Mykel54 wrote...
The problem with removing something like red templars from the game is that then: what templars do you fight? Say that i play as a pro-templar inquisitor, so because i support them, i should not fight any templar npc at all? And if i am a bloodmage inquisitor, then i guess i should not encounter any bloodmage npcs, because we are colleagues?
The purpose of these "crazed enemies" is to give all players, no exception, the same enemies to fight. You can fight beasts, daemons, dragons etc. but the humanoid enemies are more complicated. You can´t ask an inquisitor pro-mage to just go a kill a bunch of apostates (see how well that worked in DA2). So the easiest solution is to make those enemies totally crazy or evil, so that no ones think twice while butchering them. I don´t think bioware can afford to make all the npcs you kill be different depending on your character´s outlook on the world, most of them must be the same for all players (ex. loghain´s men in DAO, who opposed the warden).
I do agree that the insane npcs is cheap writing, and that it would be better if the enemy npcs had better motivations to stop the inquisitor. Maybe they don´t trust him and he wants to take over their lands, or they are oblivious to the real threat of the veil breach and refuse to follow you. I think making them insane is a cheap plot device, but as long as most enemies do not fit that mould i don´t have a problem with some enemies being depicted as insane.
DA2, surprisingly, presented the solution to your dillema. In a Pro-Templar playthrough, you were sent with two grups of templars who answered to two different high-raking templars to hunt down a group of blood mages. Once you discovered and killed them, you realize their families had been helping them.
One group of templars wants to kill these as well and the other wants to spare them. Hawke must choose which group to support which leads to him fighting the other.
Just like there are different fraternities amongst the mages who sput different ideologies, I expect there would be as many different types of templars as there are people. It wouldn't be hard to write situations where one must come into conflict without making the enemies being insane horrors.
And if you must absolutely have a faction of humanoids to fight, then just use Tevinter which is universally hated.