Indeed. It's exactly because the DA team has said that we'll be able to make up our own minds about things that I feel I'm raising a valid issue here.Ragabul the Ontarah wrote...
I agree with this largely because I want it to be possible to side with the bad guys motives. You just end up looking like a moron if you side with Cerberus or the Templars because Meredith and TIM were nuts the whole time. It smacks too much of "right" choice and "wrong" choice which I don't think have much of a place in an RPG.
You'd think that since we had insane mages in DA2, so it's only fitting we'll have some insane templars in DAI, and in fact I don't mind that the Red Templars exist, but they should be a minority faction of the templars and not used as enemies so much that they drag the complete templar rationale into "irredeemable evil" territory.
This coming from a pro-mage player may seem odd, but any side's ideology is cheapened if it's left as the only reasonable one, and any choice is meaningless if one side is made "insane-evil".
As I said, I don't think the DA team aims to set things up that way, but it's all too easy to end up with the same picture accidentally. All it takes is a few map designers saying "Hmm....we need some action at this point. Nobody has a reason to be here (or the team's lore master is on vacation/in a meeting), and we need some variety after all the monsters, so let's just use Red Templars. They're insane, they can do anything."
And don't tell me map designers don't think that way. DA2 should be evidence enough that they do.
Modifié par Ieldra2, 04 septembre 2013 - 07:39 .





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