MarchWaltz wrote...
Reminds me of Dragons Dogma. Made me think of the traveling and what I needed for it to prepare. WHICH I LOVED. I am looking forward to it for dragon age.
At first sight, I thought DD had sloppy mechanics with not allowing fast travel and losing health every battle. However, it actually worked great in that game. You had to put stones down in strategic locations and you got very limited amounts of them and then you could fast travel to those locations. It actually promoted you into exploring the world more and wanting to do so. It brought nostalgia back to me and made me realize why Morrowind is so superior in their world compared to Skyrim/Oblivion.
The thing about the fast travel and health in that game though, is you can warp back to Gran Soren when you need. That despite being a sandbox world it's not very big. It's a compact sandbox world. I don't get that impression with DA:I being multiple regions. It's still something I have many questions about and I hope Bioware clarifies soon if we have any means of healing ourselves outside combat besides 5 health pots.
TheWayofPie wrote...
I feel like many people have not
played RPGs for the past decade if they think not having health regen is
an issue. Very rarely has a game been made tedious for not having it.
Even JRPGs like Dragon Quest find a way to make it add to the
experience. Now each battle has more meaning for the future instead of
only mattering for the moment. Dragon Age was literally one of the only
RPGs with auto health regen outside of combat.
Yes, it works in other RPGs. They're different RPGs though. DA:I's structure is about opening itself up to explore. While it's not a new concept I can't think of many recent modern open world RPGs that put you in very limited health regen after combat except Dragon's Dogma. I can think of some games on PC but they're more isometric and again, have incredibly compact "open worlds". As I said above, DD is a very small world despite being open. It's nothing to travel back to Gran Soren, rest, and then get back to where you were in no time. Crestwood was supposedly a small/medium sized map for DA:I. The desert map they showed was much more vast in size and looks like one of their large maps. It's a different beast when you're dealing with a game where you need mounts to get to destinations.
Modifié par deuce985, 03 septembre 2013 - 05:46 .





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