I'll take a guess that it'll break down intoFilament wrote...
I was actually kinda hoping for a headbutt/ram ability, haha, qunari seem like they ought to have exceptionally hard skulls given the ram horns and all.Dunvi wrote...
a few more notes, on the whole, the devs are very enthusiastic about the Frostbite engine.
A quote for you speculation freaks: "**** 5% magic resistance... 25%!!!" from when they were discussing differences between races and that they should be meaningful. And dwarves.
Not able to discuss romances at all at the moment.
Pinkquisition has been confirmed.
Keep has save data from Origins, FA 2, DLCs, and even the flash game.
It's a good thing that a certain Matt us not in charge of certain things because the qunari would now (after a fan comment during the panel) have headbutt as a racial power... and dwarves would have nut butts.
Also, horn lazers for my mage, OBVIOUSLY.
25% magic resistance seems more fitting for the lore of dwarven magic resistance, yeah. 10% is barely noticable.
Dwarves: 25% magic resist
Qunari: Health/armor bonus
Humans: Attribute bonus
Elves: ... Crit bonus, maybe? I'd guess either crit or nature damage, but the latter would be close to useless for rogues and warriors unless grenades and poisons are just that good.
Racial actives would be cool as hell, but I imagine they'd swing too wildly from absolutely broken to absolutely useless based on class.
Modifié par Daralii, 01 septembre 2013 - 03:57 .





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