General note on specs and party makeup: I'd caution anyone from speculating on what will and won't be viable. Far too many things still seem to be in flux.
3 mage parties might work even better than DAO, they may work worse, they may work similarly well. We have no way of knowing at this point. The combat systems have barely been revealed at all.
The Sin wrote...
laudable11 wrote...
I gotta ask..cooking? Yes or no? Will eating play any part in the game?
(Don't blame me. Someone mentioned shrimp and now I'm hungry )
Yes..I want to be able to make and eat Orlesian and Ferelden food...DA needs iconic foods like Elder Scrolls' Sweet Roll & Skooma....
..Maybe different races can cook specific extra food..Like the QunQuisitor can make Seheron Tea, Dalish Inquisitor can make lembas, Dwarven Inquisitor can make special roasted nugs & strong ale...
Also..books..Can we have them in DA:I ? I mean in previous DA games, we can only read specific books like Travels of Brother Genitivi. As in we could only read specific pages from the book, not the whole thing. Can we read the whole thing this time in the Codex ?
Can we have Codex entries for books like Hard in Hightown, Hessarian's Spear and Isabela's Friendfiction. I think Isabela also said Hessarian's Spear has pictures as well...Come on, we need a counterpart to the Lusty Argonian Maid..
Nothing on cooking. Codex they were examining making it more accessible,
but otherwise I don't recall any specific statements they mentioned it was unfortunate something like unique item descriptions were burried behind menus and an obscure page in the Codex, for example, whereas in DAO they were on the weapons themselves. Maybe someone else
does remembers more.
The Sin wrote...
Also Allan, it would be really nice if we
can have the option to turn off the compass and mini map...In order to
make it more immersive...
I mean for Skyrim one of the most
popular mod was ImmersiveHud or iHud..One of its features was to allow
the compass and HUD to be toggled on and off..
Would be nice to have that..
We talked to a UI lead artist (Tyler Lee) and he said one of his goals was making the GUI unintrusive to the player. I mentioned the Immersive HUD mod for Skyrim specifically and they nodded, pointing out how elements of the UI disappeared in DA2 when not being used, and they were trying to do more of that.
Marek-B wrote...
Sorry to be an ass by asking twice but
its an important topic to me: any word on friendly fire? Is it bound to
difficulty (if so how?), is it optional or is it fix?
I have a specific answer, but I'm not exactly sure where I got it from (eg. am I allowed to talk about it). I'll ask people and see. I simply just don't remember where I got the info, and I'd rather not take the chance of leaking stuff I'm not supposed to.
Fraq Hound wrote...
I doubt Bioware have commented on this
but I'm curious about the race selection. Will there be a distinction
between Dalish Elf and City Elf? Dwarf Noble and Dwarf Casteless?
Surface Dwarf maybe?
Is there just one human selection?
I
know it was stated that if you select Qunari you will not be a follower
of the Qun. That makes me think that there will just be one default
choice for each.
Elf, Dwarf, Human, or Qunari.
The backgrounds are still up in the air ever since the decision to reintroduce racial selection. However, one thing was specifically mentioned and that was that being a mage was sufficiently different than being anything else that it probably requires its own background. Beyond that, they're still debating.
Modifié par Upsettingshorts, 04 septembre 2013 - 05:02 .