Getting back to SWTOR
#426
Posté 16 juillet 2014 - 11:51
- OdanUrr aime ceci
#427
Posté 19 août 2014 - 10:47
- fdgvdddvdfdfbdfb aime ceci
#428
Posté 27 août 2014 - 12:00
I was wondering, can Twi'leks wear hoods/helmets?
#429
Posté 27 août 2014 - 12:26
Takes few years for an MMO to mature I guess. TOR has gone a long way, and I feel it truly shines now. Last few mini expansions (Starfighter and Strongholds) have been awesome. I much appreciate EA's decision to pursue ways to expand game that are bit unconventional among theme park MMOs. It would have been easy and all too easy to try and pursue the WoW method, where they feed people few new instances, few new zones, few new raids every few years.
There have been three " mini expannsions" to the game. Hutt Cartel, Starfighter and very recent Strongholds.
Starfighter is a light space sim "mini game" completely unlike rest of TOR. It is currently the most entertaining pseudo-WW II space flight sim available anywhere. Seriously. You wanna fly in space, and shoot people with lasors? Your experience doesn't get better, cooler, more fun than it is in TOR. Those unfamiliar with it, imagine World of Tanks lite in space. It is purely about PvP and only PvP though. Mechanics, balance and so forth is all surprisingly well thought of. Variety available to players in terms of what and how to fly easily has a depth of a stand alone, proper single player space sim. Flight model is somewhere in-between new Elite and X-Wing Alliance in terms of complexity. ( = Not overly complex..but Tricky enough. Many WW-I/II era RL flight manouvers actually work and are beneficial. Would greatly benefit from more variety in mission goals, things to do. Overall it is absolutely awesome.
Strongholds Most important bit about the new expansion is how it brings some incredibly welcome meta-dimensions to the game. Guilds have more to do, more to plan, more to get happy or angry about. It provides people with new sticks n carrots. Folks are suddenly finding new value in doing things otherwise endlessly boring, futile or unrewarding. In few ways, it encourages guilds and groups towards situations providing emergent gameplay.
Customizing the houses itself is pretty well done. It gets seriously hurt by few harsh restrictions and pales in comparsion to Wildstars..but overall, it is cool enough. Dont think theme park MMos have housing done better than this. Besides Wildstar.
First official expansion of the game, Rise of the Hutt Cartel, was released like year back or so. It has got to be the most pathetic, wretched excuse of of an expansion in history of MMOs. Terrible zone design, artifical lvl cap. It is astonishing they had it in them to ask money from it initially. Now it is free for subs. I'm not sure I've ever spoken with anyone who considers it any good.
Class Storylines and dialogue wheel spinning of this game mostly remains stupid as hell. None of the class stories resonate with actual gameplay in any way. Specially on Jedi classes, this is a real problem. Actual experience of going about your business in game world in no way reflects anything said during monotone talking head bits. Imagine dialogue of Walking Dead The Game. Now imagine it is spoken during cutscenes of Mario Kart. This is approx the level of disconnection between gameplay and talking heads. There is a pleasant exception of Sith Warrior though, which has awesome story...which actually reflects things you do in game-world. At least assuming you play a brutal, borderline insane killer in dialogue.
Atmosphere of each and every story is further destroyed by an odd determination to write dialogue that basically consists of typical MMO guest logs. They could and should have made it more abstract. Not every single goddamn NPC needs to be about where player should go, what he should pick up.
Overall,world and level design is largely as uninspired and unimaginative as you are likely to find in a modern MMO. In design, they took wrong turns very early on. Usually you don't explore a world, but rather a Mario Kart race track.Worlds often provide beautiful backgrounds filled with interesting looking skyscrapers, tall mountains, vast forests..And you usually get to visit none of them. You never get to decide where and how you travel; almost all planets are littered with dumb obstackes ensuring you never feel like you are in an open area, but just hopping from Y shaped corridor of steel or dirt to another. Few exceptions(Tatooine, Hoth) are vast, refreshing and kinda empty. Number of times per hour that game makes you go " Heh, the fek. That is cool" upon seeing something interestng or fun in game world is very low)
Do you like adventuring, lvling up casually, exploring immersive alien planets? TOR is a terrible call. Play Wildstar.Or WoW. Or The Secret World. Or anything else.
Do you like casual, instanced PvP, absolutely awesome space combat and a theme park MMO with surprisingly varied serving of fun things to do? TOR is awesome for you. I enjoy all of these things more than PvE..so for me, TOR is actually best themepark MMO out there. Despite me feling very strongly that most of the 200 mils that got sank in devving of this game was abysmally poorly spend money. Things that make me love this game have prolly cost like 2 mils to dev:D
I got perma banned from the official SW:TOR forums for making a thread about Star Citizen. No passive aggressive trolling, no naughty words,nothing like that. Just a thread about Star Citizen. (" Omg Im so excited about this game! its gonna be really cool, heres a link to official site! Can still throw money at them!" )So yeah don't do that I guess. Access to forums is one of the precious few " hard" restrictions separating Premium accounts and Subscribers from one another. Is bit of a drag.
- fdgvdddvdfdfbdfb aime ceci
#430
Posté 27 août 2014 - 01:16
I was wondering, can Twi'leks wear hoods/helmets?
They can wear them and they get the statistical bonuses from them, but they either don't show in-game or they clip something awful.
#431
Guest_TrillClinton_*
Posté 27 août 2014 - 01:17
Guest_TrillClinton_*
I'm always underleveld for some reason.
#432
Posté 27 août 2014 - 03:58
I'm always underleveld for some reason.
If you're a free to play player, it's likely because of that. It's been awhile since I've played SWTOR, but I distinctly remember F2P players being at a significant disadvantage when it comes to leveling up.
#433
Posté 27 août 2014 - 10:34
They can wear them and they get the statistical bonuses from them, but they either don't show in-game or they clip something awful.
Thanks! I'm wearing Marka Ragnos' helmet so it's not a problem.
#434
Posté 27 août 2014 - 11:16
They can wear them and they get the statistical bonuses from them, but they either don't show in-game or they clip something awful.
Some of them show up, while others don't.
If it's a visor or something, it'll generally show up (for example the medium armor headpiece you get from the Nar Shaddaa commendation vendor, which covers your eyes, will show up on Vette if you equip it on her).
If you're a free to play player, it's likely because of that. It's been awhile since I've played SWTOR, but I distinctly remember F2P players being at a significant disadvantage when it comes to leveling up.
They only get 75% of normal xp, and they don't earn rested xp.
#435
Posté 29 août 2014 - 04:01
Flashpoint Conquest Objectives are now non-repeatable as intended.
Personally, it doesn't affect me since I'm not really into Conquest but apparently it gives an unfair advantage to PvP players who can grind matches or GSF 24/7. What do you think?
#436
Posté 29 août 2014 - 07:22
My guild in the Shadowlands server is currently in fifth place, but Triumph guild m,embers must have too much time on their hands since they're in first place right away and are like at least one million points ahead of second place.
But it seems like they're constantly running warzones, since my guild went up against them a few times.
#437
Posté 30 août 2014 - 08:39
Meh.. at least it's not ESO
#438
Guest_TrillClinton_*
Posté 30 août 2014 - 09:10
Guest_TrillClinton_*
Meh.. at least it's not ESO
How is that one?
#439
Posté 08 septembre 2014 - 08:51
How is that one?
It has a lot of fun features in common with SWTOR, such as full voice acting and dialogue choices. And a lot of WoW-style "phasing" whenever your quests change the world around.
It's pretty good IMO. If only my stupid computer wouldn't suffer "mini freezes" every few minutes (the main reason I haven't played it much, since it completely ruins my immersion).
I'll probably revisit it after I get a new PC.
#440
Posté 08 septembre 2014 - 09:14
How is that one?
Eh.
It's interesting. The combat is decent. The story lines are decent.
Then you get to the pvp which is horrid, and don't even mention veteran levels because of the insane grind and silliness.
Basically, when you beat the main quest for your faction you are able to "go back in time" (something like that) to the other faction areas to do the veteran level content. Which also means you're doing the other factions main story line as well. It pretty much kills the only reason to make alternate characters.
#441
Guest_TrillClinton_*
Posté 08 septembre 2014 - 09:16
Guest_TrillClinton_*
Eh.
It's interesting. The combat is decent. The story lines are decent.
Then you get to the pvp which is horrid, and don't even mention veteran levels because of the insane grind and silliness.
Basically, when you beat the main quest for your faction you are able to "go back in time" (something like that) to the other faction areas to do the veteran level content. Which also means you're doing the other factions main story line as well. It pretty much kills the only reason to make alternate characters.
LOL!! Go back in time and complete other factions quests? ?? Aw lawwwwdy that sounds so uninspired
#442
Posté 08 septembre 2014 - 09:19
LOL!! Go back in time and complete other factions quests? ?? Aw lawwwwdy that sounds so uninspired
If I recall it was added because people complained that they wanted to play all the faction quests on one character.
It makes me facepalm.
Also, if it wasn't the go back in time it was "So you know those people that you know from other things? They no longer remember who you are! Now go do their tasks that were already completed, but now they're not!" things.
Edit:
Although I suppose that fits into time travel.
#443
Guest_TrillClinton_*
Posté 08 septembre 2014 - 09:21
Guest_TrillClinton_*
My god. I'll passIf I recall it was added because people complained that they wanted to play all the faction quests on one character.
It makes me facepalm.
Also, if it wasn't the go back in time it was "So you know those people that you know from other things? They no longer remember who you are! Now go do their tasks that were already completed, but now they're not!" things.
Edit:
Although I suppose that fits into time travel.
- Dermain aime ceci
#444
Posté 08 septembre 2014 - 09:24
Why so few smugglers? i thought everyone wanted to be Han Solo and have their own furry sidekick ![]()
#445
Posté 08 septembre 2014 - 09:32
The Companion AI is very good, and being able to have a follower at any time is quite handy for the solo Player. Being able to allocate tasks and quests and have them perform them while you are busy questing, or even on down time was a feature I would like to see again elsewhere.
Same goes for being able to escape from dialogues before they complete, to help insure the conversation and choices made were those the Player intended to make. And the mechanics implemented for multiple ways of dealing with relationships, be it faction, loyalty, etc was possibly the best I have seen in allowing the Player to tailor responses to a personality; not just a game mechanic.
Recommended.
P.S. Reportedly, The Imperial Agent has one of the better storylines, which means the Smuggler is second choice perhaps?
#446
Posté 08 septembre 2014 - 09:32
Spoiler
Why so few smugglers? i thought everyone wanted to be Han Solo and have their own furry sidekick
Ya, but then they realized that's boring.
#447
Posté 08 septembre 2014 - 09:50
Ya, but then they realized that's boring.
What? its the best class in the game ![]()
EDIT: also, the only interesting Republic class
#448
Posté 08 septembre 2014 - 09:51
What? its the best class in the game
It's mirrored by the imperial agent which has a better story (even though I got as far as Balmora before I quit the game entirely).
#449
Posté 08 septembre 2014 - 10:01
What? its the best class in the game
EDIT: also, the only interesting Republic class
I quite enjoyed the Sith Inquisitor, Bounty Hunter, and Republic Trooper; my three mains. The latter is different as they complete mini-stories along the way instead of having just one main tale to complete at end game. Also the Jedi Master was compelling, but I am better at ranged classes, so I left after encountering the major NPC's.
Overall, I would say the SI is my personal fave.
#450
Posté 08 septembre 2014 - 10:10
What? its the best class in the game
EDIT: also, the only interesting Republic class
The funniest at least. And definitely the flirtiest. ![]()





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