Speaking protagonist! Good or bad?
#101
Posté 03 septembre 2013 - 12:56
#102
Posté 03 septembre 2013 - 01:20
#103
Posté 03 septembre 2013 - 01:24
#104
Posté 03 septembre 2013 - 01:28
Silent looks good on paper, but when half of speech is conveyed through tone It can actually lead to confusion. How do I know if my character is being sarcastic without a big [sarcastic] indicator wedged into the text?
#105
Posté 03 septembre 2013 - 01:28
Both the male and female VAs for Hawke were great.
#106
Posté 03 septembre 2013 - 01:39
Modifié par LTD, 03 septembre 2013 - 01:45 .
#107
Posté 03 septembre 2013 - 01:53
But that ain't happening and most people don't like it (for some reason) so I'll just accept it.
#108
Posté 03 septembre 2013 - 02:05
#109
Posté 04 septembre 2013 - 12:04
Pretty much this is what I think. The silent protagonist has that problem where you can misunderstand the tone of what is going to be said.EJ107 wrote...
I prefer voiced protagonists. I found several times in origins that people reacted unexpectedly to what I said because I thought the tone was different to how it was intended.
Silent looks good on paper, but when half of speech is conveyed through tone It can actually lead to confusion. How do I know if my character is being sarcastic without a big [sarcastic] indicator wedged into the text?
#110
Posté 04 septembre 2013 - 12:06
#111
Posté 04 septembre 2013 - 12:24
LTD wrote...
As long as we speak of RPGs, mostly bad in most cases, mostly. Talking protagonist removes player from his own, potentiually very active and immersive headcanon mode and instead, turns him into this passive TV audience. It stops being story you, as player, carve and tunts into story that belongs to Jennifer Hale and the dude who wrote the script. Fact you occasionally get to spin dat dialogue wheel and pick wether to save or kill the pink elephants at end of mini quest does nothing to alter this.
Might be a problem for you. Clearly it is not a problem for other people, including me. I still consider my Warden mine, my Hawke mine, and my Shepard mine. Thing is, I had way more of an emotional investment in Hawke and Shepard (far and away more investment) because they weren't pieces of cardboard. I still got to choose my response just as well as I did in DAO, but this time, the character acted out the response in a more or less believable manner than in DAO where my Warden just stood there with a flat, uninspiring face that conveyed absolutely nothing of the tone or intent of the responses I made. There were many times I chose a reply that I thought was going to be mean, but the NPCs reacted completely different, taking it as a joke or whatever, rather than what I had wanted. And no, I don't buy it that "they just misunderstand like people do in real life." People don't just misunderstand every single thing I say ever and take my words at the total opposite intention that I had.
Games like Oblivion and Skyrim aren't the same kind of RPG that BW makes, and while it does annoy me that the protag there never says a word, it doesn't have nearly the same level of interaction that would demand a lot of interactive dialogue. I never even finished Oblivion because I felt absolutely nothing for the protagonist. I didn't care if he finished the story or not, it was a totally emotionless, flat world to me. The exploration and combat was grand, but I wanted a lot more than that, which it couldn't deliver.
#112
Posté 04 septembre 2013 - 12:37
#113
Posté 04 septembre 2013 - 02:24
As for RPGs, I come from a pen and paper background, so voiced PCs are kinda the norm for me. To me, an actual voice grants a level of emotion and the investment it brings with it to the character, even if it isn't my voice.
#114
Posté 04 septembre 2013 - 03:23
#115
Posté 04 septembre 2013 - 04:43
I can always get my silent protagonist fix at Bethesda. But if Bioware stops with the sweet dialogue wheel, who's gonna copy them? Nobody!
#116
Posté 04 septembre 2013 - 06:22
crackseed wrote...
While I have 0 issues playing a game with a silent PC, I much prefer voiced, especially with how awesome Bioware's track record has been with great VAs for their games. Fem Hawke in DA2 made that game SO much more entertaining for me. Don't even get me started on the godliness of both ME VAs.
+1 from me. I loved the silent pc in DA:O but didn't, as some has stated, feel it less personal to have someone voice my PC in DA2. I loved the snarky and compassionate comments spoken in Jo Wyatt's beautiful voice.
#117
Posté 04 septembre 2013 - 06:29
Could it work? Sure, but it hasn't yet.
#118
Posté 04 septembre 2013 - 11:18
In your opinion it hasn't worked yet but it has in other opinions..Sylvius the Mad wrote...
As implemented in every game so far? Bad.
Could it work? Sure, but it hasn't yet.
#119
Posté 04 septembre 2013 - 11:31
Voice of a 20 year old. Immersion broken. (Yes, I know, in hindsight it should have been broken already when he started bouncing around like a gummi bear.)
#120
Posté 05 septembre 2013 - 02:32
Yeah but how can a white-haired, elderly Hawke work when his mother is middle aged? It's the same for all the origins as well in DA:O. They pretty much force you to be a certain age range with how you are treated. All you are doing is making yourself look old.Trolldrool wrote...
Personally I really don't mind not having a speaking protagonist, but I'm not opposed to it either. My only problem is that it can put restrictions on what characters I can play. As in, I tried to create a whitehaired, elderly Hawke.
Voice of a 20 year old. Immersion broken. (Yes, I know, in hindsight it should have been broken already when he started bouncing around like a gummi bear.)





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