Examurai1 wrote...
Alright I feel I have to say this despite the amount of RPG games I've played but what's the difference between a 'twitch' based combat and 'non twitch' combat?
Can someone give me an example since there has been a lot of mention of this in the last couple of days? Seems like its a big deal to some people.
DAO and DA2 are examples of of 'non-twitch" combat. While you still have to react to the situation unfolding in real time, you are more of acting as a commander than as a soldier. You give your party commands and they carry them out. It is also much more reliant on stats and number crunching than 'twitch' combat.
Dark Souls, Dragon's Dogma and The Witcher 2 are all 'twitch' combat. Instead of giving a command to your character, you are actively controlling them. When I tell Hawke to attack that ogre, she will attack it without any further input from me. She'll probably die if I don't give further commands but she will fight on her own. However in The Witcher 2, I have to actively make Geralt attack, dodge and parry. The ability to win in a 'twitch' game is based much more on the player's skill in reacting than on the character's skill.
The most common 'twitch' based combat games are FPS. In BF3 when I meet another player, its generally the player who is faster to aim and more accurate with his shots that win (so usually not me). Think of twitch as reacting to the actual fighting while the alternative is reacting to the battle as a whole.





Retour en haut






