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The gameplay trailer looks like a single player action RPG.


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#1
H. Birdman

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Just saw the gameplay trailer on Destructoid.  Interesting that Bioware chose to emphasize a hack-n-slashy, over-the-shoulder-cam single player feel.  I guess that style of play can be integrated into a game that requires careful planning and teamwork, but it's a little troubling that none of the latter were anywhere to be found in the video.

#2
Paul E Dangerously

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It's still a year plus away, and if you somehow missed the other fifty mentions of it on the board, it's got a tactical camera and full party control.

#3
Guest_Puddi III_*

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It is a single-player action RPG. (possibly also multi-)

I'd disagree with the implication that this precludes it from having party-based tactical combat. DAO and DA2 managed.

Modifié par Filament, 01 septembre 2013 - 01:30 .


#4
Angrywolves

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It's prealpha.
Not necessary to have started a thread over this.

#5
mikeymoonshine

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I'm watching some footage from Pax right now where they show some cooperative party combat and the tactical camera is back. I just don't think they are showing it us yet (maybe because it needs work)

#6
mikeymoonshine

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#7
devSin

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Yes, it still looks like twitch-based gameplay.

But there's really no way to tell. They're certainly doing a good job of not showing or saying anything definitive.

#8
Guest_Jayne126_*

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I can't see how the "tactical" camera is supposed to be working like in Origins (IF it's trying to achieve that, that is), if the game seems highly action based.

It's seems to be Dragon's Dogma + working party. Uh-huh.

#9
Paul E Dangerously

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Jayne126 wrote...

I can't see how the "tactical" camera is supposed to be working like in Origins (IF it's trying to achieve that, that is), if the game seems highly action based.

It's seems to be Dragon's Dogma + working party. Uh-huh.


Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.

#10
MerchantGOL

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Good, IF i want to play a slow rpg ill go play an mmo.

#11
Anomander Rake

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Here the only picture we have of the tactical camera( I Think)
https://twitter.com/...907898859913217

#12
Guest_Jayne126_*

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Sopa de Gato wrote...

Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.

I never said that. But if you go from two "tactical like rpgs" to "Dark Souls!11" then yeah, people will be surprised.

So before you brand me as the typical "origin best blabla" player, you might want to try to read my sentence actually.

#13
devSin

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Sopa de Gato wrote...

Except from all the footage, it's less twitchy than DA2 was.

Twitch is not speed (it typically corresponds with speed, as player input is more critical than with rules-based gameplay, but that's not what identifies it).

DA2 does not have twitch-based gameplay (though there are some Frankentwitch elements). Origins did not have twitch-based gameplay. DA3 is still up in the air (and if it is twitch, it will be markedly different from either of its predecessors).

Modifié par devSin, 01 septembre 2013 - 01:42 .


#14
H. Birdman

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Sorry if it's been discussed. Having a job prevents me from keeping an up-to-date journal of everything people talk about on this internet discussion board.

Hey, I was just thinking, you know what you could do if you don't want to talk about something again? Not talk about something again.

#15
Androme

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Well, the dragon age franchise is a single player action-RPG franchise.

Modifié par Androme, 01 septembre 2013 - 01:52 .


#16
Rylor Tormtor

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Androme wrote...

Well, the dragon age franchise is a single player action-RPG franchise.


Since when? As far as I know, DA:O was never marketed as an action game. 

#17
H. Birdman

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No, it's not really an action RPG franchise. Any franchise in which you can set a player to "auto attack" doesn't really fall into that category. But that's not the point. The point is just that Bioware heavily emphasized the action elements in the one game play trailer they've released, and that's an interesting choice. It may mean nothing, or it may mean something. We'll see.

Modifié par H. Birdman, 01 septembre 2013 - 01:58 .


#18
In Exile

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Sopa de Gato wrote...

Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.


At least for us PC fans, we want to see point and click. 

#19
ArenCordial

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In Exile wrote...

Sopa de Gato wrote...

Except from all the footage, it's less twitchy than DA2 was. I suppose some people will never be happy unless they revert to 'stand there and swing after I click once' combat, though.


At least for us PC fans, we want to see point and click. 


This.   They can say all they want about bring back the tactical camera but quite frankly I saw none of it in the gameplay video.  Just like the Game Informer preview.  Now if the game plays like Origins where I can be over the shoulder or zoomed out and just worry about tactics/party formations/abilities I'm in for DAI. 

If I have to time dodges, why even bring the tactical camera back?

Modifié par ArenCordial, 01 septembre 2013 - 02:05 .


#20
Paul E Dangerously

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@In Exile: Nice to see the official speaker for the entire PC fanbase pop into the thread. I didn't even know I was part of that hivemind.

@ArenCordial: How is it any different than having to manually drag and move a character away from say, a High Dragon when you want to get out of the forward arc? I'd rather be able to dodge than have to slowly wait for the character to get out of the animation, slowly turn around, and disengage than like it was with Origins.

#21
H. Birdman

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Yeah, I'm sort of with the point and clickers. Let me just lay my cards on the table. I like being presented with seemingly overwhelming odds, which force me to pause, scan the battlefield, and deploy my team to the right places, using the right abilities at the right time. I like fights we can barely win by the skin of our teeth if we plan everything just right. Hack and slash is fine, but I can get that in a hundred games. I just hope it doesn't become the focus here.

I understand people disagree, but that's where I'm coming from.

#22
In Exile

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Sopa de Gato wrote...

@In Exile: Nice to see the official speaker for the entire PC fanbase pop into the thread. I didn't even know I was part of that hivemind. 


Given that you said that it's less twitchy that DA2, the only inference I could draw was that you played it on console. Otherwise, please do show me the part about DA2 that looked like Dark Souls. 

This real time dodging is far more twitchy than anything the PC version of DA2 had. Whether or not you think that's a good thing is unrelated. 

Modifié par In Exile, 01 septembre 2013 - 02:13 .


#23
ArenCordial

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Sopa de Gato wrote...

@In Exile: Nice to see the official speaker for the entire PC fanbase pop into the thread. I didn't even know I was part of that hivemind.

@ArenCordial: How is it any different than having to manually drag and move a character away from say, a High Dragon when you want to get out of the forward arc? I'd rather be able to dodge than have to slowly wait for the character to get out of the animation, slowly turn around, and disengage than like it was with Origins.




Because there's dozens of arpg on the market that involves twitch based gameplay.  What I liked about the Dragon Age series was this was a series where you didn't really have twitchy gameplay.  VERY few games do the command/faux turned based style gameplay and I thought Dragon Age for the most part did it well.

That's what always attracted me to the series.

Modifié par ArenCordial, 01 septembre 2013 - 02:13 .


#24
suprhomre

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More hack and slash please and less pretentious combat view and so on. It was boring in DAO, it had no action. DA2 combat system was so stiffed because of the strategy element but much more fun compared to DAO. I would prefer a simpler mechanic like ME, where you maybe use the combat tactic once and awhile not mandatory everytime. It's suppose to be fun not painstakingly fun. So, good work BioWare we who love action games love you for making it fun. Because DA2 was very fun to play.

#25
Savber100

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Bioware NEEDS to emphasize this to the fans as they release more and more combat videos.