Maria Caliban wrote...
BlueMagitek wrote...
The TC is asking for choices were you can't save everyone.
No, the thread starter is complaining about choices where you can save everyone. If he'd just said 'I want some difficult choices where you lose something either way' this thread would have been people mostly agreeing.
Instead the first post is him saying that any instance of a choice where one is 'objectively' better than the others is inherently wrong.
Seems I also misunderstood the thread as the problem being people using guides vs. doing the good path usually negates a bad playthrough outside of roleplaying purposes. It's a problem when your reward for being evil is usually just "Here, have some money." And we all know that earning money in Bioware games isn't that difficult.
In the village and keep scenario, we could have something like: A) Save the village, opens up quests in that location including one that gives, say, a rare weapon, but lose a valuable keep that cannot be won back,

Save the keep, boost morale and foothold in the region + perks from having a full strength keep, but quests in the village are not available as they all died, or C) Try to save both, but not be able to salvage the keep at full strength and lose access to some quests as a result of villagers dying i.e. access to a rare weapon.
It doesn't really present a tough decision when option C means you get the keep at full strength AND reap all the quests/rewards of saving the village. In that case, it's clear which option you SHOULD go for. And when you do that, the options presented aren't really as difficult as they pretend to be.
Modifié par M U P P 3 T Z, 01 septembre 2013 - 09:27 .