that may change. Snipers tend to use sniper rifles and Operatives tend to stick with blaster rifles. What's more important, however, is the main stat of the weapon and gear you're using. There are four main stats: Strength, Willpower, Cunning, and Aim. Any character gets small benefits from all of those stats, but the main stat provides the overwhelming majority of benefits. Warriors and Knights use Strength, Inquisitors and Consulars use Willpower, Agents and Smugglers use Cunning, and Hunters and Troopers use Aim. As an Agent, you should only use gear with Cunning on it - no Strength, Willpower, or Aim.

(The weapons system can be a bit goofy sometimes. Agents use blaster rifles and sniper rifles with Cunning on them. Hunters use blaster pistols with Aim on them. Smugglers use blaster pistols with Cunning on them, and Troopers can use blaster rifles with Aim on them. It's switched up between the two factions. So as an Agent, you may find blaster rifle drops with the wrong main stat, or gear with the correct main stat that happens to be a pistol. Don't bother with the other gear: stick to rifles with Cunning on them, and vendor the rest.)

The cover system can sometimes be a problem, but fortunately, before you get your advanced class, it's unnecessary. The advanced classes for the Agent are designed to go in two directions; Operatives are mostly melee/close-range damage and healers, and Snipers handle varieties of ranged damage. Operatives aren't really designed to use cover much. They rely on their mobility, getting around enemies for backstabs and whatnot. Snipers are the ones that are supposed to rely on cover. As such, only one of the abilities you get before you choose your advanced class requires cover: that's Snipe, and it's not necessary if you want good dps. You can play around with Shiv (melee damage) and your grenades (ranged) instead. So you're not tied to cover on Hutta if cover makes certain fights inconvenient.

If you pick Sniper as your advanced class, you can train an ability that allows you to take cover where you stand behind a little shield, instead of rolling to environmental cover. That'll solve any other cover-related problems you might have.

#264
OdanUrr

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So, I'm starting a Jedi Knight. What build would you suggest?



#265
Kaidan Fan

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So, I'm starting a Jedi Knight. What build would you suggest?

My Jedi Knight is a sentinel and I like the watchman dps tree.  Welcome to double xp :)



#266
OdanUrr

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My Jedi Knight is a sentinel and I like the watchman dps tree.  Welcome to double xp :)

 

Hehe, that's why I'm starting a new one now. ;)


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#267
Kaidan Fan

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My main is a consular, but I really liked the Knight story.  Have fun with it!



#268
OdanUrr

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My main is a consular, but I really liked the Knight story.  Have fun with it!

 

Is this a good build then for the Sentinel Watchman?

 

http://swtor.askmrro...12203320-3230-2



#269
Kaidan Fan

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Is this a good build then for the Sentinel Watchman?

 

http://swtor.askmrro...12203320-3230-2

That looks close to mine.  I will log on my knight and double check!

 

Okay, mine had a few diff points.  This is how mine is:

 

http://swtor.askmrro...2203322-3032-20

 

I think the differences are mostly just what you prefer though.



#270
OdanUrr

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Can I unlock Treek for another character without purchasing her contract again or buying from Legacy (I'm still not level 40)?



#271
Aimi

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Can I unlock Treek for another character without purchasing her contract again or buying from Legacy (I'm still not level 40)?


You have to purchase a legacy-wide unlock for Treek from Collections. It's...not that expensive, something like 700 CC. Otherwise, it's full price on the contract for all characters.

#272
OdanUrr

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You have to purchase a legacy-wide unlock for Treek from Collections. It's...not that expensive, something like 700 CC. Otherwise, it's full price on the contract for all characters.

 

And that makes it immediately available to all my characters without additional cost?



#273
Aimi

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That's correct. And the legacy-wide unlock is only available from Collections once you've already purchased Treek access on one of the toons in your legacy.

What I did was buy my first Mercenary Contract with credits (Legacy 50), and then I saved up my sub stipend to unlock Treek in Collections. It's definitely the cheapest route.

#274
Dean_the_Young

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Bah. Looking across all the various specialty time-sinks (fighter missions, crafting, crew missions, commendation vendors, legacy purchases)... I think I've reached a point at which I'm not even bothered or interested in what I'm missing. It's simply quicker, and easier, to ignore a lot of that- I enjoy my meager preferred status from being an original buyer, but so far the biggest allure of subscribing has been to get a personal speeder for the world maps.

 

Also tried my first attempt at a flashpoint yesterday- Hammer station. It was a disaster- we had a healer, but otherwise it was three damage dealers with no tank to soak up the gruff. Ah well.

 

Currently on Balmora. Doing all the quests for Hutta and Korriban left me comfortably over-leveled. Figuring out how to repair equipment (rather than find new stuff) is also helping.

 

Biggest petty difficulty? Trying to find actual head gear for face-obscuring effects. A personal goal is to have something different each world to suggest a different disguise and persona- it's working so far, but I'm showing my face more than I like. At least Balmora makes sense for a scouting helmet.



#275
Chashan

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Bah. Looking across all the various specialty time-sinks (fighter missions, crafting, crew missions, commendation vendors, legacy purchases)... I think I've reached a point at which I'm not even bothered or interested in what I'm missing. It's simply quicker, and easier, to ignore a lot of that- I enjoy my meager preferred status from being an original buyer, but so far the biggest allure of subscribing has been to get a personal speeder for the world maps.

 

Also tried my first attempt at a flashpoint yesterday- Hammer station. It was a disaster- we had a healer, but otherwise it was three damage dealers with no tank to soak up the gruff. Ah well.

 

Currently on Balmora. Doing all the quests for Hutta and Korriban left me comfortably over-leveled. Figuring out how to repair equipment (rather than find new stuff) is also helping.

 

Biggest petty difficulty? Trying to find actual head gear for face-obscuring effects. A personal goal is to have something different each world to suggest a different disguise and persona- it's working so far, but I'm showing my face more than I like. At least Balmora makes sense for a scouting helmet.

 

Keep in mind that as a non-sub you get access to speeders anyhow, just 10 levels later at level 25. They are a boost to mobility once you got one, but getting to that level isn't all that difficult nor does this level-range take too long.

 

Flashpoint-groups can be dicey, true, although usually I found that to only be the case with the very first flashpoint available for factions, which is still the most forgiving regardless. You may want to try Black Talon-flashpoint to get a general hang of things, it is also easy enough that odd class-combinations can in fact get through. If you want to hear the dialogue in full, first check whether all players in the party are fine with that.

 

Head-gear shouldn't be too difficult to get, if you value style over actual raw stat-values. GTN usually has something available. Course, would be neat if the game featured similar customization-options like, say, LotRO, where you can equip one item for stats and one for looks from the get-go, but then again you do have "Adaptive Armours".