Cimeas wrote...
There is a colossal problem in Bioware games. It is that the 'choice' between an objectively bad ending, and an objectively good one isn't a choice at all.
Example: ME2
Remember Mass Effect 2? Bioware wanted you to lose someone. They wanted the ending to be 'bittersweet', rather than triumphant. Even if you did all the loyalty missions, you might see Kelly die, or send the wrong person down the vents, or pick a wrong leader. The reality though, was simple: ANYONE who actually gave a **** about the franchise paused the game, opened their internet browser, and googled 'suicide mission guide', and got everyone out. Perhaps they even spoiled some of the game in the process.
And so in the end, Bioware's attempt to add emotional salt to the game failed miserably, since any player who actually cared made damn sure they didn't lose a single person, and as such the ending was the triumph the developers wanted to avoid.
...
Once again, unless you are roleplaying a moron (which I'd wager most people are not), you are ALWAYS going to want to save everyone and pick the best options. Even if people die, surely you'd rather they die at your hands than be killed by someone (or something) else.
In essence, you cannot say "choose between something that sucks, and the good ending", and expect players to settle for the bad one. It just doesn't work.
I disagree. Sure, many players wanted to keep all their crewmembers alive, but equally many actually wanted some of them dead. ME2 offered a great opportunity to kill off whoever you didn't like. On my first playthrough, Jack died while holding the line, and I was happy with that, even though it was an accident.
The same with DA2, where Varric was the only one who could never leave Hawke (justified because he was the narrator and thus stayed with Hawke until the end). Everyone else could be kicked out of your party for good, and some could even die by your hand - even your second sibling, which I found fantastic. I might be the only one who liked DA2's ending and the game in general, though, but that's not the point. Bioware gives you a chance to save everyone or deliberately get rid of certain party members - the choice is yours. If they stay true to this principle in DA:I as well, it'll make me glad.