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Getting back to SWTOR


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#301
Chashan

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Funny thing, though- I will never play the Republic Trooper as a female. Jennifer Hale is great and all, but one Shepard figure was enough. I find I can't reuse my main character voice actors.

 

Dark Side Trooper makes renegade Ms Shepard look like a saint, to be had.

 

That's the impression I took away from the first planet, anyway. And since I enjoyed Hale as the Commander, her doing the VO is quite welcome.



#302
Master Shiori

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Male or female? 

Whichever you prefer. The story is the same regardless of gender, though your race might have some influence on how npc's react to you.

 

Personally I played as a male so I could romance my female companions. 



#303
Liamv2

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I guess I will check on the site what companions there are for the agent.



#304
AventuroLegendary

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Light side Imperial Agent. You believe in serving and protecting the Empire and it's people. My favorite class story by far. 

Man, I loved playing LS Sith, like the Sith Warrior. You're a generally well-intentioned Blood Knight.


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#305
Liamv2

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I loved playing light side sith warrior. I always felt so close to getting killed.

Spoiler


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#306
Master Shiori

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I enjoyed LS Sith Warrior as well, but couldn't really get into a LS Sith Inquisitor. Inquisitor has to be the only Imperial class that doesn't work for me as LS.

 

As a rule though, I prefer my Sith DS and my non Sith Imperials LS.



#307
OdanUrr

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Male or female? 

 

I went ahead with a male agent. From what I've read it's the choice that makes the most sense story-wise.



#308
Melra

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Never quite understood the way to play, I've always picked whatever feels good for me without choosing my affiliation ahead of my playthrough. But weirdly enough light side choices on Empire seem a lot better than dark side ones on Republic. DS choices as Republic often seem like they are going out of their way to be douchebags instead of being simply pragmatic.



#309
Aimi

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Hale's voice is good, but just too distinctive/familiar. Ran into a similar problem for, forgive my ignorance and laziness for not finding it, Ashley Williams. In the game XCOM: Enemy Unknown, she is one of the voices for female soldiers, right down to the 'Understood, Commander.'

 
That's Kimberly Brooks.

Didn't you come up with a Mass Effect/Star Wars crossover back in the day on Old BSN?
 

Light side Imperial Agent. You believe in serving and protecting the Empire and it's people. My favorite class story by far.

 
I like LS IA's story less for the notion of serving and protecting the Empire - because the Empire is horrible and it's extremely difficult for me to roleplay Space Nazis - and more for the options you have at the end of the class story.

Dark Side Trooper makes renegade Ms Shepard look like a saint, to be had.
 
That's the impression I took away from the first planet, anyway. And since I enjoyed Hale as the Commander, her doing the VO is quite welcome.

 
Meh. DS Trooper can do some pretty scummy things, but fundamentally, even the worst DS Trooper is on the right side. An LS Imp player will do far worse things over the course of the game than any DS Pub player (exhibit A: Taris). By comparison, Derpagade Shep can commit actual genocide on multiple occasions. DS Troopers don't even come close to that.
 

I guess I will check on the site what companions there are for the agent.

 
Kaliyo Djannis (female Rattataki ranged tank) - uses Aim gear (Bounty Hunter), recruited on Nal Hutta (~level 8)
Vector Hyllus (male human Joiner melee DPS) - uses Willpower gear (Inquisitor), recruited on Alderaan (~level 30)
Dr. Eckard Lokin (male human genetic experiment healer/melee DPS) - uses Cunning gear (Agent), recruited on Taris (~level 35)
Ensign Raina Temple (female human ranged DPS) - uses Cunning gear (Agent), recruited on Hoth (~level 40)
SCORPIO ("feminine" droid melee tank) - uses Aim gear (Droid parts), recruited on Belsavis (~level 44)

Premium content:
HK-51 ("masculine" droid ranged tank/ranged DPS) - uses Aim and Cunning gear (Droid parts), recruited in Section X (~level 50)
Treek (female Ewok ranged tank/healer) - uses Aim gear (Bounty Hunter), recruited on Imperial Fleet (level 10-55)
 

I went ahead with a male agent. From what I've read it's the choice that makes the most sense story-wise.


Male and female agents both make plenty of sense. Both voice actors are excellent. Storyline doesn't differ significantly save in minor details (e.g. opportunities for seduction are all heterosexual). Male Agent can romance Kaliyo or Temple, both of which are fairly horrifying in their own way. Female Agent can romance Vector, which is IMO the best romance in the game - it's sweet, informative, there's no abuse or power relationship involved, and he is excellent eye candy.

#310
Master Warder Z_

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Darkside Side Sith warrior is my favorite playthrough, corrupting a Jedi, Killing your Master, Ultimately the Darkside enables freedom of self.

 

DS embraces the absolute truth of the universe: The Strong rule and the weak die. Darwinism, That's all it is.



#311
Master Shiori

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Meh. DS Trooper can do some pretty scummy things, but fundamentally, even the worst DS Trooper is on the right side. An LS Imp player will do far worse things over the course of the game than any DS Pub player (exhibit A: Taris). By comparison, Derpagade Shep can commit actual genocide on multiple occasions. DS Troopers don't even come close to that.
 
 

Not really. 

 

A LS Imperial can be just as honorable as a LS Republic character. A DS Republic character is a bad apple in a "good" system (though, it's debatable just how good the Republic truly is..). An LS Imperial is someone who is trying to do the right thing while protecting the Empire's interests. It's a challenge, but actually feels quite satisfying believing you can make the Empire a better place than it is. Ofc, the situations where you do turn out to be more noble and honorable than your Republic counterparts are incredibly satisfying.


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#312
ruggly

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I like playing light sided imperial anything, and I'm currently going to try a dark sided republic trooper. We'll see how that goes.



#313
Chashan

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Not really. 

 

A LS Imperial can be just as honorable as a LS Republic character. A DS Republic character is a bad apple in a "good" system (though, it's debatable just how good the Republic truly is..). An LS Imperial is someone who is trying to do the right thing while protecting the Empire's interests. It's a challenge, but actually feels quite satisfying believing you can make the Empire a better place than it is. Ofc, the situations where you do turn out to be more noble and honorable than your Republic counterparts are incredibly satisfying.

 

Not much else to add. Except I can't exactly call a political entity "good" that reaches as criminally stupid a decision as trying to colonize Taris, a dead world right on the Imperials' doorstep.

 

I'll naturally need to advance my Troop' some more for a more thorough impression, but just from what I saw up until that point I find "Blackwater-merc in spehz" to be a rather apt summary of how DS felt like on that character.



#314
Aimi

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Not really. 
 
A LS Imperial can be just as honorable as a LS Republic character. A DS Republic character is a bad apple in a "good" system (though, it's debatable just how good the Republic truly is..). An LS Imperial is someone who is trying to do the right thing while protecting the Empire's interests. It's a challenge, but actually feels quite satisfying believing you can make the Empire a better place than it is. Ofc, the situations where you do turn out to be more noble and honorable than your Republic counterparts are incredibly satisfying.


LS Imperials still have to massacre slaves (Dromund Kaas), murder the political rivals of their questgivers (basically all over the place), destroy democratic insurgencies against Imperial rule (Balmorra, Corellia), slaughter noncombatant colonists (Taris), commit blatant war crimes (several planets, especially Taris), and, y'know, fight for a government that is worse than the Nazis.

You have the option, as an LS Imp, to behave 'honorably' in some quests, usually ones associated with class storylines or planet arcs, and sometimes that behavior is juxtaposed with Republic NPCs who are doing the sorts of awful things that Imperials do as a matter of course. It would be embarrassingly obvious to point out that those are exceptions, not the rule. I mean, isn't it just a little preposterous for a Sith Warrior to march into an Organa military base, kill most of the soldiers there, then tell General Gesselle Organa that oh, you're not really interested in fighting, you just wanna stalk this girl she used to be friends with years ago, please tell me where her parents are kthx? That's the sort of thing that passes for 'honorable' actions for Imps, and it's silly.

At the end of the day, fighting for the Empire means fighting for the Empire, and for the perpetuation of one of the most disgustingly unethical, immoral, violent, destructive, fratricidal governments in the history of the galaxy. Pretending you can separate an LS Imp from that context is the worst sort of self-delusion: it's the same crap that leads Lost Causers to argue that the Confederacy wasn't fighting for slavery, or that old Wehrmacht veterans used to claim that the army wasn't complicit in Hitler's atrocities and in the Holocaust.

An LS Imp player can try to mitigate this through the course of her class storyline: an LS Agent can promise to work as a double-agent for the SIS, an LS Grand Champion can go rogue and assassinate Darth Tormen, an LS Warrior can form a little anti-Sith cabal with Jaesa, and an LS Inquisitor can avowedly use her position on the Dark Council to push 'reforms', whatever the hell those are. If those storylines had any actual impact on the game, that might shift the debate somewhat: an LS Imp wouldn't be 'better' than a Pub, but you could plausibly claim that they were atoning for past sins or something. But when you head over to Makeb, Oricon, and the rest, your LS Imp is right back to being an obedient pawn of the Dark Council's flavor-of-the-week Sith Lord. The moral decisions that seem redemptive after Corellia become meaningless.

You mention fighting to make the Empire a better place. How exactly is that supposed to happen? You'd have to destroy the Sith, because the Sith are intrinsically evil and perpetuate the worst sort of atrocities on the people of the galaxy. Without the Sith, then, what's the point of the Empire? The entire government is designed around servicing the whim of the Sith in general and the Emperor and Dark Council specifically. Take the Sith away and the Empire is left with no reason to exist whatsoever.

When I wrote a fanfic about an LS Sith Warrior, I simply could not reconcile all of the stuff that an Imperial character does with any basic sense of morality at all. Headcanon ended up having to take priority over a faithful recreation of the game's plotlines. Even though I tried to give the characters the best of possible motivations, and even though I tried to create a faction of Republic enemies even more cartoonishly evil than Revan appears during the Foundry plotline, I still couldn't make it work in my head. Two hundred pages of writing and hundreds of hours of gameplay down the drain.

Of course, there are very logical reasons for this problem. Continuing to develop the class stories would come at a fantastic cost in time and money, and it would be unfair to expect BW Austin to follow through on that. Yet at the same time they need to continue the storyline and release endgame content, because otherwise they wouldn't keep a lot of the players that they have. So they continue the faction questlines, but the constraints of writing mean that they have to paint Pubs as good little Pubs (which they mostly did anyway) and Imps as good little Imps.

#315
Wires_From_The_Wall

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LS Imperials still have to massacre slaves (Dromund Kaas), murder the political rivals of their questgivers (basically all over the place), destroy democratic insurgencies against Imperial rule (Balmorra, Corellia), slaughter noncombatant colonists (Taris), commit blatant war crimes (several planets, especially Taris), and, y'know, fight for a government that is worse than the Nazis.
 

 

..And ultimately, all of this feels so much more appropriate and sane than any attempt to play a LS Jedi. They too are required to slaughter countless people happily enough. Small time criminals,petty thugs,Imperial officers. All must die before the world killing Jedi!



#316
Dean_the_Young

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That's Kimberly Brooks.

Didn't you come up with a Mass Effect/Star Wars crossover back in the day on Old BSN? 

 

I did. Embarrassed by how silly-pleased I felt with it to- Renegade Vanguard Human-Reaper-Avatar(kinda) Shepard working with the Empire with passion and anger issues, while Paragon FemShep working with the Republic as a too-good-to-be-true idealist, and both kinda-sorta working together to prepare the galaxy for the Reapers after they won in the milky way.

 

There was more to it, but I doubt it would interest anyone. At this point, I think I've mentally mapped out crossovers for Mass Effect for everything from Transformers to Dragon Age to Gundam, and then some.

 

 

 

Edit: Also, completely agree that the Empire is the Bad Guys no matter what, and that the Light Side Imps don't really redeem that. I find it easier to play with the space nazis (the ham factor helps with the sith to balance the institutional sociopathy, while brutal effectiveness and self-interest help with the Agent), but even at their best the Republic at its worse is still the greater good.

 

For me, though, I like the dynamic that being Imperial really isn't a matter of choosing. If you're force-sensitive, you become sith or you die. For the Sith Inquisitor especially, I think there's an undercurrent of tragedy about how the Empire inflicts itself on you. If you're the Agent, you (probably) never had a choice about joining the Empire- you were born there, they had you, the trained you, and that was what you are.

 

I'm still a ways away from it, but I'm actually debating about having my Agent make the most evil choice in the storyline (aiding Jadus) as a result of the Imperial conditioning, and letting the guilt and crisis of conscience resulting from that (especially its impacts on Watcher 2, romance engaged) drive the trauma of the Act 2 plot and end towards the defection plotline. I think it would be pretty interesting in its own right.

 

 

Do any of the Republic storylines allow for a similar sort of defection? I know that the Dark Side Jedi Knight can become a military general rather than jedi hero, and I understand the Dark Side Jedi Counselor is less amazingly successful, but I don't recall hearing any of the other groups having such a plotline.



#317
Aimi

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..And ultimately, all of this feels so much more appropriate and sane than any attempt to play a LS Jedi. They too are required to slaughter countless people happily enough. Small time criminals,petty thugs,Imperial officers. All must die before the world killing Jedi!


Sure there are problems with the Jedi, but if you have problems with killing in warfare at all, then roleplaying anything in most RPGs would be impossible, no?

If it is possible at all to ethically justify killing other beings, then the way in which the Jedi and Republic in general do it - in a struggle against one of the most patently immoral governments ever, to protect the lives and freedom of the other peoples of the galaxy, with limited rules of engagement, and so on - would be the most logically acceptable way to do so.

That's not to say that Jedi don't frequently end up doing things just as silly as the confrontation with Gesselle I mentioned above - "hey, lemme kill all your guys even though I'm avowedly not trying to cause trouble, then let your leader off with a warning". They do. And I had problems with that, too. But the inherent contradictions in LS Imps go far beyond the basic contradictions and leaps of logic involved in deciding who lives and dies in any war.

#318
Sjpelke

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Don't know about the whole 'right' and 'wrong' things in terms how 'bad' on can make a character..

 

From my point of view the classes have a basic characteristic which made them decide to chose to be who they are in the first place...

Being a trooper overall means that that character chose to be one because they want to fight FOR the empire basically? Playing one as a player overall means that one likes the empire side and wants their character to be all for it? Chosing a smuggler means trying to get better out of it themselves for most part but also considering ones own moral point of view in certain matters...as a counterpart for that the bounty hunter on 'the other side'.

 

Have to say though that I am still pretty new to the game and have not finished any of the character stories yet.



#319
Han Shot First

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Do any of the Republic storylines allow for a similar sort of defection? I know that the Dark Side Jedi Knight can become a military general rather than jedi hero, and I understand the Dark Side Jedi Counselor is less amazingly successful, but I don't recall hearing any of the other groups having such a plotline.

 

Crybaby fans got that altered.

 

Originally dark Jedi became a Republic general, because the Republic doesn't really care much about light or dark side alignment. It just cares about defending its space from the Empire, and its a bit more tolerant of ruthless conduct than the Jedi so long as those defenders are ruthless in their zeal to protect democracy. Becoming a general made sense

 

The Jedi on other hand, do care about light and dark side alignment. In fact they probably care more about that than defending democracy, although of course a light side alignment lends itself to also embracing democratic ideals. Obviously a dark Jedi, unless they somehow manage to hide all their evil acts and inner darkness, should not be rising through the ranks of the Jedi order. A dark Jedi should not become a master, and if they stray far enough should probably be outright expelled from the order.

 

Initially Bioware got it right with the Jedi. Light side Jedi rose to Master (or in the case of the Consular, a member of the Jedi Council), whereas dark side Jedi did not, and instead became Republic generals. Fans however, cried that their dark Jedi did not get the Master title. Apparently general was not good enough. So Bioware eventually caved, and all Jedi now get the master title regardless of alignment. Its silly and stupid and lore-breaking, and a good example of why developers should occasionally ignore their fans.



#320
Master Shiori

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*snip*

You don't murder civilians on Taris if you pick LS choices. Destroying insugencies is a legitimate military operation, just as Republic destroying insurgents on Ord Mantell was. I don't see any Republic players complaining about that. 

 

The Sith Warrior's action in the Organa base are hardly "silly". What exactly are they supposed to do? Knock on the front door and politely ask the military commander of an enemy force to share some info? Somehow I doubt that would work out.. 

 

Being a lone person working towards changing the Empire for the better through your actions, even when the whole system is stacked against you, is the whole charm of being an LS Imperial. And in the end, you do attain enough power to actually change how thing are done. As supreme commander of Imperial campaigns on Makeb and Oricon, you can conduct your operations in a way that is both honorable and avoid civilian casualties. The reforms you mention are about giving aliens the right to serve in the imperial military and have same rights as other Imperial citizens. For an Empire that up until that point saw aliens as nothing more than potential slave labor, that is a big change. 

 

And you don't need to come up with cartoonish Republic enemies, since there are plenty of Republic characters in the game whose actions make them hardly better than the Sith: Republic general on Balmorra who's wants to "liberate" the planet so he can use it as a giant battery to power a superweapon, which would leave the planet as a dead husk, Republic senator engaged in slave trade on Coruscant, another senator conducting brutal experiments on aliens to find out the strengths and weaknesses of each species, Republic imprisoning a Cathar prince simply because he wasn't in favor of his people joining the Republic, Keeping a whole planet worth of people imprisoned on Belsavis for the crimes their ancestors committed, destroying trains full of civilians to stop Imperial reinforcements from arriving, repeatedly putting the war against the Sith above the lives of local civilians or their needs, Ignoring the plight of Twi'lek pilgrims getting massacred by the native Flesh raiders and then judging them when they turn to dark side in order to survive, etc.



#321
Master Shiori

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Don't know about the whole 'right' and 'wrong' things in terms how 'bad' on can make a character..

 

From my point of view the classes have a basic characteristic which made them decide to chose to be who they are in the first place...

Being a trooper overall means that that character chose to be one because they want to fight FOR the empire basically? Playing one as a player overall means that one likes the empire side and wants their character to be all for it? Chosing a smuggler means trying to get better out of it themselves for most part but also considering ones own moral point of view in certain matters...as a counterpart for that the bounty hunter on 'the other side'.

 

Have to say though that I am still pretty new to the game and have not finished any of the character stories yet.

It's not so much about basic characteristics defining why your character picks a certain alignment but, rather, the way you roleplay that character. An LS Bounty Hunter has a code of honor that means he's more likely to bring his targets in alive rather than kill them, or he might even refuse certain jobs if they go gainst his ethics. A DS Bounty Hunter is only concerned with getting played and will do anything as long as the money is right.



#322
Blooddrunk1004

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I played my agent on neutral which was by far my favourite thing. I killed enemies of the Empire, but spared civilians and etc. The reason i played that because some light and dark decisions are just stupid and out of place and that's almost with every class. Yes you can play as good Sith, Agent or evil Jedi, but at the end of the day you still serve the same faction. It doesn't really make much difference. Warrior, Inquisitor, Knight, Counselor, Trooper and Smuggler all have the same endings.

Bouny Hunter has some variations since you have decision to side with Empire or Republic in final mission.

 

IA is the only class where every decision you make at the finale of each chapter shows some consequences and can actualy change the plot.



#323
Master Shiori

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Bounty Hunter doesn't really side with the Republic. You just agree to kill one Sith Lord, which is despised even by other Sith.



#324
OdanUrr

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It's high time I geared up my agent! What (adaptative) gear would you recommend?



#325
Wires_From_The_Wall

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Sure there are problems with the Jedi, but if you have problems with killing in warfare at all, then roleplaying anything in most RPGs would be impossible, no?
 

 

Jedi and Sith classes play no differently from one another. Pick up a  quest. Kill 10 or 20 enemies to get 10or 20 Mcguffin items.  Turn them in somewhere. Go kill a boss. Get new quest for 10 more dudes to kill. Traditional MMO quests. Maybe it'd be unfair to ask something beyond traditional MMO quests from 2nd most expensive video game ever made. Be that as it may, I find contrast between slaughter the world - quests and Jediesque  "Hurr, there needn't to be bloodshed!" type of dialogue pretty stupid void of immersion. For Sith, it is all fun and games. WoW era quest mechanics serves them well, resulting in Sith that pretty much lives as he preaches. Jedi kills few dozen generic thugs or smugglers or whatever and is supposedly all Jedi and  Pacifist because of some ":) :)" option picked in dialogue that follows. It is dumb.

 

I for one am sick and tired of dialogue wheels and TOR's meaningless void of character characters.  Combat mechanics and leveling characters in casual WZ PvP is where I get my money's worth. These are the things TOR does better than anybody else. This is why I have fun in SWTOR and why I keep playing. Occasionally.

Oh, and awesome RPs!