DA:I PAX Gameplay Demo [Videos]
#101
Posté 01 septembre 2013 - 04:50
#102
Guest_simfamUP_*
Posté 01 septembre 2013 - 04:57
Guest_simfamUP_*
Fast Jimmy wrote...
Wow. This is quite the change from the days after DA2 came out, when people were calling for him to be fired immediately.lastpatriot wrote...
Think this is going to far?
The BSN are more inconsistent than hormones on a menstural cycle.
#103
Posté 01 septembre 2013 - 05:02
That's quite the... uh... visual.
#104
Posté 01 septembre 2013 - 05:16
I was always going to get this game as I falll into the camp of DA2 not being a bad game, but no where near as good as Origins, and haven't gotten through ME3 yet, but now? I. AM. HYPE!
Modifié par ThunderfoxF, 01 septembre 2013 - 05:16 .
#105
Posté 01 septembre 2013 - 05:19
Catfish Shotgun wrote...
Graphically, looks BEAUTIFUL.
Would like to see what the UI looks like.
"Playable Qunari"... Dear God... It's everything I've ever wanted.
Looks beautiful, indeed. Keep in mind that this is still in pre-alpha.
#106
Posté 01 septembre 2013 - 05:20
#107
Posté 01 septembre 2013 - 05:23
#108
Posté 01 septembre 2013 - 05:34
Northern Sun wrote...
One thing I took away from the footage is that I'll almost certainly be playing as a mage first. They were my least favorite in Origins because despite their power they felt so…mundane to play with visually. 2 made it my favorite class with the visual implementation of spell effects, and it looks even better in Inquisition.
That and it helps to know that mana/stamina does regenerate. Also, was it just me or did it seem to regenerate kind of quickly? Of course, even if it did, the spells at least seemed to cost quite a bit so they probably balance one another out.
#109
Posté 01 septembre 2013 - 05:40
#110
Posté 01 septembre 2013 - 05:41
#111
Posté 01 septembre 2013 - 05:53
mikeymoonshine wrote...
I'm gonna be making ice walls all over the place
I already have my standard tactic ready
First, make 2 ice walls that channel the enemies (E) toward the warrior (w), like so:
\\ E /
\\ E /
w
Then, while the warrior tanks, one mage cuts off their retreat with glyphs, and the other uses that that meteor attack.
The rogue constantly throws dizzying bombs/bolts on enemies that attack the warrior.
Oh, this game'll be good
#112
Posté 01 septembre 2013 - 05:54
1. Flexible low camera angles > total environmental immersion while exploring
2. Smooth cinematic connection between gameplay and cutscenes
3. Excellent cutscene design.
3. Companion banter and event/location specific commentary
4. The mystery of exploration is retained without quest guidance
5. Stunning levels
6. Explore animation changes depending on the terrain angles
7. Health is not automatically regenerated omg...
8. Conversations include optional line view! I get to think hard about the consequences of what my character is about to say! Big fat check on immersion, personal involvement and comprehension.
9. Make my own crazy weapons? !
10. Tactical camera/ pause....
11. Breaking things?!
12. Realistic animation speed in basic combat, while special moves/powers are believably faster and more extravagant.
13. Relationships!
14. Choices change what happens in the game.
I can't get over the potential. There's more ...but I think you had me at hello.
Modifié par DahliaLynn, 01 septembre 2013 - 07:20 .
#113
Posté 01 septembre 2013 - 06:30
#114
Posté 01 septembre 2013 - 06:42
When is pre-orders going up? I'm pretty much sold already.
Modifié par deuce985, 01 septembre 2013 - 06:43 .
#115
Posté 01 septembre 2013 - 06:42
Jayne126 wrote...
So you can zoom out, set some traps and so on.
Great but I still wonder how that's supposed to work with that action based gameplay. Other than a quick overview and moving the troops, I can't see it to work if you have to dodge stuff. Such a camera is nice but highly impractical if you need to react to certain attacks.
I don't see how it's complicated at all. With Dragon Age 2, Bioware made it so your defense score wouldn't save you from special abilities. I speculate that the dodge roll is their answer to this.
If ME3 combat proved anything, it's that AI can more reliably roll dodge attacks than the player can. While fighting humanoid troops in ME3, using a projectile based ability against troops will typically cause them to roll dodge the attack completely. If you can set up a tactic to something akin to: Self: target of ranged/melee/magic attack ---> Evade/dodge roll, then I don't see a problem with it. Zooming out to a tactical camera doesn't change the nature of the combat; it simply changes the angle you're looking at it.
The only issue that I'm concerned with is if you can roll dodge in multiple directions or if it's only possible to roll dodge in the direction you're facing. I'd prefer the former.
#116
Posté 01 septembre 2013 - 07:04
#117
Posté 01 septembre 2013 - 07:10
- luna1124 aime ceci
#118
Posté 01 septembre 2013 - 10:04
Zack_Nero wrote...
Still missing the final part
This I hope it shows up
#119
Posté 01 septembre 2013 - 10:55
#120
Posté 01 septembre 2013 - 11:09
Don't remind me. I was almost in tears laughing.Shadobald wrote...
Cap. Obvious wrote...
This looks better than sex.
im pretty sure one of the video takers had an orgasm when the fire sword was whipped out.
#121
Posté 01 septembre 2013 - 11:10
I'll keep an eye out. And if anyone finds it and posts it here, I'll add it to the OP, so just keep checking back.golak wrote...
Zack_Nero wrote...
Still missing the final part
This I hope it shows up
#122
Posté 01 septembre 2013 - 11:25
JackumsD wrote...
I'll keep an eye out. And if anyone finds it and posts it here, I'll add it to the OP, so just keep checking back.golak wrote...
Zack_Nero wrote...
Still missing the final part
This I hope it shows up
Thank you
#123
Posté 01 septembre 2013 - 11:34
simfamSP wrote...
Fast Jimmy wrote...
Wow. This is quite the change from the days after DA2 came out, when people were calling for him to be fired immediately.lastpatriot wrote...
Think this is going to far?
The BSN are more inconsistent than hormones on a menstural cycle.
That's the internet for you
#124
Posté 03 septembre 2013 - 01:09
#125
Posté 03 septembre 2013 - 01:25





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