David7204 wrote...
Well, puzzles games don't. Racing games don't. Construction and management games don't.
Puzzle games have the timer or your own ego as mooks; you want to get it done faster and efficiently.
Racing games have the mooks being the other drivers, or the time in time trials.
Construction and management games have a variety of mooks; money deficits, unhappy citizens/prisoners/animals/cities, etc.
Even simulation games like Street Cleaning Simulator have you fighting boredom every step of the way.





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