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Speaking protagonist! Good or bad?


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119 réponses à ce sujet

#26
Bekkael

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I enjoy a voiced PC, but a game doesn't have to have it. It's the cherry on top. :)

#27
LanceSolous13

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Han Shot First wrote...

The protagonist is going to have voiced dialogue. You can see the Inquisitor speaking a couple lines in the new gameplay vids.

It was the right choice, IMO. I'd rather have a protagonist who feels like a fully fleshed out character with as much personality as the companions. You lose that if the companions are fully voiced but the protagonist isn't. That, and conversations feel a bit odd in that only one half speaks.


Eh. I see both sides.

I liked in DA:O where I could have 10 different dialogue options some times and it didn't bother me that only half the conversation was spoken. I'm an avid reader so I'm used to and enjoy imagining how characters sound and what their tone of voice is or maybe their own vocal quirks. It gave me a lot of control over my Warden and its probably one of the many reasons I have several of them.

However, on the other side, having a voiced protagonist streamlines the possibilities (easier to code and process and moves things along a bit faster) as well as giving the developers/writers a lot more control over the story. However, I always have a hard time having several Hawkes because they all sound the same which can bother me when I'm used to one Fem!Hawke looking one way, but a completely visually different Fem!Hawke is speaking with the same voice.

I'm hoping that all of the races will have different voice actors... I really hope they do...

#28
Bleachrude

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For me, it's the all or nothing approach.

Either everyone speaks or no-one speaks..The DAO method of half and half? No..just no.

#29
Sunegami

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I was disappointed by my Warden's lack of voice, and I loved hearing my Hawke speak. Voiced characters really draw me into a story, so I definitely support a speaking Inquisitor.

#30
DooomCookie

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I'm resigned to it. I support the silent protagonist, because we can do that perfectly. Technologically, there are so many holes in trying to get a fleshed out, realistic character by voicing it. Stick to what we're good at and let technology catch up.

#31
Guest_LindsayLohan_*

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Bioware is bent on making cinematic rpgs. Making a classic rpg to a cinematic rpg has different approaches to it. Overall I am a fan of silent protagonist but the voiced rpg works for what bioware is doing.

#32
Neon Rising Winter

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DooomCookie wrote...

I'm resigned to it. I support the silent protagonist, because we can do that perfectly. Technologically, there are so many holes in trying to get a fleshed out, realistic character by voicing it. Stick to what we're good at and let technology catch up.


Is that with or without the rest of the cast being voiced? While I prefer voiced I'm not dead set against silent, but I'm another one who doesn't like the half and half approach. Especially now I've seen the fully voiced approach in action enough times to get used to it. To have most characters speak and one not feels a little odd.

#33
Brockololly

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If its limited to the dialogue wheel and paraphrases, then its bad.

If its using something akin to the Alpha Protocol dialogue system with an actual character for a protagonist, then its good.

#34
d4eaming

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I won't miss the cardboard cutout from DAO. I much prefer spoken dialogue. My warden's reactions all the time were just a bland, dull expression with no life behind it. I love the game very much, but the blank warden is really distracting because he doesn't react to anything.

Except when Duncan killed Ser Jory, and suddenly my warden looks horrified for about 2 seconds, out of the 60+ hours I put into the game. That was just really weird and totally threw me for a loop, especially when he turned back into a statue right after and for the rest of the game.

I love listening to Hawke speak (both genders), and I love seeing them putting on a human reaction to the events occuring around them.

#35
Xenomorphine

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I'm recently going on a full series play-through, right from the start - DLC and all.

Have to say, after the second game and, especially, the 'Mass Effect' games, having silent choices is very... Jarring. I feel weirdly emotionally unengaged from the character, this time around.

On the other hand, it completely depends on the voice actors. I'm determined to eventually play a male Shepard, but every time I've attempted it, I just can't. Most  of the lines sound like an infomercial. Female Shepard, on the other hand, sounds perfect and very emotionally engaged in every scene. Your mileage may vary, obviously... But the point is, I noticed it in the second DA game, too. Both male and female Hawke's had a very educated tone of voice and phrasing.

Now, this was no issue for my mage and added to the feeling of someone who was learned and had read mystical tomes. The time I came to play a female rogue, however... It just sounded weird. I wanted to play her as a bit of a ruffian, for whom things like bullying others was second nature (if possibly hidden from her mother's notice), but whenever she spoke, I couldn't think of her in that fashion. She sounded cultured, not streetwise - which is what I wanted (and which female Shepard could easily fit, if desired).

That isn't to say I disliked the voice actress. As I say, totally fine for my mage. Just... Problematic if I wanted someone more pragmatic and ruthless.

So, a vocal character is infinitely more desirable, but they're going to have to be careful with the actors. Either hire at least three different actors, per gender, for the protagonist (as per, say, 'Saints Row 3') or cast someone who's capable of reading lines with different voices. Extra audio storage, yes, but well worth it for a properly diverse sense of immersion.

Modifié par Xenomorphine, 02 septembre 2013 - 03:28 .


#36
DarthLaxian

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Han Shot First wrote...

The protagonist is going to have voiced dialogue. You can see the Inquisitor speaking a couple lines in the new gameplay vids.

It was the right choice, IMO. I'd rather have a protagonist who feels like a fully fleshed out character with as much personality as the companions. You lose that if the companions are fully voiced but the protagonist isn't. That, and conversations feel a bit odd in that only one half speaks.


that's the problem with having voice - it gives you no choice but to fully flesh out the character (and reduces the head canon and roleplaying possibilities significantly IMHO)

i love silent protag - because i can imagine a voice (i mean i decide how the character looks and now i get a voice that does not fit the image at all?...bah, immersion breaking, even more if the Voice-Actor is somebody i know from playing another role (i have some difficulty seeing "normal" actors that i know from certain shows/movies in others (even more if the character is so very different from what they played the last time...one example would be the Actress that played Delenn in Babylon 5 (a level headed alien ambassador for those who do not know the show) but played a crazy women in Lost...i still does not work out for me ^^)

greetings LAX
ps: voiced does have advantages though, too (i just prefer the "old style" here though)

#37
Remmirath

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I think that, over the many topics about this there have been on these forums, it's been pretty clear that people are unchangingly divided on the issue. Perhaps not a clear 50/50 split, but I'd hazard that it's pretty close.

My view in a nutshell: cripplingly bad for a roleplaying game, good for an action game or an adventure game or a shooter or any game where you're not making your own character.

I simply don't understand why they won't have the voice be optional. If there could only be some option to turn off the voice, and you could then just pick the paraphrase and then have it skip straight to the NPC response, that would really be the best for all the players. I suppose depending on how they're handling the dialogue files and shots of the PC speaking and all it could be difficult, but I'd think it would be worth it.

#38
Blackout62

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Didn't we squeeze all we could out of this topic before DAII?

If it weren't for redundancy these forums would be a lot less active.

Modifié par Blackout62, 02 septembre 2013 - 03:38 .


#39
The Qun & the Damned

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At first I was like "aw, man, it's voiced again," 'cause I'm one of those weirds who apparently likes to voice RP as well. Then one day, I actually heard what I sounded like. Long story short, seal of approval.

#40
Guest_Faerunner_*

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Not fond of speaking protagonists, but if it's right for this game, I'll go along with it. I got my race selection back! <3

#41
AppealToReason

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Vapaä wrote...

I absolutely do not miss my cardboard Grey warden, one of the reasons I'd rather play DA2 than DAO


You didn't enjoy this :mellow: face for like 50 hours in every encounter and every conversation and every mad hype/unhype moment? 

#42
AppealToReason

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Blackout62 wrote...

Didn't we squeeze all we could out of this topic before DAII?

If it weren't for redundancy these forums would be a lot less active.


There would only be 6 threads.

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#43
Secretlyapotato

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I think it's a waste of resources and and I could do without, but as long as it doesn't interfere with my race selection again, it's fine.

#44
Iberius

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Meh, it depends. I can't complain too much since we get to choose from different races again.

#45
Paul E Dangerously

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Good. A silent protagonist is alright in a situation where you're never really able to see them. In a first-person or distant third-person perspective this works, but with Bioware's current style it just looks really awkward because you stand there gaping like a fish.

#46
Shannalee

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I too love a talking protagonist. IMO it seems to make you character more immersive with the NPCs around her/him especially when there are numerous dialogues going on from different NPCs. In DA1 it seemed like your character was not fully into the conversations.

#47
AmRMa

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Good, non-voiced characters have less of an identity for me than voiced. I get a feel for the character more when they are voiced.

#48
Wompoo

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I happen to enjoy both types (silent or voiced... but voice would win in a 2 horse race), so long as both are done well and fit a game's design goal... the VA needs to be compelling and able to appeal to a broad section of the community/market, although some VAs are just plain over used.

#49
Chala

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I have no problems regarding voices, it doesn't bother me if a game has them or not... My issue is the lack of facial expression:
Your family is being murdered, your house is on fire and during all that event, your character has the same emotionless face, like if he/she doesn't give a damn about it.

Modifié par El_Chala_Legalizado, 02 septembre 2013 - 05:32 .


#50
duckley

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Good