The gameplay trailer looks like a single player action RPG.
#1
Posté 01 septembre 2013 - 01:27
#2
Posté 01 septembre 2013 - 01:28
#3
Guest_Puddi III_*
Posté 01 septembre 2013 - 01:28
Guest_Puddi III_*
I'd disagree with the implication that this precludes it from having party-based tactical combat. DAO and DA2 managed.
Modifié par Filament, 01 septembre 2013 - 01:30 .
#4
Posté 01 septembre 2013 - 01:29
Not necessary to have started a thread over this.
#5
Posté 01 septembre 2013 - 01:29
#6
Posté 01 septembre 2013 - 01:30
#7
Posté 01 septembre 2013 - 01:32
But there's really no way to tell. They're certainly doing a good job of not showing or saying anything definitive.
#8
Guest_Jayne126_*
Posté 01 septembre 2013 - 01:34
Guest_Jayne126_*
It's seems to be Dragon's Dogma + working party. Uh-huh.
#9
Posté 01 septembre 2013 - 01:35
Jayne126 wrote...
I can't see how the "tactical" camera is supposed to be working like in Origins (IF it's trying to achieve that, that is), if the game seems highly action based.
It's seems to be Dragon's Dogma + working party. Uh-huh.
Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.
#10
Posté 01 septembre 2013 - 01:36
#11
Posté 01 septembre 2013 - 01:36
https://twitter.com/...907898859913217
#12
Guest_Jayne126_*
Posté 01 septembre 2013 - 01:40
Guest_Jayne126_*
I never said that. But if you go from two "tactical like rpgs" to "Dark Souls!11" then yeah, people will be surprised.Sopa de Gato wrote...
Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.
So before you brand me as the typical "origin best blabla" player, you might want to try to read my sentence actually.
#13
Posté 01 septembre 2013 - 01:40
Twitch is not speed (it typically corresponds with speed, as player input is more critical than with rules-based gameplay, but that's not what identifies it).Sopa de Gato wrote...
Except from all the footage, it's less twitchy than DA2 was.
DA2 does not have twitch-based gameplay (though there are some Frankentwitch elements). Origins did not have twitch-based gameplay. DA3 is still up in the air (and if it is twitch, it will be markedly different from either of its predecessors).
Modifié par devSin, 01 septembre 2013 - 01:42 .
#14
Posté 01 septembre 2013 - 01:50
Hey, I was just thinking, you know what you could do if you don't want to talk about something again? Not talk about something again.
#15
Posté 01 septembre 2013 - 01:52
Modifié par Androme, 01 septembre 2013 - 01:52 .
#16
Posté 01 septembre 2013 - 01:56
Androme wrote...
Well, the dragon age franchise is a single player action-RPG franchise.
Since when? As far as I know, DA:O was never marketed as an action game.
#17
Posté 01 septembre 2013 - 01:56
Modifié par H. Birdman, 01 septembre 2013 - 01:58 .
#18
Posté 01 septembre 2013 - 01:58
Sopa de Gato wrote...
Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.
At least for us PC fans, we want to see point and click.
#19
Posté 01 septembre 2013 - 02:03
In Exile wrote...
Sopa de Gato wrote...
Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.
At least for us PC fans, we want to see point and click.
This. They can say all they want about bring back the tactical camera but quite frankly I saw none of it in the gameplay video. Just like the Game Informer preview. Now if the game plays like Origins where I can be over the shoulder or zoomed out and just worry about tactics/party formations/abilities I'm in for DAI.
If I have to time dodges, why even bring the tactical camera back?
Modifié par ArenCordial, 01 septembre 2013 - 02:05 .
#20
Posté 01 septembre 2013 - 02:08
@ArenCordial: How is it any different than having to manually drag and move a character away from say, a High Dragon when you want to get out of the forward arc? I'd rather be able to dodge than have to slowly wait for the character to get out of the animation, slowly turn around, and disengage than like it was with Origins.
#21
Posté 01 septembre 2013 - 02:10
I understand people disagree, but that's where I'm coming from.
#22
Posté 01 septembre 2013 - 02:12
Sopa de Gato wrote...
@In Exile: Nice to see the official speaker for the entire PC fanbase pop into the thread. I didn't even know I was part of that hivemind.
Given that you said that it's less twitchy that DA2, the only inference I could draw was that you played it on console. Otherwise, please do show me the part about DA2 that looked like Dark Souls.
This real time dodging is far more twitchy than anything the PC version of DA2 had. Whether or not you think that's a good thing is unrelated.
Modifié par In Exile, 01 septembre 2013 - 02:13 .
#23
Posté 01 septembre 2013 - 02:12
Sopa de Gato wrote...
@In Exile: Nice to see the official speaker for the entire PC fanbase pop into the thread. I didn't even know I was part of that hivemind.
@ArenCordial: How is it any different than having to manually drag and move a character away from say, a High Dragon when you want to get out of the forward arc? I'd rather be able to dodge than have to slowly wait for the character to get out of the animation, slowly turn around, and disengage than like it was with Origins.
Because there's dozens of arpg on the market that involves twitch based gameplay. What I liked about the Dragon Age series was this was a series where you didn't really have twitchy gameplay. VERY few games do the command/faux turned based style gameplay and I thought Dragon Age for the most part did it well.
That's what always attracted me to the series.
Modifié par ArenCordial, 01 septembre 2013 - 02:13 .
#24
Posté 01 septembre 2013 - 02:22
#25
Posté 01 septembre 2013 - 02:24





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