Speaking protagonist! Good or bad?
#76
Posté 02 septembre 2013 - 06:55
#77
Posté 02 septembre 2013 - 06:56
#78
Posté 02 septembre 2013 - 08:23
KainD wrote...
budzai wrote...
if you have a little imagination ..
Most people really don't.
So players who prefer a voiced protagonist over a silent one have no imagination? Talk about Ad Hominems. The use of imagination (or lack there-of) has nothing to do with the preference over a voiced or non-voiced PC. I didn't find the silent dialogue options very imaginitive and it still restricted my character. The result of the NPC's reactions almost never fit my interpretations of the silent options. There's not much imagination going on if I can't control how the NPCs should react to my assumed dialogue options.
#79
Posté 02 septembre 2013 - 08:35
To me it adds to the connection with the character and a silent protagonist is just weird for me now. BW do know how to tell a good story. If you take a game like GW2, then yes, they should've stuck with silent characters...my god the voice overs are awful lol.
But yeh it was a positive thing in DA2 for me and I would like to see (hear) it again in DA:Inq
#80
Posté 03 septembre 2013 - 03:18
#81
Guest_Marten Stroud_*
Posté 03 septembre 2013 - 03:21
Guest_Marten Stroud_*
I won't hastily judge DAI's particular VP approach until I've seen more of it.
#82
Posté 03 septembre 2013 - 03:26
I like to "hear" my own voice when I see the dialogue.
Modifié par spirosz, 03 septembre 2013 - 03:30 .
#83
Posté 03 septembre 2013 - 03:30
#84
Posté 03 septembre 2013 - 03:52
I disagree with your point.SonicPaul wrote...
Speaking protagonist reduces the possibility of dialogue branches. The more the less the voice options. I think the main character of the game is to be silent in the first part. What do you think?
Говорящий главный герой уменьшает возможности ветвей диалога. Чем больше озвучки тем меньше вариантов ответа .Я думаю главный герой игры должен быть немым как в первой части. А как думаете вы ?
Хто говорить головний герой зменшує можливості гілок діалогу. Чим більше озвучення тим менше варіантів відповіді. Я думаю головний герой гри повинен бути німим як у першій частині. А як думаєте ви?
For example, while it appears the silent protagonist has more options it's not true.
1. be diplomatic/good.
2. be sarcastic
3. ask about a reward for the quest.
4. be greedy and demand more for your reward.
5. refuse the reward to the quest.
6. threaten the person.
7. kill the person.
8. question you can ask the person about the topic
9. repeat number 8 as many times as needed for more questions and count each time as a conversation option.
The voice protagonist will have the same options but it will be handled in a different fashion.
1. be diplomatic/good
2. be sarcastic.
3. ask about the reward in general, you then get the option to demand more or refuse the reward.
4. threaten the person and then choose to kill him after that if you desire to.
5. questions about the topic in the investigate tab.
The big thing is that the voiced protagonist gets almost the same amount of options but some of them are combined together as one option and you get to choose which one you want as a sub-option of the initial choice.
They also put all questions you have about the conversation topic in the investigate option on the left of the conversation bar.
The only thing that the silent protagonist gets more of is the more ways to say some options in a different way but the game itself will treat it as the one option.
#85
Posté 03 septembre 2013 - 03:56
spirosz wrote...
I personally prefer non-voiced.
I like to "hear" my own voice when I see the dialogue.
Agreed, in fact I usually speak the line outloud. But I'm a theater professor, so of course I would...
#86
Posté 03 septembre 2013 - 04:11
And there's always the chance that I'll loathe both VO's and toss the game. I can deal with bad VA for a side character but a main one? Nope.
So far Male Inq sounds acceptable it's not a OMG AMAZING voice but I can roll with it. Now to see fem Inq.
Modifié par Ryzaki, 03 septembre 2013 - 04:16 .
#87
Posté 03 septembre 2013 - 04:18
As another poster said it best - Deal with it.
#88
Posté 03 septembre 2013 - 04:20
Bioware, please just give us the option at least to disable protagonist speech. It's really not much to ask.
#89
Posté 03 septembre 2013 - 04:24
#90
Posté 03 septembre 2013 - 04:28
Rabillion wrote...
This isn't the 90s. Whinging about voice acting will not change things.
As another poster said it best - Deal with it.
Skyrim came out in the 90s?
Now sure I can see people saying BW isn't going back to silent but let's not pretend no games come out with silent protagonists.
#91
Posté 03 septembre 2013 - 04:28
#92
Posté 03 septembre 2013 - 05:02
#93
Posté 03 septembre 2013 - 05:11
#94
Guest_The Mad Hanar_*
Posté 03 septembre 2013 - 05:16
Guest_The Mad Hanar_*
#95
Posté 03 septembre 2013 - 05:23
The non-voiced protagonist hurted DA:O a lot.
#96
Posté 03 septembre 2013 - 05:26
I know this might seem like an expensive option (with all the spoken dialogue), but Bioware has blown my mind away with all their recent reveals - who knows, could happen. XD
#97
Posté 03 septembre 2013 - 07:43
KoA:R was in the 90's?Ryzaki wrote...
Skyrim came out in the 90s?Rabillion wrote...
This isn't the 90s. Whinging about voice acting will not change things.
Now sure I can see people saying BW isn't going back to silent but let's not pretend no games come out with silent protagonists.![]()
Fallout: New Vegas?
Portal 2?
Bioshock?
Half-Life 2?
Vampire: The Masquerade - Bloodlines?
I'm not strictly anti-voice, but I prefer characters that I create in RPGs to not be voiced, thank you.
Modifié par MerinTB, 03 septembre 2013 - 07:44 .
#98
Posté 03 septembre 2013 - 07:48
#99
Posté 03 septembre 2013 - 09:30
1. Many people will tell you that a Voiced Protagonist gives you less dialogue options but I don’t think that is really true. Because in modern RPGs a silent protagonist is always surrounded by voiced characters, you could have 100 options to choose from but you’ll probably get the same or similar response from the voiced NPC/Companion.
In DA:O you could pick from a number of dialogue options but – the person you were speaking too would probably say the same thing no matter what you said because there is an important plot point they have to point out.
In Skyrim NPCs and Follows spouted the same four lines of dialogue every time you spoke to them so having a Voiced Protagonist wouldn’t have effect the amount of dialogue that much.
So having a Voiced Protagonist doesn’t really reduce the dialogue.
2. Conversation between two Voiced characters flows more naturally for me. This is a personal opinion I know but basically when the PC is silent I find it weird speaking to voiced characters, it’s like their talking at me not too me.
3. Emotional connection. I find it much easier to have an emotional connection to a Voiced PC then a silent one. When something emotional happens to the Warden, it was more difficult for me to care because basically they were a mute puppet. My Cousland Warden left their parents to be killed and not only need I not care but they didn’t seem to either, but when Leandra died , not only was Hawke upset but I was so shocked I had to pause and make myself a cup of team. Both the Couslands and Leandra had about the same amount of onscreen time in the game but I cared more about Leandra because Hawke cared and was not just mute.
4. The Epic Speech. Many games have an epic speech but BioWare are particularly fond of them. Shepard and Hawke got to make their epic speech before the end battle but my Warden just had to stand there as Alistair(who had pretty much done nothing except kill who I told him to kill and moan until then) or Anora ( who had done even less then that) gets to deliver the speech to the gathered army.
I mean – I’d done all the work and someone else gets to spur the Army into action.
So I’m glad that the Inquisitor is going to be voiced and I can’t wait to see/hear who is going to voice femquisitor.
Edit: Formating
Modifié par phantomrachie, 03 septembre 2013 - 09:31 .
#100
Posté 03 septembre 2013 - 10:37
Biotic Sage wrote...
I prefer voiced, but that's probably because I don't view my player character as an avatar of myself but as a completely different person whose role I'm playing. I can see why the people who want to literally just 1:1 transpose themselves into the game would not want another person's voice coming out of their mouth.
I don't see my chr as a avatar either.I don't think the problem is the voice as it is the wheel.What actually is said needs to be more intune with the actually selection.I know I have no urge to hunt dragons.I fired one once.Not quite the same thing.





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