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PAX Prime Q&A Thread


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#126
Potato Cat

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Hehe, if I glance at that concept art it looks like the qunari is wearing a kilt. Silly qunari, kilts are for Starkhaven princes.

#127
Chala

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TheBlackAdder13 wrote...

I'm not following your logic. Just because one initial concept art character is still in the game doesn't invalidate Gaider's point and mean that other initial concept art characters are still in the game...

And I'm not following yours:
I'm not invalidating it, all I asked was if you are sure that he was talking about the ones showed on that day, I asked you for confirmation to see if I'm wrong or not because I am getting confused with all this collision of old/new information.
Specially because the 3 guys I mentioned have been seen in-game/trailer ("Sera" and the "Warden" were seen during GI's coverage.)

Modifié par El_Chala_Legalizado, 02 septembre 2013 - 01:47 .


#128
omnitremere

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I know you can be a Qunari but was there any sort of confirmation that you can be a Qunari mage? If you can be a Qunari mage that was shackled but escaped that would be such a unique viewpoint on the mage conflict and so awesome for this game.

#129
Stella-Arc

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I'm want to know if we can be a dalish mage.

#130
Malanek

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I012345 wrote...

I know you can be a Qunari but was there any sort of confirmation that you can be a Qunari mage? If you can be a Qunari mage that was shackled but escaped that would be such a unique viewpoint on the mage conflict and so awesome for this game.



From the twitter thread...

Allan Schumacher wrote...

eluvianix wrote...

Mr. Allen, can you clarify about Qunari mages? Mr. Laidlaw responded to my tweet asking about it, and said yes, that we can, but later a person at the PAX panel said that Qunari could not be mages.


They just mentioned on the races panel that you can be a mage but you wouldn't be a sarebaas (i totally butchered that i think....)



#131
omnitremere

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Malanek999 wrote...

I012345 wrote...

I know you can be a Qunari but was there any sort of confirmation that you can be a Qunari mage? If you can be a Qunari mage that was shackled but escaped that would be such a unique viewpoint on the mage conflict and so awesome for this game.



From the twitter thread...

Allan Schumacher wrote...

eluvianix wrote...

Mr. Allen, can you clarify about Qunari mages? Mr. Laidlaw responded to my tweet asking about it, and said yes, that we can, but later a person at the PAX panel said that Qunari could not be mages.


They just mentioned on the races panel that you can be a mage but you wouldn't be a sarebaas (i totally butchered that i think....)



Thanks for the answer! Being a sarebaas probably would've complicated things too much.  Still being a Qunari will be really awesome.  Definitely my first choice.  Thanks again!

#132
Dunvi

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Stella-Arc wrote...

I'm want to know if we can be a dalish mage.


explicitly, yes

Upsettingshorts wrote...

Malanek999 wrote...

Is no multiplayer confirmed?


Not a word was spoken one way or the other on multiplayer.


Technically, they said (and I wrote this quote down) "We cannot confirm or discuss a multiplayer". Which is slightly different :P

Shorts is doing waaaay way better than I am at this, lol. Maybe because I get distracted by technical stuff, and I don't think most of you guys care about details on how the tactical camera was implemented in the Eclipse engine and justifications for removing it in DA2...

#133
Chala

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Dunvi wrote...

Stella-Arc wrote...

I'm want to know if we can be a dalish mage.


explicitly, yes

Upsettingshorts wrote...

Malanek999 wrote...

Is no multiplayer confirmed?


Not a word was spoken one way or the other on multiplayer.


Technically, they said (and I wrote this quote down) "We cannot confirm or discuss a multiplayer". Which is slightly different :P

Shorts is doing waaaay way better than I am at this, lol. Maybe because I get distracted by technical stuff, and I don't think most of you guys care about details on how the tactical camera was implemented in the Eclipse engine and justifications for removing it in DA2...

Actually, I am interested about the absence of that camera in the second game:wizard:

Modifié par El_Chala_Legalizado, 02 septembre 2013 - 01:54 .


#134
TheBlackAdder13

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Just thought about this: have the devs said anything about the lack of a minimap in favor of the Skyrim compass? Will a minimap be added later?

#135
Dunvi

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Re: lack of tac cam in DA2. Tactical camera was expensive. An example we were given during the panel was that, because the eclipse engine doesn't have things like dynamic lighting etc., the map has to be hand-lit. That means that it has to be lit for each camera view, which reduces how many maps you can make and frankly, they devs don't think we would have been happier with a tactical camera and even fewer maps in DA2, lol.

From a more speculative view and also from some other comments they've made here and there:

It also doubles the amount of time and money spent on things like HUD and UI, testing of these things, you have to play test in both views (don't want to make a map where you accidentally make it impossible to see the battlefield from 2/3s of the potential angles from the top-down view!). You also have to make models and logic that will fade in and out when needed depending on which view you're in - like when you're in tactical view inside, the ceilings, but also certain walls, have to disappear, right? The same thing happens in close camera to models that are too close to you, but the set of objects and the logic that determines what needs to disappear in that view is very, very different from in tactical camera. Does that make sense?

Switching between the two views smoothly was not easy in the old engine either...

#136
Angrywolves

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Multiplayer.
Probably will be the last thing they do for DAI.

Did they say anything about collateral damage?
Would think it would be easy to accidentally hurt a party member.

#137
Dunvi

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TheBlackAdder13 wrote...

Just thought about this: have the devs said anything about the lack of a minimap in favor of the Skyrim compass? Will a minimap be added later?


Yes, actually! They said that they are looking into a minimap basically right now. There are some issues with how to represent things that they are still figuring out, and they might not have one ultimately, but they are interested in including one.

If there is a minimap, they also took a note from a fan comment regarding user placeable pins with player-settable titles so you can name one "really ****ing hard fight that kicked my ass here; come back when you've gained some balls" or something like that LOL

#138
Dunvi

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Angrywolves wrote...

Multiplayer.
Probably will be the last thing they do for DAI.

Did they say anything about collateral damage?
Would think it would be easy to accidentally hurt a party member.


i recall something about friendy fire currently being a toggle, like in DA:O, but don't quote me on that one, I don't have a note for it.

#139
Guest_simfamUP_*

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Was there an auto-attack feature, or was it button-mashing goodness?

How much auto-dialogue was there?

Modifié par simfamSP, 02 septembre 2013 - 03:03 .


#140
Chala

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@Dunvi Thanks for the info! I never get tired of getting "behind-the-scenes" details :lol:

#141
In Exile

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Dunvi wrote...
i recall something about friendy fire currently being a toggle, like in DA:O, but don't quote me on that one, I don't have a note for it.


It wasn't a toggle in DA:O. It was tied to difficutly. 

#142
Hrungr

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Dunvi wrote...

Angrywolves wrote...

Multiplayer.
Probably will be the last thing they do for DAI.

Did they say anything about collateral damage?
Would think it would be easy to accidentally hurt a party member.


i recall something about friendy fire currently being a toggle, like in DA:O, but don't quote me on that one, I don't have a note for it.


Yeah, they did mention friendly-fire would be on a toggle.

#143
Dunvi

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In Exile wrote...

Dunvi wrote...
i recall something about friendy fire currently being a toggle, like in DA:O, but don't quote me on that one, I don't have a note for it.


It wasn't a toggle in DA:O. It was tied to difficutly. 

:P same difference in my head, sorry. personally the game would have been so much worse/boring without friendly fire, so i just remember that it's possible to disable, not how.

eta: that reminds me, truthfully i never understood the appeal of powers like the storms and their combo, storm of the century. the huge casting time and only mediocre damage was absolutely not worth restricting my warriors from getting in there and running everything through in five seconds. sure, once or twice they could be useful, but i didn't ever think they were nearly as good as everyone else seems to. but maybe it's because i always played with friendly fire :P

Modifié par Dunvi, 02 septembre 2013 - 03:06 .


#144
Elhanan

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Game play looks well implemented. Tactical camera has returned as optional, key choices are clearly paraphrased, breakables are abundant including ships, doors, and bridges, and lots more. Applesauce!

#145
In Exile

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Dunvi wrote...
eta: that reminds me, truthfully i never understood the appeal of powers like the storms and their combo, storm of the century. the huge casting time and only mediocre damage was absolutely not worth restricting my warriors from getting in there and running everything through in five seconds. sure, once or twice they could be useful, but i didn't ever think they were nearly as good as everyone else seems to. but maybe it's because i always played with friendly fire :P


A properly built mage with Storm of the Century broke the game. I would do 125 HP dmg/two seconds or so with the spell. It would clear rooms so fast I was just standing around bored until the spell subsided. And this is on nightmare. 

#146
Bayonet Hipshot

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Dunvi wrote...

In Exile wrote...

Dunvi wrote...
i recall something about friendy fire currently being a toggle, like in DA:O, but don't quote me on that one, I don't have a note for it.


It wasn't a toggle in DA:O. It was tied to difficutly. 

:P same difference in my head, sorry. personally the game would have been so much worse/boring without friendly fire, so i just remember that it's possible to disable, not how.

eta: that reminds me, truthfully i never understood the appeal of powers like the storms and their combo, storm of the century. the huge casting time and only mediocre damage was absolutely not worth restricting my warriors from getting in there and running everything through in five seconds. sure, once or twice they could be useful, but i didn't ever think they were nearly as good as everyone else seems to. but maybe it's because i always played with friendly fire :P


That was the bugged vanilla game ...Get Combat Tweaks which fixes almost all the problems with spell combos, archery, two handed and Storm of the Century is very very deadly...

#147
Rylor Tormtor

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In Exile wrote...

Dunvi wrote...
i recall something about friendy fire currently being a toggle, like in DA:O, but don't quote me on that one, I don't have a note for it.


It wasn't a toggle in DA:O. It was tied to difficutly. 


It was both if I recall. 

#148
Pseudo the Mustachioed

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simfamSP wrote...

Was there an auto-attack feature, or was it button-mashing goodness?

How much auto-dialogue was there?


No idea.

No idea. There was one instance of dialogue and no commentary from the inquisitor besides. Luke said something sort of related, paraphrased: "you can only put so many words in the players mouth before it stops being their character"

#149
upsettingshorts

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Just an update: If anyone has any lingering questions or desires clarifications I'll check this thread again tomorrow - likely after the final panel - and see if there's anything I can answer.

#150
Mawens

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Where Can I see this information? I see People talking about video, Voiced protogonost, Qunari etc.?