But then.....Red Templars? Using red lyrium which drives them insane?
*GROAN*
Indoctrinated Cerberus raises its ugly head. Can't enemies be valid opponents any more without being driven crazy by something magical? Do enemies need to be "insane-evil" instead of just normal enemies with their own goals which are in opposition to ours?
I implore you, DA team, don't overuse the "driven insane by magic (or destructive mind control)" EXCUSE - and yes, it is an excuse for making people behave erratically and attacking you just because, making it necessary to put them down without mercy, and removing the necessity of thinking about realistic motivations.
I've never liked this type of enemy, and I'm dead set against them after DA2 (which ruined a great character) and ME3 (which ruined a whole faction). Yes, I admit it *is* rather likely that we see some craziness in the scenario DAI is based on, but we have the undead and the demons for that. I'd rather have less insanity and more convincing human evil, and most of all I don't want to feel that insane enemies are put into some scenario because it's the easiest to do, because you don't need to think about why they're opposing you.
Modifié par Ieldra2, 01 septembre 2013 - 08:02 .





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