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If I can make a bartender drink his own poison, how come I can't make Virginia Ruojian play in the simulator?


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#1
cap and gown

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Just finished the unusual scores quest (insanity difficulty). Pretty tough. And all I get is some stupid mod I'll never use?

Its about time for Sheppard to go all renegade on someone's butt. But, Noooo! No one to go medieval on. If I can force a Batarian bartender to drink his own swill, why can't I force the system admin to play in her own simulator?

BTW, I thought the Preatorians looked better in ME2.

#2
Br3admax

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Renegade=bad is the entire problem with Mass Effect, IMO. Let's not encourage that kind of thinking.

#3
Guest_StreetMagic_*

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Because the ME3 team got soft and Renegade merely became "Stern Marine guy".

#4
Astartes Marine

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cap and gown wrote...
BTW, I thought the Preatorians looked better in ME2.

ALOT of things were better in ME2.  The Dirty Harry Renegade bits were among the best in the series.

There was definitely too much bleeding heart for ME3.  The team got soft like a Salarian in a fist fight.

#5
David7204

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Renegade choices being 'bad' isn't a problem in the slightest.

#6
Steelcan

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David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

#7
GreyLycanTrope

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Steelcan wrote...

David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

It's also the troll approach every so often.
"Hey everyone! This place discriminates against the poor!"

#8
David7204

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Really? Br3ad seems to disagree with you there. So does StreetMagic. Perhaps you should discuss that with them.

#9
Steelcan

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David7204 wrote...

Really? Br3ad seems to disagree with you there. So does StreetMagic. Perhaps you should discuss that with them.

I believe Br3ad is talking about how Renegade choices are portrayed negatively in several instances.  That doesn't make them bad choices.

#10
David7204

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According to the narrative it does.

#11
mupp3tz

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I always saw it as Paragon being more pacifist/agreeable with Renegade being more emotional/difficult. Or something..

#12
Steelcan

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David7204 wrote...

According to the narrative it does.

Then why do some renegade options net more war assets than the paragon choice?

#13
Steelcan

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And I'd say the decision to sabotage the cure receives much better treatment than curing it. And I don't even pick that option often.

#14
Br3admax

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Of all the people that played online, only 8% actually sabotaged the cure.

#15
Steelcan

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Br3ad wrote...

Of all the people that played online, only 8% actually sabotaged the cure.

And the majority of playthroughs had Wreav in charge

Implications....

#16
The Night Mammoth

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Steelcan wrote...

David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

Renegade is not generally pragmatic, or at least not any more than Paragon is. 

#17
Steelcan

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The Night Mammoth wrote...

Steelcan wrote...

David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

Renegade is not generally pragmatic, or at least not any more than Paragon is. 

I disagree,

sacrificing the council, killing the rachni, selling Legion, keeping the CB, sabotaging the cure, and killing/imprisoning Balak are much more pragmatic than their paragon equivalents.

#18
Ravensword

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Steelcan wrote...

The Night Mammoth wrote...

Steelcan wrote...

David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

Renegade is not generally pragmatic, or at least not any more than Paragon is. 

I disagree,

sacrificing the council, killing the rachni, selling Legion, keeping the CB, sabotaging the cure, and killing/imprisoning Balak are much more pragmatic than their paragon equivalents.


Unless saving the Council is done for the purpose of securing good will from the various aliens accross the galaxy. How many people actually saved the Council at the cost of thousands of human lives did so b/c they wanted to save the lives of three idiots?

#19
TheMyron

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Oftentimes, "Renegade" is merely the willingness to get ones hands dirty to do the right thing; I.E., Stabbing the Batarian Engineer in the back, head-butting the A-hole Krogan, etc.

#20
David7204

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Hardly.

Humans aren't going to take over the Council, and that's just the end of it. Saving the Council and gaining respect and gratitude is far more pragmatic then killing and gaining...what? Resentment and distrust.

Giving up an opportunity to learn about the geth for credits is just stupid.

#21
Steelcan

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Ravensword wrote...

Steelcan wrote...

The Night Mammoth wrote...

Steelcan wrote...

David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

Renegade is not generally pragmatic, or at least not any more than Paragon is. 

I disagree,

sacrificing the council, killing the rachni, selling Legion, keeping the CB, sabotaging the cure, and killing/imprisoning Balak are much more pragmatic than their paragon equivalents.


Unless saving the Council is done for the purpose of securing good will from the various aliens accross the galaxy. How many people actually saved the Council at the cost of thousands of human lives did so b/c they wanted to save the lives of three idiots?

I saved them because the Destiny Ascension has one big ass gun on it.  Could use that against the reapers.

#22
Br3admax

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Steelcan wrote...

Br3ad wrote...

Of all the people that played online, only 8% actually sabotaged the cure.

And the majority of playthroughs had Wreav in charge

Implications....

Details, details. Yeah I know, 

#23
The Night Mammoth

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Steelcan wrote...

The Night Mammoth wrote...

Steelcan wrote...

David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

Renegade is not generally pragmatic, or at least not any more than Paragon is. 

I disagree,

sacrificing the council, killing the rachni, selling Legion, keeping the CB, sabotaging the cure, and killing/imprisoning Balak are much more pragmatic than their paragon equivalents.

I don't know why killing the Rachni queen, selling Legion or killing Balak are pragmatic, and those aren't the only choices in the game.

#24
Br3admax

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Ravensword wrote...

Steelcan wrote...

The Night Mammoth wrote...

Steelcan wrote...

David7204 wrote...

Renegade choices being 'bad' isn't a problem in the slightest.

Renegade =/= bad though.  Renegade is a "realist" approach, Machiavellian, if you prefer.

Renegade is not generally pragmatic, or at least not any more than Paragon is. 

I disagree,

sacrificing the council, killing the rachni, selling Legion, keeping the CB, sabotaging the cure, and killing/imprisoning Balak are much more pragmatic than their paragon equivalents.


Unless saving the Council is done for the purpose of securing good will from the various aliens accross the galaxy. How many people actually saved the Council at the cost of thousands of human lives did so b/c they wanted to save the lives of three idiots?

That's what Shepard actually thinks in game though, which is kind of stupid to be honest. 

#25
Steelcan

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David7204 wrote...

Hardly.

Humans aren't going to take over the Council, and that's just the end of it. Saving the Council and gaining respect and gratitude is far more pragmatic then killing and gaining...what? Resentment and distrust.

Giving up an opportunity to learn about the geth for credits is just stupid.

I'd say killing Sovereign is more pressing than saving three morons.

Giving up an opportunity to study geth technology in detail is indeed stupid.  That's why Cerberus gets a birthday present.