So, I have a request to add a "Unicorn" mount for one of the DMs on my team, I've been trying practically all night to get it to work, and I just can't seem to do it. Color me clueless on this one, I'm not familiar with the mount system at all that was introduced with 1.69..
I've been through dozens of posts, some indicate that I simply need to make one in the toolset and it should work, others are saying I have to edit scripts, others are saying I need to set variables. Which is it?
I tried setting a variable on the creature, bx3_IS_MOUNT as an integer and value of 1, it did nothing.
Anyone else manage to get this working?
CEP 2.4 Unicorn Mount
Débuté par
Rio420
, sept. 01 2013 06:15
#1
Posté 01 septembre 2013 - 06:15
#2
Posté 01 septembre 2013 - 11:00
Check capitalization: should be bX3_IS_MOUNT
#3
Posté 02 septembre 2013 - 01:01
*facepalm* Yep, you called it.. God I hate when I do that. *bangs head off desk*
BTW, since there isn't a single post that I could find indicating what the tailmodel.2da # is for the white unicorn, it's 491 folks.
Assuming you have CEP 2.4 anyhow.
BTW, since there isn't a single post that I could find indicating what the tailmodel.2da # is for the white unicorn, it's 491 folks.





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