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Speaking protagonist! Good or bad?


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119 réponses à ce sujet

#51
Thunderfox

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I've never had a probably with a voiced character interfering with my imagination

#52
The Six Path of Pain

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I prefer silent myself, but Bioware isn't going back to that style of play so there is no point in whining about it /:

#53
Taleroth

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My number one concern with speaking protagonist is all the things they have to not do because of the additional costs. It's not worth it to me.

One of those things being multiple races. So, if they make this work, I'll be fine with it.

#54
Examurai

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ThunderfoxF wrote...

I've never had a probably with a voiced character interfering with my imagination



#55
Loki_344

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This has been discussed to DEATH on this board and gone to hell and back. This horse has been to beaten into a fine creamy paste.

The game designers have made it VERY CLEAR that they are not changing the voiced protagonist no matter how much pants pissing they see from here.

Sorry if this has already been brought up, but don't feel like reading the whole thread and I think it needed to be said.

#56
ForceXev

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I'm a little nervous about it -- that's a lot of voices to record, assuming they use a different voice for each race. Possibly Human and Elf may share a voice actor, but it's hard to imagine the same voice fitting in with Dwarfs and Qunari. So it's at least 6 voice actors, probably 8. I fear they will be hesitant to give the Inquisitor a lot of variety in the dialogue with that many actors having to record it. At best it'll probably be like ME3 -- usually just two dialogue options, and a lot of dialogue that is not chosen by the player.

It may sound like I'm arguing in favor of silent protagonist, but I'm really not in favor of that either. I just hope the decision to have a voiced PC and 4 races isn't indicative of a major cut to PC dialogue options.

Modifié par ForceXev, 02 septembre 2013 - 06:00 .


#57
Renmiri1

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SonicPaul wrote...

Speaking protagonist reduces the possibility of dialogue branches. The more the less the voice options. I think the main character of the game is to be silent in the first part. What do you think?


Enhances and i simply am done with playing 8 bit games or mute protagonist RPG.

#58
Well

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The problem is the wheel of choice can be so off the mark.Your choice can be past the salt and it comes out "Kill the cook!"That is a exaggeration but sometimes I just had to shake my head.

#59
RedWulfi

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Id prefer voiced. and in all honesty, I loved the interaction between hawke and her companions. Whenever a conversation started id stand still to listen and i'd usually sit there laughing.

#60
MrTijger

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KiwiQuiche wrote...

I'll only like it if they have good VA. I hated DA2 Hawke voice acting, so that perversely soured my attitude about it. Hopefully they'll do better this time.


The female Hawke VA in full sarcasm mode was quite awesome imho, never played the male version so YMMV.

#61
Black Jimmy

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Good.
Silent Protagonists are kinda dated.
Plus, any emoting The Warden did in DA: O looked wierd. When they emoted at all, instead of the blank stare they used few most scenes.

#62
Medhia Nox

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I prefer silenced.

You can tell me how your NPCs feel - don't tell me how my character feels.

But I know which way the wind is blowing on CRPGs - so I just ignore the boorish voice acting for my own imagination.

#63
quickthorn

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I prefer voiced, generally. Don't miss the silent protagonist at all as I feel cutscenes flow better when I see a response. We know the Inquisitor is voiced anyway, and now we've heard the male version or at least a placeholder.

Modifié par quickthorn, 02 septembre 2013 - 12:27 .


#64
Parmida

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I like the voiced protag a lot.

#65
Jaison1986

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Voiced. Silent protagonists too stale for my taste they lack personality.

#66
Jamie9

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Voiced. It's more cinematic, and fits the visual style that video games embody, rather than being a novel.

I love Dragon Age: Origins, and the extra dialogue options it gives, but I'd gladly swap it for a voiced Warden.

#67
Navasha

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Both good and bad for me. I certainly don't mind a silent protagonist as I am voicing what I am saying in my mind anyway.

I certainly like that a silent protagonist (usually) has far more options, and you get to read the entire context of the line that you are "saying".

However, seeing you actually respond in voice is nice too. Ultimately, I would love to see the best of both worlds combined. Numerous choices where you get to see exactly what is going to be said before saying it, and then hearing it voiced by the character.

The biggest drawback to voice is you don't know what is going to be said, Sometimes you will choose the "snarky" option thinking your character will make a joke and what they say isn't funny but just "rude". That moment is jarring when its out-of-character for the direction you thought the conversation was going.

#68
DarkSpider88

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I always prefer to have a voiced protagonist over a silent. The warden not talking was a big downside in DA:O.

#69
KainD

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I prefer silent. Voiced just makes me play exclusively female characters, because the kind of males I make in character creator never fit with the voice. And after hearing the Inquisitor speak I am certain I will be playing a female character once again.

I mean I totally wouldn't mind voiced I guess if there were like 20 different voices with different attitudes and speaking manner so I could pick the one I want. But that's not gonna happen. 

Oh and

Jaison1986 wrote...

Voiced. Silent protagonists too stale for my taste they lack personality.


They don't lack personality, it's just YOU that decides that personality as opposed to bioware and the actor. 

Modifié par KainD, 02 septembre 2013 - 02:06 .


#70
budzai

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Voiced protagonist is the worst thing ever happend with RPGs... it is that simple... if you have a little imagination you can RP 100 times better with a silent one...

#71
KainD

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budzai wrote...
if you have a little imagination ..


Most people really don't. 

#72
DahliaLynn

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Voiced or silent depends on how the feature is implemented. If a game is designed with a silent protagonist, I would expect first or third person views to the NPC my character (or I) is talking to. The design involves the player reading  every line before making their choice which for me, creates the illusion that it is the player who is participating in the conversation. Silent works well for a game that has been designed for it.

On the other hand, when you design a game with a voiced protagonist in mind, you are viewing your character as well as the NPC interacted with making for a more cinematic experience as opposed to a first person feel. You get to watch your character act and react much like a show, while experiencing the benefits of a smooth cinematic flow and it works. 

I think the DA2 dialogue wheel issues expressed were heavily focused on the voice itself -or- the paraphrasing as opposed to the combination the two.  Not to completely disregard the pro's and con's of the pre-acted voice vs. imagination argument, but if voiced made you feel distanced from your character, the paraphrasing aspect made that disconnect even more extreme.  Because DA2 used paraphrasing as opposed to revealing the actual dialogue about to be expressed, it felt more like you are controlling a character independent of you, choosing the general direction of where you want your character to take the conversation, but not really knowing what's about to happen. Like an interactive movie where you tell them "go there and agree with this guy happily" after which you would view a show of how your character chooses their own words, -words you cannot predict- and you get to watch the plot unfold between the characters.  Some people prefer this and therefore choose voiced, not only because of the voice, but because they would enjoy this type of experience. 

The really interesting thing they did here was the implementation of a voiced character, while keeping you 100% involved by providing the option to actually view the lines, which in turn enables you to read and think hard about what you want your character to say before clicking. You're still watching the show, only what your PC is about to say will never be a surprise. Not only does this optional feature improve your own level of involvement, you are also becoming a part of the narrative by thinking about each choice as the PC would. And because choices will have great impact in your story, it's very important you know far more than just general direction you choose for your character. I learn so much more about the story when I read and think about a line as opposed to watching the character include details I could have never known or come up with. By reading the line I am informed and involved. And since this is an optional feature, I think the pro-silent may end up finding this acceptable since it retains more informed choices while keeping the pro-voiced happy.
  
I personally don't want to be a spectator and learn about the story by listening to him/her speak independently, but to read and make the choice with the full understanding of any potential consequences of what will be said. I'll be both involved as well as watch the show with all the advantages the cinematic flow provides.  For me this will be an interesting experience, as I've been pro silent for a while(for the DA games), playing this way will definitely make me rethink where my own preference lies.

Modifié par DahliaLynn, 02 septembre 2013 - 02:35 .


#73
Archereon

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Now, in a perfect world, I'd be fine with a voiced protagonist. Unfortunately, this isn't a perfect world, and BioWare's budget is probably still basically a shoe string in comparison to what they SHOULD be getting to do this, that's simply the nature of EA Games.

That means that the choice between voiced and non-voiced is a choice between more and less dialogue, and more and less content; Voice Acting was purportedly the biggest part of TOR's bloated $100 million or so budget, and the player characters of BioWare games tend to have more lines than everyone else combined.

Combine that with the need for about 8 voice actors to represent the race-class combos, and it's likely we'll be getting significantly less content than either DA:II or DA:O, sure the maps will be larger, but I'm rather worried it'll just be padded out ad naseum.

#74
thebigbad1013

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I think it's most definitely a good thing.

#75
Shadoweye28

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get troy baker and nolan north to do the voice acting problem solved lol

Modifié par Shadoweye28, 02 septembre 2013 - 03:32 .