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Custom Content Challenge: September 2013: Arcane Space Stuff


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#76
Rolo Kipp

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<digging...>

Hellfire's shiny Clockwork Horror
Posted Image

<...brasso out from under his fingernails>

#77
The Amethyst Dragon

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Nice piece of machinery.  What size are these things?  The monster manual pages never really showed the clockwork horrors next to anything in particular for a sense of scale, and I'm just curious.

Me, I tend to use the standard BioWare bandit as my go-to stand in for "this is how big (or small) the new stuff is".

I was actually considering doing clockwork horrors for a few minutes, then decided that I would make the scavvers instead.  I'd reskinned a shark model years ago ("I can do that again easy..."), and had a handy eyeball texture (from Jan. CCC) to work from already, so figured it wouldn't be much work (I was just a bit mistaken on this part, damned skinmeshes).

Modifié par The Amethyst Dragon, 19 septembre 2013 - 03:39 .


#78
Rolo Kipp

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<tinkering...>

Currently they're about co ckerspaniel size, which seems small to me. They are also difficult to see in the Fort Interior tileset :-P
pic
I'm thinking of both scaling them up and letting Cestus touch them up with a bit of visible machinery and some illuminated bits.

Yeah, skinmesh and dangly mesh and animesh can all act squirrelly at times :-P
I never did figure out how to stop The Damned's eyes from twisting sideways in combat... Nor why tinkering with an animating far down the chain completely borked Baba Yaga's Hut's *second* anim :-/

One day I'll go back and finish them...

<...with gnomish things>

Modifié par Rolo Kipp, 19 septembre 2013 - 04:00 .


#79
Mecheon

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Size says they're supposed to be 2 feet lengthwise, and their legs can stretch out to 4 feet long. So maybe a bit larger

Is it just the one Horror or are all versions there? Could just be done by reskins

Modifié par Mecheon, 19 septembre 2013 - 09:10 .


#80
Shadooow

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I prepared an excel sheet containing spelljammer items for my combat system. It is based on the old Turn Based Combat system but I added many new items and variety. (In weapons list those with yellow background are new items

Im posting this as I need help deciding some values/properties. Also if you think there should be more parameters let me know. It is also intented as a resource for making icons representing these item, I think Yollo eee Rollo named them JamMiscs.

Will be glad if you also bring new weapons, crew, inventory.

LINK

Modifié par ShaDoOoW, 20 septembre 2013 - 09:52 .


#81
The Amethyst Dragon

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ShaDoOow:

I think for ballistic missiles (from catapults), there's no reason for a minimum range in space. Once a projectile leaves a ship's air envelope (a split second after it's fired), gravity ceases and the projectile moves in a straight line.

A catapult can fire straight out if it has something to stop the swing movement. A trebuchet would fire upward at an angle though.

The heavy dual ballista's BAB should probably be the same as the heavy ballista (like it is with medium & dual medium ballista).  I'd say same should go for the light version.

Modifié par The Amethyst Dragon, 20 septembre 2013 - 03:54 .


#82
Shadooow

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The Amethyst Dragon wrote...

ShaDoOow:

I think for ballistic missiles (from catapults), there's no reason for a minimum range in space. Once a projectile leaves a ship's air envelope (a split second after it's fired), gravity ceases and the projectile moves in a straight line.

Oh, I forgot to mention that my combat system is amphibious, or actually considering underwater, more and I currently testing this on sea :blush:.

But good point, totally forgot that a physics rules for space still applies in nwn *SpellJammer.

Modifié par ShaDoOoW, 20 septembre 2013 - 09:00 .


#83
Tarot Redhand

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AD I personally wouldn't put a trebuchet on board ship (with the outside possibility of a Giff vessel - if they are mad enough to take up half the length of a ship with a humungous bombard...) due to its footprint. Whereas the tightly wound rope type of catapult requires a lot less room.

TR

#84
Shadooow

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ShaDoOoW wrote...

I prepared an excel sheet containing spelljammer items for my combat system. It is based on the old Turn Based Combat system but I added many new items and variety. (In weapons list those with yellow background are new items

LINK

Updated the dual ballista BAB, added telescope into inventory and added new list containing ships and their properties, all are unset so far, any takers?

(link remains the same file is updated)

Modifié par ShaDoOoW, 21 septembre 2013 - 12:29 .


#85
Tarot Redhand

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I am wondering just how hard it could be to increase the size of the standard Bioware penguin to 4 foot high and add a harness that crosses its chest and has a couple of pouches attached? Also what height (to the top of the shoulders) were those flying pigs that AD made for an earlier challenge. Are they more or less or equal to 3 foot tall? I ask because with these subtle changes there would be a couple of spelljammer creatures created. The 4 foot tall penguin with a harness would be a Dohwar (pictured in the inspirationals thread), and the flying pigs would become their trusty mounts, the Space Swine (now added to the inspirationals).

TR

Modifié par Tarot Redhand, 22 septembre 2013 - 07:47 .


#86
The Amethyst Dragon

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Tarot Redhand wrote...

I am wondering just how hard it could be to increase the size of the standard Bioware penguin to 4 foot high and add a harness that crosses its chest and has a couple of pouches attached? Also what height (to the top of the shoulders) were those flying pigs that AD made for an earlier challenge. Are they more or less or equal to 3 foot tall? I ask because with these subtle changes there would be a couple of spelljammer creatures created. The 4 foot tall penguin with a harness would be a Dohwar (pictured in the inspirationals thread), and the flying pigs would become their trusty mounts, the Space Swine (shortly to be added to the inspirationals).

TR

Scaling up a penguin would be relatively easy.  Adding a harness, also not too difficult.

Not sure of the height on the winged pig model.  I just took a pig that I found in the CEP haks and added a wing node, because it hadn't been done before (and really should have :P).

#87
Tarot Redhand

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Or maybe add a wing node to the standard bioware dire boar increasing the size of that piggy to 3 foot high at the shoulders. Of course there is a fly in the ointment here because Dohwar are also encountered trying to pass themselves as short demi humans by wearing an all covering cloak with a large hood. Unfortunately, the beak sticking out the front sort of ruins the illusion.

TR

#88
Rolo Kipp

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<making...>

This is the sort of thing I had in mind for the Spelljammer Crew.
Posted Image
(in this case a pirate crew of rank 1)

Icon is 7x5, which is the size of containers, so one JamCrew will fill one page of a container inventory. They should be stackable, by type and rank.
I have the source gimp (xcf) image with the ranks in 4 layers and the base image as background, so making new icons is simply a matter of scaling and cropping decent pics.

That said, I'm feeling the crunch and not going to make any more icons, so it'd really be cool if someone else jumped in :-)

Edit: Altered icons to 2x3 to better suit :-)

<...his mark>

Modifié par Rolo Kipp, 30 septembre 2013 - 02:27 .


#89
dusty.lane

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A snippet from the images thread:

"This is a Dohwar. A race of intelligent penguin like birds that are merchants. Their prices are a little bit higher than that of the Arcane (or the competition as they refer to them). They keep winged pigs (called Space Swine, AD's flying pigs fit) as battle steeds."

.... Why do you guys like Spelljammer, again? Just based off that one thread, I can go on and on for probably two hours, and I am sure that's not touching even the surface of Spelljammer!~


Either way, as for the content; pretty cool!

#90
Tarot Redhand

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Dusty that is like asking why do you like NwN. There are so many reasons that I'll only skim the surface. Imagination that is out there (pun intended). When tsr decided to go with a space based swords and sorcery expansion, the gloves came off. The only rules were what they came up with themselves. Hence you have large numbers zoomorphic ships, creatures that look like penguins but behave like ferengi, etc.

It is based in the prime material plane. So while potentially infinite, it is in practice very much finite. Then there is the humour. The likes of Jeff Grubb and Ed Greenwood didn't take everything too seriously (hi Dark Sun), As can be seen in the following snippet from the Giant Space Hamster Monstrous Compendium entry.

Posted Image

Then (to misquote the current (but not for much longer) Dr. Who) space is cooool!!! So in closing (and to misquote the 1970's UK Band 10cc) - I don't like Spelljammer... I LOVE it.

TR

Modifié par Tarot Redhand, 26 septembre 2013 - 03:09 .


#91
Tarot Redhand

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Just in case anyone missed it, I have set up a new group called NwN Spelljammers, in order to advance the cause of Spelljammer in NwN. Currently anyone who wants to can join but members of the cc community are especially welcome. Once this months ccc is finished (Tuesday?), I'll start throwing a few things out there for members to discuss and think about (and maybe even inspire some to make something).

TR

#92
Rolo Kipp

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<munching on some...>

Tossed a bunch of the ship-creatures in the middle of the mothball fleet and watched the show...
Posted Image

Not bad, but needs some fireworks to spice it up :-)

<...popcorn>

#93
The Amethyst Dragon

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Announced/Started Projects:

Creatures & Placeables by Hellfire_RWS & Rolo Kipp
Loadscreens by Tarot Redhand
Turn-Based Space Combat by ShadoOow
Neogi by Vibrant Penumbra

Downloaded/Emailed/Recieved Projects:

Autognomes by Shemsu-Heru
Spelljammer Helm by The Amethyst Dragon
Scavvers by The Amethyst Dragon


Just a reminder to send more stuff to the CCC email. :)  Got three things in so far, looking for more so I can get September's things published.

#94
Rolo Kipp

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<carrying a load...>

I've emailed the link to the SJ4NwN contrib.

It includes Pen's Neogi, don't know if she'll get around to doing her's seperately...
Posted Image
She's being very quiet lately ;-/ Shadowdancers are like that, though...

It also includes Tarot's Loadscreens and some skyboxes from his Fun Skies that really fit the theme.  Edit: Again, don't know if he's contributing them seperately...

And your Helm and Scavvers.

And Shemsu's Autognomes.

I really want to thank all of you for giving me an early chance to incorporate these things. It helped a lot, even if it did make for a few frantic weeks ;-P

<...piggy-back>

Modifié par Rolo Kipp, 06 octobre 2013 - 06:37 .


#95
The Amethyst Dragon

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Breaking stuff down by author now (for those that want to pick and choose from the stuff that's brand new for this month). Will include the full download as well for those that want that.

#96
Shadooow

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The Amethyst Dragon wrote...

Just a reminder to send more stuff to the CCC email. :)  Got three things in so far, looking for more so I can get September's things published.

sorry for delay, Assassin Creed happened

anyway, the Ship Combat System (note its no longer turn based) is on the plan, but it will take a bit more time than I expected to finish, will publish on a SJ4NWN project

#97
The Amethyst Dragon

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CCC September 2013: Arcane Space Stuff is now online.

#98
Mecheon

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I see there's an unused Dracon lurking around in the creature files there. I also see the animations are not playing well on it which is a bit of a pity

Also, the skins for various beholders which look to be from this old pack

Also, looks like the 3rd edition baby Neogi doesn't work due to the rename of the adult version. You'll have to go in and edit its animbase to be "neogi3e" rather than just "neogi"

Modifié par Mecheon, 20 octobre 2013 - 07:56 .


#99
Tarot Redhand

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@Mecheon thanks for that link to the beholders.

TR

#100
Mecheon

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No problem, obscure Vault content is my thing

They're the oldest Beholders on the Vault, and I've not been able to find the model they were originally based off. But they include Spectators, which no other Beholder pack on the Vault does