Not marketed as an action game.Seems to me they have always considered them to be ARPGs internally (at least DG thought so), and it shows up in the marketing either directly or indirectly, and arguably in the games themselves, being the subjective label it is. DA2 and DAI, at least, are directly labeled as "action RPGs" in marketing material. And DA2's combat, "flashiness" aside, doesn't play that much fundamentally different from DAO.
Whether DAI has more "twitch" elements or not, hard to tell as far as the PC version goes, but going by the description and videos the console version has more control options than before. It has a dodge roll, which seems to be the obsession here, but as has been said before, I'm not sure that's inherently a bad thing, being debatable as twitchy or even if it is twitchy. I suspect the ship against the dreaded "genre blending" has already sailed and they will continue trying elements of other genres to see what works.
Actually, according to what I was just saying, it's already part of the genre. What am I even saying? They're just doing it right this time.
Modifié par Filament, 01 septembre 2013 - 03:50 .