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a couple multiplayer problems/questions


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#1
Squidmaster

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I've been playing a multiplayer game of Baldur's Gate using BGT with my girlfriend for a few months now, and we're having a great time. We do have two issues that I would like to investigate, however, so I am hopeful that someone here can help us out.

1. I have nerve problems in my hands that make computer use much more challenging of late. Is it possible to play multiplayer Baldur's Gate with the other player controlling all of the characters? If so, does the screen scroll as per the controlling persons moves, or does the other player still have to use the mouse to keep the screen centered?

2. As our game has progressed, the character scripts have become much more unreliable. This goes both for the e- series scripts that were recommended to us and also for the basic ones. This can be quite problematic at times, and any solutions to this problem would be most welcome.

For what it's worth, we are using a few basic mods other than BGT. Without listing them all, they are the ones that are recommended over on Gog for users wanting to re-create Baldur's Gate Enhanced Edition experience, plus the NPC project if that was not included in that list.

Thanks for your help!

#2
Gate70

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Squidmaster wrote...
1. Is it possible to play multiplayer Baldur's Gate with the other player controlling all of the characters? If so, does the screen scroll as per the controlling persons moves, or does the other player still have to use the mouse to keep the screen centered?

It is possible to be an observer yes. Your screen won't move but if you press the "1" - "6" keys your screen should centre on that character, depending how many is in the party. Edit, if pressing keys is also problematic there may be a way to do this for you, e.g. similarly to the BG re-roller.

2. As our game has progressed, the character scripts have become much more unreliable. This goes both for the e- series scripts that were recommended to us and also for the basic ones. This can be quite problematic at times, and any solutions to this problem would be most welcome.

Can't help here, never found a script that works reliably enough so I keep AI off. In multiplayer with Grond0 I believe he keeps AI enabled but we use script=none.

Modifié par Gate70, 01 septembre 2013 - 10:24 .


#3
Squidmaster

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The number keys don't work in multiplayer to select players that are not your own. I had limited success in centering on characters by holding down the left mouse button, but that was hard to look at in terms of the effect on screen. Is it just a fact of the game that centering on a character will involve a jerky, stuttering motion?

What does script=none do? I assume it does something different than just disabling scripts in general.

To add some detail to the script situation, we encounter two different problems. Sometimes, characters will simply not do anything even though they have a script set that should have been doing lots of things. Other times, characters will override our direct commands and continue doing whatever their script suggests. Both are pretty frustrating. :-)

We are also having a problem with dialogue scripts from the BG1 NPC project. (Almost) every time a character initiates a conversation with a character controlled by the other multiplayer participants, they get no response. If the character initiates dialogue with a character that is in the control of the same player, that generally works just fine. We know the scripts also work fine in single player. It's frustrating to see fun dialogue initiated and then cut short simply because the recipient is controlled by a different person.

#4
Gate70

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Right, hadn't realised that - only usually bother following my own character. Do you do anything in the game, if you just want to observe then there are a couple of other options
1 - Plug both monitors into the same computer/laptop if it has dual head capability and select the clone option. Assuming you live together.
2 - Use a screenshare utility, such as Skype share screens,

Obviously this won't work if you want to temporarily split control or view something different but just throwing it up as an option.

#5
Squidmaster

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We probably should investigate to see if Skype has better screen sharing options than Google+. We use Google+ all the time, but the screen doesn't entirely keep up if you are sharing a game. We haven't tried it with this particular game.

Typically, I'm playing two or three characters out of a party of six, but I'm searching around for a way to be able to take a purely advisory role so that we can play the game a little more often. As it is, my hands need a break about every other day, so the game goes quite slowly. My girlfriend was recently here for a month and we played quite a bit with her doing all of the controlling and me indicating what spells to use in various strategy options. It worked quite well for us, and that led me to want to explore the option a little bit more.

I realize also that my question about the NPC project might not be 100% related to the rest of this. Is there a place that I could post that question that would lead to a more direct result? It's hard to figure this stuff out when the game is so old.

#6
Gate70

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Yep, screensharing a game may be as bad or worse. I haven't tried it so can't comment. Grond0 & I gave up on the Google voice offering as it had regular issues and Skype has generally worked better for us.

For the BG1 NPC mod I would suggest this is another multiplayer feature so the mod may or may not be able to deal with it. Try forums.gibberlings3.net/index.php although I suspect many of the active modders are occupied on the enhanced editions of the games.

Oh & AI off should be the same as AI on and script none.

#7
Squidmaster

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Google+ generally wins for us because it allows multiple users instead of just 2. That allows other people to be in the chat if we want to do that and put the game talk on the backseat.
We try, I think we'll use Skype and give that a whirl.

Thanks for all of your help. It's too bad that there aren't simple answers to these issues, but I expected that going in. Do you have any recommendations for managing characters in fights in a multiplayer game?

#8
Gate70

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We try not to fireball and skulltrap each other. It sounds obvious but when one person starts casting as the other moves things can get really messy. Pausing before each battle to discuss options helps, as does familiarity so we can predict what the other will do most of the time.

Pausing mid-combat would be nice but it can introduce issues due to lag. Haven't tried auto-pausing as it wouldn't suit our playstyle.

Working out rough buff times also helps otherwise one person can start to have theirs expire before the other is ready to go.

#9
The Potty 1

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A possible option is for you to use something like teamviewer to log into your gf's computer, then she can start up a single player game and you can see her desktop as if it's your own. There's a chance this will bugger up full screen, so you may have to play in a window, or perhaps not.

You could also alternate between methods, standard multiplayer when your hands are up to it, and teamviewer on break days.

#10
Squidmaster

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Thanks again everybody. I have posted over on the other forum with my NPC project issue. Regarding teamviewer, does that provide a better viewing experience than Skype or Google+?

#11
The Potty 1

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Ah, no it doesn't. Google hangouts is perfect for you, the only reason I can think of to rather use teamviewer is if you don't want to add the person to your google+ account.

http://lifehacker.co...eeting-services

#12
Squidmaster

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Thanks. We did tinker with it using a Google hangout. It's serviceable, but moving content is blurry. It sort of looks like all of the characters have the blur spell active on them. :-) I was hoping another service might handle that sort of thing a little better, but that is probably asking a lot. This is still a reasonable option on those bad days, potentially.

#13
The Potty 1

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Well, teamviewer's free for home use, so it may be worth a try, but I suspect if google's giving trouble, then your internet connection's struggling a bit. As far as I know, what all of these programs do is send a constant stream of screen dumps from the host to the client.