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Custom Content Challenge: September 2013: Arcane Space Stuff


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#51
Shemsu-Heru

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@Tarot Redhand: Thanks, and yes that autognome is inspired on the Tin Man from "the Wizard of Oz"

@ShaDoOoW:  About the glowing FX; Well I think the autonomes eyes are more and less aligned with the gnomes eyes. However, they alredy have a little glowing emitter in their eyes so I'm not sure if they would need more glowing FX...

Modifié par Shemsu-Heru, 14 septembre 2013 - 11:44 .


#52
The Amethyst Dragon

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Looking nice and polished there, Shemsu-Heru.

#53
The Amethyst Dragon

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Vibrant Penumbra wrote...

 Back off, Magic Man :ph34r:

That cute little Neogi is mine:devil:

I'm sure you and Grumpy have enough toys to play with :P

Kisses! ^_^

  I read this days ago, but forgot to ask...

Does this mean you're working on an updated neogi, Vibrant Penumbra?

#54
Vibrant Penumbra

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 Silly dragon :whistle:

Toodles! :D

#55
The Amethyst Dragon

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Vibrant Penumbra wrote...

 Silly dragon :whistle:

Toodles! :D

Thanks.  Guess I missed the rather obvious fact that the screenshot was taken from inside a modelling program, which would mean you're already making it.

Maybe I just need more sleep. -_-

#56
The Amethyst Dragon

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Done. 

One spelljammer helm.

Or one of those misc. magical thrones that PCs like to just sit on to see what happens.

Used a NWN2 throne (converted by thegeorge) as a base, new reddish cherry wood texture with adjustments, shiny silver accents, crystals with rippling light moving around inside.

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Modifié par The Amethyst Dragon, 15 septembre 2013 - 03:59 .


#57
Tarot Redhand

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Nice AD. You may want to take a look at this quicktime movie (1.5meg from Silverblade's Suitcase) for a second one. Well it is only halfway through the month :innocent:.

TR 

#58
Shadooow

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I started new project that fits this theme, idea gave me Rolo in his project forum.

its Turn-Based Space Combat system.

Originally I wanted to make it half turn based/real time (aka all players iniciate actions and these ations will be executed simultaneously at the end of round), however that turns out to be impossible to balance/coordinate, so only turn based now.

It presume some kind of space tileset, im now using my Map Mats tileset (but modified it to make black terrain walkable), but any other with space feel is okay too.

So far for my testing Im using a modified drow boat (30%size, added monster nodes) as a character appearance. In the space tileset the player is turned into space ship. I presume that until an enemy will appear (it would need a new perception 2da line with smaller visibility for ships) it will be realtime but as soon as some hostile object appears game enters turn-based mode and each participant gets conversation with choices he can do (see screenshot). I will calculate initiative based on a ship engine (smaller/lighter=faster) which will decide who gets first move.

Each ship will have different properties, technologies and weapons, so far this is what I think of:
- hitpoints/damage
- fuel
- movement speed
- weapon immunity %
- shields
- camouflage/invisibility
weapons:
- laser/phaser (on last image)
- cannons (shooting projectiles aka BSG cannons)
- torpedos (autotarget missiles)

I have so far only a sample of all of this and it needs a further adjustments, the ship is still too big and I think it should fit into one of square in tile (mainly in order to need smaller areas).

Notice: I dont think I can do all of this in this month and I plan to release this rather standalone...


screens: hyperlinked to higher resolution
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Modifié par ShaDoOoW, 15 septembre 2013 - 10:51 .


#59
Shemsu-Heru

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My autognomes are ready to download: Thanks again to The Amethyst Dragon & Rolo Kipp for their Help with the textures:

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"I've seen things you people wouldn't believe. freaky wooden ships crossing the wild space. I watched more freaky guys walking on the decks of those ships, without any kind of live support equipment....."



I have included an ERF with my own version of the autognomes; I have obtained the statistics from "Spelljammer creatures" by Mark Doolan, an unofficial 3 edition SJ monsters manual. 

I have used an old script, from the NWN Vault; on the autognome with the flammable "backpack"; Which makes it explode, and cause some fire damage to nearest creatures, when dies Ha, Ha, Ha, Ha!!!....

Posted Image Posted Image

Modifié par Shemsu-Heru, 15 septembre 2013 - 12:55 .


#60
Tarot Redhand

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@ShaDoOoW I don't want to rain on your parade but turn based combat for spelljammer has already been done. It is called (surprise, surprise) "Turn Based Spelljammer" (aka TBSJ). These scripts and a demo module are available on both vaults (the link is for the new vault).

TR 

#61
Shadooow

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Tarot Redhand wrote...

@ShaDoOoW I don't want to rain on your parade but turn based combat for spelljammer has already been done. It is called (surprise, surprise) "Turn Based Spelljammer" (aka TBSJ). These scripts and a demo module are available on both vaults (the link is for the new vault).

TR 

dammit, havent noticed this

atm trying to set it up to work and find out how it works and whats the difference between my version, but Im having troubles with this, its seems bugged and unfinished (not to mention that the arcane space hak contains ancient nwscript.nss include which will ruin scripts in module, also all 2das are very outdated...)

EDIT: okay its working I just didnt understood the concept which is a little weird but thats no surprise given this was released even before expansions, wow

Modifié par ShaDoOoW, 15 septembre 2013 - 02:38 .


#62
_six

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That autognome moustache... classy as anything.

#63
Rolo Kipp

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<pretty dang excited...>

@ ShadoOow: I'm complety revamping the 2DAs to be Q compliant, as well as including new content. When I've finalized the 2DAs, I'll post some alpha haks on the project page to work with ;-)

Edit: Trying to establish naming conventions among other updates. I'm not touching the scripting, though.

I'm pretty excited you're working on this :-)

@ Six: Agree completely :-) Really makes the thing work, imo.

<...over some ugly old code>

Modifié par Rolo Kipp, 15 septembre 2013 - 05:26 .


#64
Rolo Kipp

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<adjusting...>

The Amethyst Dragon wrote...
Arcane Space Treasures by Rolo Kipp, Mystic Nexus, Nightbringer, and Hellfire_RWS

If you would, please change this to:

Spelljammer for NwN by Hellfire_RWS, Rolo Kipp, ShadoOow and Tarot Redhand :-)

Although it's based on the Arcane Space system, it is getting a complete overhaul and Mystic Nexus and Nightbringer are no longer active. The others are very active ;-)

I *do* like collaboration! =)

<...the roster>

#65
Shadooow

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Rolo Kipp wrote...

<adjusting...>

The Amethyst Dragon wrote...
Arcane Space Treasures by Rolo Kipp, Mystic Nexus, Nightbringer, and Hellfire_RWS

If you would, please change this to:

Spelljammer for NwN by Hellfire_RWS, Rolo Kipp, ShadoOow and Tarot Redhand :-)

Although it's based on the Arcane Space system, it is getting a complete overhaul and Mystic Nexus and Nightbringer are no longer active. The others are very active ;-)

I *do* like collaboration! =)

<...the roster>

Rolo, question is how do we distribute this, I dont think that our current collaborate project should be distributed along with the CCC, rather we should make direct update to the original submission imo...:innocent:

#66
Rolo Kipp

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<holding...>

My opinion is that the Arcane Space project was vastly under-appreciated. What we are doing is inspired by that and based in part on what they did, but it has been abandoned (more than 8 years, in fact).

We are adding in new custom content and creating a system that is *not compatible* with Arcane Space. Neither your scripts nor my models will work with Arcane Space. That makes this a separate project.

This is why I changed the name, actually. If there is someone out there with an Arcane Space mod and they want to just upgrade to SJ4N, they can't. It's a whole new (with donated organs) project.

As for not including it in the CCC, this is not only inspired by this month's theme, but the motivation and energy to do this is coming right out of the CCC. Many large, independent projects started in the CCC, Zwerk's Arabian and Roman City being prime examples.

The CCC is all about creating something new and getting it out there. The CCC is the *perfect* debut for SJ4N, imo :-)

And look at the flip side. If we take all this energy and effort we are pumping into this out of the CCC, then we are not participating in the CCC. I just can't accept that a whole lotta work on Spelljammer is not credited in the Spelljammer CCC, especially when I am not doing it for my own (far distant) PW :-P Who *am* I doing this for?

<...the other hand>

#67
The Amethyst Dragon

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Rolo Kipp wrote...

The Amethyst Dragon wrote...
Arcane Space Treasures by Rolo Kipp, Mystic Nexus, Nightbringer, and Hellfire_RWS

If you would, please change this to:

Spelljammer for NwN by Hellfire_RWS, Rolo Kipp, ShadoOow and Tarot Redhand :-)


Done.

#68
henesua

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This is turning out to be a dark horse of a month. I wasn't excited about the subject matter until I saw this energy flowing into it. Very cool stuff, all!

#69
The Amethyst Dragon

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Sorry folks.  You'll have to keep an eye on the wildspace around your ships.

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#70
kamal_

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ShaDoOoW wrote...

I started new project that fits this theme, idea gave me Rolo in his project forum.

its Turn-Based Space Combat system.

ooh, shiny! Want!

Modifié par kamal_, 17 septembre 2013 - 01:38 .


#71
Tarot Redhand

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Thank you AD. That is a nice surprise. I wasn't expecting those.

TR

#72
Rolo Kipp

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<swimming with...>

Oh! Nice, TAD!
Working on a good Phlogiston placeable today, and merging some great Jam-worthy skyboxes from Tarot :-) They aren't new, but they do enhance the package considerably, like his Flow loadscreens, which *are* new ;-)

Also, opinions: What is a good size for the JamCrew icon? 2x4? 4x4? 8x4? One of those, I think...
*sigh* Wish Birdman or some other icon *Master* were still active :-(

<...the fishes>

#73
The Amethyst Dragon

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Tarot Redhand wrote...

Thank you AD. That is a nice surprise. I wasn't expecting those.

Nobody expects the Spanish Inquisi scavvers.  That's kind of the point.  They just fly in from space, breath your air, and maybe eat your crew.

Rolo Kipp wrote...

Also, opinions: What is a good size for the JamCrew icon? 2x4? 4x4? 8x4? One of those, I think...
*sigh* Wish Birdman or some other icon *Master* were still active :-(

JamCrew?

#74
The Amethyst Dragon

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Split up "Spelljammer for NWN" near the start of this thread to show who's working on what.

#75
Rolo Kipp

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<flashbacks to...>

JamCrew, the resources of a Spelljammer are managed through certain inventory objects like weapons, helm and ammo. You can upgrade them, use them up and destroy them.

One of these resources is the crew of your spelljammer. So we are creating a baseitem type JamCrew (I'm thinking type 1 - 99 variations of 4 materials). The 4 "materials" will be the experience level of the crew indicated by chevrons on the icon (Lubber, Rating, Veteran, Shellback (or rookie, standard, veteran, elite)) The type of crew (currently considering standard, pirate, slave, autognome, etc) will be shown in the graphics of the icon, so a nice big icon would be good. But you might have a mixed crew of 10 Vets and 2 Shellbacks...

After we decide on the size of the icon, we'll need some source graphics for the different types of crew :-P

Also making a 2x3 JamMisc icon for the large resources (Weapons/Helm/armor?) and a 2x2 JamMisc icon for the smaller consumables (ammo/cargo).

<...spacejam>