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Dual Wielding Warriors for Dragon Age: Inquistion


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105 réponses à ce sujet

#101
brad_blacksmith

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No, not really. Rogues could do anything a warrior could do as warrior-specific talents were pretty much meaningless. DW rogues had the additional option of backstabbing, and because backstabbing was far more efficient than the alternative, most DW rogues went that route. Then again, every non-mage was all about autoattack spam in that game.

 

 

Rule of cool.

Im familiar with it and i still find it very ironic...but hey that just me :D



#102
Eternal Phoenix

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I hope that the rogue can at least dual wield two swords if the warrior can't. I found it ridiculous that they excluded this option from Dragon Age 2 when it worked very well in Origins. If it's about making classes diverse then they need to decide which class can have exclusivity to the skill  (because as a recap to those who have forgotten, both the rogue and warrior could dual wield in the first game). There was never a need to erase it altogether as an option and kick us in the balls by making the Arishocker a dual wielding warrior.

 

However it seems we've got the Arcane Warrior back (as Knight Enchanters) so hopefully we get the dual wielding tree back. There's a difference between dual wielding daggers like a ninja and dual wielding swords for the perfect balance between speed and strength. I don't want a rogue who is some douche-bag ninja with two small daggers, I want a rogue to be able to resemble a swordsmen with two swords. How else will he be able to emphasize the size of his willy without showing it? It won't work with daggers unless he wants to ladies to think he has a small one...



#103
Chari

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I really hate playing other warrior sets (too slow or too fragile), rogue (too tricky) and mage can't even properly wield weapon
Perfect balance between speed and strength is what I want indeed

#104
DumSheeps

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Yes, and there are ony three classes, so its not like they balance 7-8 classes like most games... Including and balancing DW and its own tree and couple of animations is not so bad for a +- 100M budget game in 2014. We are talking "Next Gen" and stuff like that and boom....combat variety is lesser than origins.



#105
Bond

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I really hate playing other warrior sets (too slow or too fragile), rogue (too tricky) and mage can't even properly wield weapon
Perfect balance between speed and strength is what I want indeed

Too much work mate......Imagine other games that did this. Their developers all should be Leonardo Da Vinci ancestors.



#106
DumSheeps

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I am not completely certain why the new enemy type is relevant, but okay. I guess it can be, especially when creating the grouping and balancing it within it. I would also assume that creating variety in opponents has its own priority against expanding already rather large, internally variable character classes. Especially when limiting the weapons is something that Bioware has explained their perfectly valid reasoning for.

 

As for the rest, I mean if it is an important feature, I completely support in you requesting for it, my argument was never for that. My point has constantly been that implementing it successfully seems to me to be really a lot more difficult than most of these discussions seem to claim and would an insane amount of balancing to do, especially since the skill tree system is a lot more complicated than the linear system in DAO. As for your playstyle, if that is how you enjoy games, I hope you find that enjoyment. Having said that, I have to admit that if your preference is so limited and strongly focused on one approach to combat, I do not know if it fair to criticize Bioware if none of the five or six different weapon approaches offered by them fits that very strict demand.

 

As for the hotly asked demand, there are a lot of features that are asked for a lot. Ultimately the developer needs to choose and implement those they feel fit best with the overall product and if for them that means limiting weapon choices for the classes in order to have clearer roles and variability within the class, then that is what they will do. I personally felt that that limitation worked for the best in DA2, as it allowed me to tinker a lot more with my characters abilities and approach than DAO ever did.

I am quoting for the last part about DAO. Yes, DAO used the same tree for dual swords/daggers, but the animations were slightly different and swords were way more weighted attacks, and not piercing short strikes. At least i hope, modders will be able to do this "hotly requested feature".