Archereon wrote...
I really can't understand WHY people would want health regeneration. It removes the challenge of resource management from the game if crucial resources (in this case basically health) aren't consumable, and while that's fine for certain games, BioWare is putting a big emphasis on exploration, which kind of looses it's charm a bit without resource management.
It also introduces a big source of tedium if it's slow but still there, even in an indirect fashion such as healing then waiting for mana to regenerate. Honestly, if you've burned up all your resources, you should be forced to either find a way to restock, start over, and make do without them through clever strategies or better yet, use of diplomacy and subterfuge when faced with a situation you won't be able to win with your current resources.
Great! That's what you like. That's not what I like at all, and I'm not alone. Further, DA games have always had health regen, so this seems like an abrupt and unwelcome change (based on experiences with other games).
It's even worse for those of us who play on xbox/playstation because we cannot use mods or console commands, so are stuck with the game exactly as it's presented, whether we like it or not.