ME3 too buggy
#26
Posté 06 septembre 2013 - 06:03
#27
Posté 06 septembre 2013 - 07:21
chessplayer209 wrote...
Wow, everyone so defensive. Yeah, I know - Bioware's games tend to be less buggy than Bethesda's games. But guess what? Bethesda's standard of "acceptable" gameplay should not be applied to Bioware.
Also, the simple fact that bugs in Bioware games are rare compared to Bethesda doesn't mean the ones we KNOW are there shouldn't be fixed (such as the bug that gets your Shepard stuck in the Normandy cockpit when you go talk to EDI.... repeatedly.)
The problem is some bugs just can't be fixed because for a number of reasons, one could be it was found so late in development it couldn't be fixed without breaking other things worse or it couldn't be fixed with a downloaded patch. Heck the cockpit issue might have been the result of fixing a much bigger bug and they couldn't figure out how to fix it without reverting the fix for the bigger bug.
Modifié par Sanunes, 06 septembre 2013 - 07:21 .
#28
Posté 06 septembre 2013 - 11:15
Have you played Daggerfall out of the box?RZIBARA wrote...
Have you played Skyrim?
Troll harder
Skyrim is far from the worst offender in that series
#29
Posté 07 septembre 2013 - 03:14
chessplayer209 wrote...
That's kindof a big deal though. I like talking to Joker and EDI, and EA should assume we will do that.. that bug should be fixed. Especially since it happens so frequently. How could they not know about it? They must know about it and just not care enough to fix it...
Yeah it was extremely annoying, still it's fully possible to experience all of the conversations in the cockpit without it ever bugging, provided you know where to stand. Just avoid the panel; I got a hang of it after awhile...and remember to save.
Err, well, the reason why Bethesda games have more bugs than Bioware games is becuase they're a couple of billion times bigger, maybe?





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