QFFTDarkKnightHolmes wrote...
After DA2, the only way is going up.
Will DA:I suffer from OVER ambition?
#51
Posté 01 septembre 2013 - 12:02
#52
Guest_Guest12345_*
Posté 01 septembre 2013 - 12:04
Guest_Guest12345_*
I am not suggesting that development time guarantees quality, but I do trust that when Bioware devs are given the resources, they have the raw talent to make great games. So long as the games and the endings are not rushed for deadlines and holiday launch dates, I think Bioware can deliver.
I think DA2 was am ambitious game that suffered because it needed another 1+ year of development time, iteration and polish. I think if it had gotten that extra time, DA2 would have been a much better game in every way.
#53
Posté 01 septembre 2013 - 12:06
Korusus wrote...
Methinks you should read some of David Gaider's blogs about writing for videogames and how BioWare distributes its resources. It would be enlightening for you I feel.
provide a link, and I might read when i get time. College starting up next month and I have to make sure I am ready.
Until then, I do not see the need to extend the development when a human protag was fine with me.
#54
Posté 01 septembre 2013 - 12:06
Sylvianus wrote...
DAII was bound given the timeline. I'm not sure it would have been a succes with or without ambition.
I disagree, mainly because ambition could be many things. Time-clocked or not, it did try to do a lot of stuff differently than before.
#55
Posté 01 septembre 2013 - 12:08
People have been wanting playable races even since DA2,Bioware is using the extra time to bring them back and add more features to the game which will make it better.draken-heart wrote...
Korusus wrote...
Methinks you should read some of David Gaider's blogs about writing for videogames and how BioWare distributes its resources. It would be enlightening for you I feel.
provide a link, and I might read when i get time. College starting up next month and I have to make sure I am ready.
Until then, I do not see the need to extend the development when a human protag was fine with me.
#56
Posté 01 septembre 2013 - 12:09
And those things could have been better if more time was put into DA2.LinksOcarina wrote...
Sylvianus wrote...
DAII was bound given the timeline. I'm not sure it would have been a succes with or without ambition.
I disagree, mainly because ambition could be many things. Time-clocked or not, it did try to do a lot of stuff differently than before.
#57
Posté 01 septembre 2013 - 12:09
cjones91 wrote...
People have been wanting playable races even since DA2,Bioware is using the extra time to bring them back and add more features to the game which will make it better.draken-heart wrote...
Korusus wrote...
Methinks you should read some of David Gaider's blogs about writing for videogames and how BioWare distributes its resources. It would be enlightening for you I feel.
provide a link, and I might read when i get time. College starting up next month and I have to make sure I am ready.
Until then, I do not see the need to extend the development when a human protag was fine with me.
and if they did not extend the time, peopel would have accepted being a human.
#58
Posté 01 septembre 2013 - 12:09
Jayne126 wrote...
Some features in Skyrim didn't end up as "awesome" as advertised either. Mainly Dragons and that Radiant AI thing. Of course you can blame that on player expectations but that doesn't change the fact that Beth talked big about these two.Zack_Nero wrote...
On that case Skyrim should of been a failure too
Yea, but regardless of some the features it was still jam packed with stuff that it still worked
#59
Posté 01 septembre 2013 - 12:10
Zack_Nero wrote...
Yea, but regardless of some the features it was still jam packed with stuff that it still worked
That's very much a YMMV thing.
#60
Posté 01 septembre 2013 - 12:10
I doubt it,many would still have advocated for playable races in DA4 if DA:I did'nt have them.draken-heart wrote...
cjones91 wrote...
People have been wanting playable races even since DA2,Bioware is using the extra time to bring them back and add more features to the game which will make it better.draken-heart wrote...
Korusus wrote...
Methinks you should read some of David Gaider's blogs about writing for videogames and how BioWare distributes its resources. It would be enlightening for you I feel.
provide a link, and I might read when i get time. College starting up next month and I have to make sure I am ready.
Until then, I do not see the need to extend the development when a human protag was fine with me.
and if they did not extend the time, peopel would have accepted being a human.
#61
Posté 01 septembre 2013 - 12:12
Would it surprise you if I got bored of Skyrim and sold it back?I have never done that before with a game unless it was bad.In Exile wrote...
Zack_Nero wrote...
Yea, but regardless of some the features it was still jam packed with stuff that it still worked
That's very much a YMMV thing.
#62
Posté 01 septembre 2013 - 12:12
Hopefully the story can also keep up, then this game will truly be a masterpiece
#63
Posté 01 septembre 2013 - 12:14
This...DarkKnightHolmes wrote...
After DA2, the only way is going up.
Right now, if they released Inquisition in it's current state, it will still be better than DAII (In my opinion, of course).
#64
Posté 01 septembre 2013 - 12:16
The main factor that constricts this is budget, but from what we've seen of DA:I, it seems to have received a sizable upgrade over DA2. The engine's pretty, the features innovative and, yes, ambitious.
#65
Guest_Jayne126_*
Posté 01 septembre 2013 - 12:23
Guest_Jayne126_*
Peter Molyneux.Jamie9 wrote...
There's no such thing as too much ambition in video games. Devs should have a passion for their projects, and want to make their vision as awesome as possible.
#66
Posté 01 septembre 2013 - 12:24
Jamie9 wrote...
There's no such thing as too much ambition in video games. Devs should have a passion for their projects, and want to make their vision as awesome as possible.
The main factor that constricts this is budget, but from what we've seen of DA:I, it seems to have received a sizable upgrade over DA2. The engine's pretty, the features innovative and, yes, ambitious.
Ambition is nice, but when it comes to selling us the game, they need to be honest about what it has.
#67
Posté 01 septembre 2013 - 12:25
Sadly Peter Molyneux has so many ideas yet can never put them into games.Jayne126 wrote...
Peter Molyneux.Jamie9 wrote...
There's no such thing as too much ambition in video games. Devs should have a passion for their projects, and want to make their vision as awesome as possible.
#68
Posté 01 septembre 2013 - 03:00
cjones91 wrote...
I doubt it,many would still have advocated for playable races in DA4 if DA:I did'nt have them.draken-heart wrote...
cjones91 wrote...
People have been wanting playable races even since DA2,Bioware is using the extra time to bring them back and add more features to the game which will make it better.draken-heart wrote...
Korusus wrote...
Methinks you should read some of David Gaider's blogs about writing for videogames and how BioWare distributes its resources. It would be enlightening for you I feel.
provide a link, and I might read when i get time. College starting up next month and I have to make sure I am ready.
Until then, I do not see the need to extend the development when a human protag was fine with me.
and if they did not extend the time, peopel would have accepted being a human.
Maybe they wanted races but only chose humans because the EA necktie might have forced them to rush it, or they had no idea if they would be able to extend it. Bioware should not be required to make a game the way the fans want it.
#69
Guest_Faerunner_*
Posté 01 septembre 2013 - 03:29
Guest_Faerunner_*
draken-heart wrote...
and if they did not extend the time, peopel would have accepted being a human.
Not everyone, or even most. I remember lots of people declaring their intention to skip or wait for overwhelmingly positive reviews for DA:I when BioWare announced the human-only protagonist, and I remember scores of people declaring their intention to definitely buy or pre-order the game after previously being on the fence or boycotting.
I doubt it,many would still have advocated for playable races in DA4 if DA:I did'nt have them.
Maybe they wanted races but only chose humans because the EA necktie might have forced them to rush it, or they had no idea if they would be able to extend it. Bioware should not be required to make a game the way the fans want it.
Again, race is a deciding factor for many people.
Also, it's not required, but it's generally a good idea to lick the hand that feeds you.
#70
Posté 01 septembre 2013 - 03:51
rotfl.
I doubt Bioware is overreaching.
#71
Posté 01 septembre 2013 - 03:59
#72
Posté 01 septembre 2013 - 04:00
#73
Posté 01 septembre 2013 - 04:02
Faerunner wrote...
draken-heart wrote...
and if they did not extend the time, peopel would have accepted being a human.
Not everyone, or even most. I remember lots of people declaring their intention to skip or wait for overwhelmingly positive reviews for DA:I when BioWare announced the human-only protagonist, and I remember scores of people declaring their intention to definitely buy or pre-order the game after previously being on the fence or boycotting.I doubt it,many would still have advocated for playable races in DA4 if DA:I did'nt have them.
Maybe they wanted races but only chose humans because the EA necktie might have forced them to rush it, or they had no idea if they would be able to extend it. Bioware should not be required to make a game the way the fans want it.
Again, race is a deciding factor for many people.
Also, it's not required, but it's generally a good idea to lick the hand that feeds you.
But it is not a good idea to base an entire development on fanservice. *points to SW:toR*
Modifié par draken-heart, 01 septembre 2013 - 04:02 .
#74
Posté 01 septembre 2013 - 04:04
#75
Posté 01 septembre 2013 - 04:08
cjones91 wrote...
You could say anything in the game is fanservice.
because the entire game is now just what fans cried and begged for.





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