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#301
Bayonet Hipshot

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Dunvi wrote...

Bleachrude wrote...

I think this is a HORRID step back.

These class breakdowns invariably lead to worse gameplay as there's no reason to pick a certain class. Especially given that for some reason, BW insisting on making a distinction between rogues and warriors.

The ironic thing about DA2 is that it is actually possible to do a 4 non-mage run-through on insanity whereas in DA:O, 4 warriors will get killed in the deep roads in not having a mage.

Until a 4 rogue or 4 warrior party can cover all the bases like a 3 mage DA:O party could, class distinctions should be strengthened.


just to point out, the only reason a 3 mage DA:O party could work was because the arcane warrior specialization was hilariously broken.


AW is ridiculously broken but you can still have 3 mage + 1 tank or 3 mage + 1 melee rogue.... Just need 1 Healing Mage + 1 Primal Mage + 1 Entropy Mage...and have all 3 mages with the Force Field spell....

#302
Dunvi

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The Sin wrote...

Dunvi wrote...

Bleachrude wrote...

I think this is a HORRID step back.

These class breakdowns invariably lead to worse gameplay as there's no reason to pick a certain class. Especially given that for some reason, BW insisting on making a distinction between rogues and warriors.

The ironic thing about DA2 is that it is actually possible to do a 4 non-mage run-through on insanity whereas in DA:O, 4 warriors will get killed in the deep roads in not having a mage.

Until a 4 rogue or 4 warrior party can cover all the bases like a 3 mage DA:O party could, class distinctions should be strengthened.


just to point out, the only reason a 3 mage DA:O party could work was because the arcane warrior specialization was hilariously broken.


AW is ridiculously broken but you can still have 3 mage + 1 tank or 3 mage + 1 melee rogue.... Just need 1 Healing Mage + 1 Primal Mage + 1 Entropy Mage...and have all 3 mages with the Force Field spell....


that's true, and i considered editing in that you could get away with 3 mages and 1 person to hold aggro. magery is not easy to balance - if you think about it, magery would perhaps be easier to balance if it were split into mutliple classes, but it is what it is.

.......hey, that's right, a couple of friends of mine are just starting to work on an mmo that they'd be willing to let me in on....................................................

#303
Adela

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Hi Allan question, so, in the demo I saw there was a compass thing do we still get to have a mini-map? Or can we choose between a mini-map or a compass?

Modifié par ag99, 04 septembre 2013 - 10:54 .


#304
Dunvi

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ag99 wrote...

Hi Allan question, so, in the demo I saw there was a compass thing do we still get to have a mini-map? Or can we choose between a mini-map or a compass?


I answered this earlier in the thread. A minimap is still being considered but there are implementation details that still have to get hashed out - they aren't sure how feasible it is.

eta: might have been answered in a different thread, actually. i should put together a compilation of all the things i know and some of the stuff no one has come across in my notes :P

Modifié par Dunvi, 04 septembre 2013 - 10:57 .


#305
Bayonet Hipshot

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Also Allan, it would be really nice if we can have the option to turn off the compass and mini map...In order to make it more immersive...

I mean for Skyrim one of the most popular mod was ImmersiveHud or iHud..One of its features was to allow the compass and HUD to be toggled on and off..

Would be nice to have that..

#306
Adela

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Dunvi wrote...

ag99 wrote...

Hi Allan question, so, in the demo I saw there was a compass thing do we still get to have a mini-map? Or can we choose between a mini-map or a compass?


I answered this earlier in the thread. A minimap is still being considered but there are implementation details that still have to get hashed out - they aren't sure how feasible it is.

eta: might have been answered in a different thread, actually. i should put together a compilation of all the things i know and some of the stuff no one has come across in my notes :P


Thank you for the answer, sorry I haven't looked that way back into the thread

#307
Rylor Tormtor

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Allan Schumacher wrote...

Rylor Tormtor wrote...

So we have seen the over the shoulder camera view, and the zoomed out "tactical" view, but I have not been to tell if it is an "either/or" scenario, or if we can zoom out to in between the two. Basically, is the camera control binary (action/tactical) or can you stop it at any point in the zoom process?


It is binary in that you switch between two systems.  Although it is actually possible to push the tactical camera to a much lower angle.  I know there was some talk about what the constraints are, so your mileage may vary in the shipped product over whether or not you feel you can sufficiently push it to an OTS type of perspective.

Blair didn't do much of that in the demo, in part because there was finite time and the general beat we were looking to push was "look, we have brought it back" rather than exploring the system in depth.  If you were to tweet Mike Laidlaw, you'd probably get an answer as to whether or not they plan on doing some sort of deep dive presentation in the future. 


Thanks Allan. While I would prefer a more fluid camera where I could stop at the distance I wanted, I understand the technical issues involved (well, not really, but I assume their horrid technical issues that could only be resolved through secret and arcane rituals involving various farm animals). If the OTS acts more like the DA2 (as you mentioned in another earlier post) that should be good enough. 

=)

#308
Solas

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TKavatar wrote...

Is it really confirmed that there will be a party companion from Asunder? I've only found one source that mentions it, and I'm a bit skeptical.

This! I've seen two sources, one says as a companion, the other says "appears in the game, maybe as a companion I can't remember" basically. Apparently it was said by Chris Bane.

#309
Marek-B

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Sorry to be an ass by asking twice but its an important topic to me: any word on friendly fire? Is it bound to difficulty (if so how?), is it optional or is it fix?

#310
Vilegrim

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Allan Schumacher wrote...

We still want to maintain some level of distinction between classes.

For things like the mage staff, IIRC (since I occasionally make lore errors.... >_>) the staff is a big part of the mage's magical ability. I know the combat guys were exploring some newer approaches to staves and how they work, but it is still quite early for those details so things are in flux and I cannot comment too much on it.


Yet from the combat videos it looks liek warriors are basically mages who wave swords around while AWESOME BUTTON happens with the ground exploding and chains flying out.. how is that in anyway a weapon specialist? It's just a mage with different spells.  DAO had decent warriors (animations for weapon use could have been better, but apart from that pretty good) with believable mothion and moves, DA2 had terrible fighters who waved sharp ironing boards around in showers of gore, we where told that was not happening again..then we get DA2: Even more Xtreme and Kool edition combat.

If your combat system needs everyone to be ninja rolling spell casters, (whether they cast spells with a staff or a sword)  don't you think it may need looking at?

Modifié par Vilegrim, 04 septembre 2013 - 01:59 .


#311
CuriousArtemis

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Upsettingshorts wrote...

motomotogirl wrote...

Something I've been brooding about ^_^

Will our friends and lover call us by name ("Hawke") or simply "Inquisitor" (similar to "Warden")?


No idea.  They didn't say anything on the subject.


Thanks for answering :kissing: It's a lot to ask, but I do hope we'll get some sort of name so we're not awkwardly called "Inquisitor" constantly!

#312
berelinde

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Since we're in charge, I imagine we'll get called "chief" a lot or something like it. At least by subordinates. I'm hoping friends and LIs will come up with something more personal.

#313
Fraq Hound

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I doubt Bioware have commented on this but I'm curious about the race selection. Will there be a distinction between Dalish Elf and City Elf? Dwarf Noble and Dwarf Casteless? Surface Dwarf maybe?

Is there just one human selection?

I know it was stated that if you select Qunari you will not be a follower of the Qun. That makes me think that there will just be one default choice for each.

Elf, Dwarf, Human, or Qunari.

#314
Ieldra

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Marek-B wrote...
Sorry to be an ass by asking twice but its an important topic to me: any word on friendly fire? Is it bound to difficulty (if so how?), is it optional or is it fix?

I would like to know this as well.

#315
Iakus

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Marek-B wrote...

Sorry to be an ass by asking twice but its an important topic to me: any word on friendly fire? Is it bound to difficulty (if so how?), is it optional or is it fix?


The impression I got from reading interviews is that there will be several difficulty sliders in DAI covering a range of aspects.  Including friendly fire.

#316
RvnXE

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Fraq Hound wrote...

I doubt Bioware have commented on this but I'm curious about the race selection. Will there be a distinction between Dalish Elf and City Elf? Dwarf Noble and Dwarf Casteless? Surface Dwarf maybe?

Is there just one human selection?

I know it was stated that if you select Qunari you will not be a follower of the Qun. That makes me think that there will just be one default choice for each.

Elf, Dwarf, Human, or Qunari.


I'd like to know more about this, too.

they said that the elf mage can be Dalish.

can seems to suggest that you will have a choice??

we don't need full blown origin sections.  but it would be nice if you could choose from multiple backgrounds for each race, and that choice will affect the story down the line.

kind of like the system they had for ME.

#317
Savber100

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Vilegrim wrote...

Yet from the combat videos it looks liek warriors are basically mages who wave swords around while AWESOME BUTTON happens with the ground exploding and chains flying out.. how is that in anyway a weapon specialist? It's just a mage with different spells.  DAO had decent warriors (animations for weapon use could have been better, but apart from that pretty good) with believable mothion and moves, DA2 had terrible fighters who waved sharp ironing boards around in showers of gore, we where told that was not happening again..then we get DA2: Even more Xtreme and Kool edition combat.

If your combat system needs everyone to be ninja rolling spell casters, (whether they cast spells with a staff or a sword)  don't you think it may need looking at?


Besides the chain being a hook that grabs people and besides the physical alteration of ground blowing up when hit... I don't really see how the warriors and the mages are the same. 

The sword swing looks fine.

Personally, I do agree on the rolls. I think only the rogues can dodge while the mages can teleport. 

#318
upsettingshorts

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General note on specs and party makeup:  I'd caution anyone from speculating on what will and won't be viable.  Far too many things still seem to be in flux.

3 mage parties might work even better than DAO, they may work worse, they may work similarly well.  We have no way of knowing at this point.  The combat systems have barely been revealed at all.

The Sin wrote...

laudable11 wrote...

I gotta ask..cooking? Yes or no? Will eating play any part in the game?

(Don't blame me. Someone mentioned shrimp and now I'm hungry )


Yes..I want to be able to make and eat Orlesian and Ferelden food...DA needs iconic foods like Elder Scrolls' Sweet Roll & Skooma....:o..Maybe different races can cook specific extra food..Like the QunQuisitor can make Seheron Tea, Dalish Inquisitor can make lembas, Dwarven Inquisitor can make special roasted nugs & strong ale...:police:


Also..books..Can we have them in DA:I ? I mean in previous DA games, we can only read specific books like Travels of Brother Genitivi. As in we could only read specific pages from the book, not the whole thing. Can we read the whole thing this time in the Codex ?

Can we have Codex entries for books like Hard in Hightown, Hessarian's Spear and Isabela's Friendfiction. I think Isabela also said Hessarian's Spear has pictures as well...Come on, we need a counterpart to the Lusty Argonian Maid..B)



Nothing on cooking.  Codex they were examining making it more accessible, but otherwise I don't recall any specific statements they mentioned it was unfortunate something like unique item descriptions were burried behind menus and an obscure page in the Codex, for example, whereas in DAO they were on the weapons themselves.  Maybe someone else does remembers more.


The Sin wrote...

Also Allan, it would be really nice if we
can have the option to turn off the compass and mini map...In order to
make it more immersive...

I mean for Skyrim one of the most
popular mod was ImmersiveHud or iHud..One of its features was to allow
the compass and HUD to be toggled on and off..

Would be nice to have that..


We talked to a UI lead artist (Tyler Lee) and he said one of his goals was making the GUI unintrusive to the player.  I mentioned the Immersive HUD mod for Skyrim specifically and they nodded, pointing out how elements of the UI disappeared in DA2 when not being used, and they were trying to do more of that.

Marek-B wrote...

Sorry to be an ass by asking twice but
its an important topic to me: any word on friendly fire? Is it bound to
difficulty (if so how?), is it optional or is it fix?


I have a specific answer, but I'm not exactly sure where I got it from (eg. am I allowed to talk about it).  I'll ask people and see.  I simply just don't remember where I got the info, and I'd rather not take the chance of leaking stuff I'm not supposed to.

Fraq Hound wrote...

I doubt Bioware have commented on this
but I'm curious about the race selection. Will there be a distinction
between Dalish Elf and City Elf? Dwarf Noble and Dwarf Casteless?
Surface Dwarf maybe?

Is there just one human selection?

I
know it was stated that if you select Qunari you will not be a follower
of the Qun. That makes me think that there will just be one default
choice for each.

Elf, Dwarf, Human, or Qunari.


The backgrounds are still up in the air ever since the decision to reintroduce racial selection.  However, one thing was specifically mentioned and that was that being a mage was sufficiently different than being anything else that it probably requires its own background.  Beyond that, they're still debating.

Modifié par Upsettingshorts, 04 septembre 2013 - 05:02 .


#319
Bleachrude

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The Sin wrote...

Dunvi wrote...

Bleachrude wrote...

I think this is a HORRID step back.

These class breakdowns invariably lead to worse gameplay as there's no reason to pick a certain class. Especially given that for some reason, BW insisting on making a distinction between rogues and warriors.

The ironic thing about DA2 is that it is actually possible to do a 4 non-mage run-through on insanity whereas in DA:O, 4 warriors will get killed in the deep roads in not having a mage.

Until a 4 rogue or 4 warrior party can cover all the bases like a 3 mage DA:O party could, class distinctions should be strengthened.


just to point out, the only reason a 3 mage DA:O party could work was because the arcane warrior specialization was hilariously broken.


AW is ridiculously broken but you can still have 3 mage + 1 tank or 3 mage + 1 melee rogue.... Just need 1 Healing Mage + 1 Primal Mage + 1 Entropy Mage...and have all 3 mages with the Force Field spell....


Exactly.

Throw in mana clash for giggles and is there ANY combat in DA:O that mage warden and morrigan + wynne won't rolftstomp even on nightmare

Yet, even on hard, trying to do say the deep roads with Warrior warden + alistair + sten + one non-mage is touch and go...

While everyone gives DA2 a hard time, I liked the fact that even though only Anders could heal, it was still possible to take a non-mage party anywhere on nightmare and succed. With the drive to "let's make DA:0 2.0," I'm concerned people are forgtting the actual good points about DA2

#320
Iakus

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Upsettingshorts wrote...

Marek-B wrote...

Sorry to be an ass by asking twice but
its an important topic to me: any word on friendly fire? Is it bound to
difficulty (if so how?), is it optional or is it fix?


I have a specific answer, but I'm not exactly sure where I got it from (eg. am I allowed to talk about it).  I'll ask people and see.  I simply just don't remember where I got the info, and I'd rather not take the chance of leaking stuff I'm not supposed to.


Found it:

http://kotaku.com/th...ious-1232404991

There's no level-scaling, so you won't have to worry about getting crushed by bandits that should be five levels lower than you. There will also be various difficulty sliders, like one for friendly fire. "We're trying to have more variety," Laidlaw said.

#321
upsettingshorts

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Cool, thanks for the source link.

#322
Korusus

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Allan Schumacher wrote...
It's still a pretty fresh system.  Sometime in the last 4-8 weeks or so, the tactical combat perspective was merely a twinkle in the combat team's eye.  It didn't exist at all.  So what you saw was still a pretty early implementation (though an awesome one as far as I'm concerned).  It's honestly probably reasonably shippable at this point, though the ability to start tweaking things and playing around with what is there is now present, where it wasn't before.


Well that admission is rather... demoralizing.  It's a good thing you guys delayed the game for a year because I highly doubt I would have played the game otherwise (Dragon Age without a tactical camera mode is like Mass Effect without OTS).  That was a make or break decision for me, so kudos to you guys for making that call.

#323
upsettingshorts

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Something a friend told me as she got into game design that shocked me: Cameras are really hard to do. On her small student game they had one guy doing cameras and it was his only job, and he had a full load. That's for one angle for one small demo-length game.  And no party.

I can only imagine how many people worked overtime to get a tac cam into a game that didn't have even the beginnings of one put in in 4-8 weeks. But everyone on the panel felt pushed/inspired by the "we need to get this in so the demo ****ing rocks peoples socks off" motivation.

Modifié par Upsettingshorts, 04 septembre 2013 - 05:32 .


#324
RvnXE

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that's interesting about mages possibly getting their own background due to the class being different from anything else.

makes me more interesting in playing as a mage.

#325
Elhanan

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Having varied races again really adds to replay value for me. I had over a score of Wardens in DAO; most with completed playthroughs. Looking forward to all the possibilities here.