I think my concerns lie with the fact I have played plenty of games where the health doesn't regenerate automatically but not one that doesn't have a way to bypass that handicap. As of now it seems like having a healer might give you a way to bypass this which I don't like as a player who doesn't usually use dedicated healers. But every other game I've played that doesn't have health regen or extremely slow health regen did not have limits on health pots (fallout) or had some other way to obtain it like health drops or items that give slow health regen. (Borderlands...)
Another concern of mine is unlike say in a game where my own physical skills might be able to get me out of a tough situation I was less prepared for, like headshots in shooter such as Fallout or Borderlands, that is practically nonexistent in a Dragon Age game where I have to almost completely rely on level and stats. Though this game does seem to be different in the use of environmental objects and hazards but as of now I can not plan ahead that I can rely on that mechanic as a crutch.
I can also attempt to run away in those games. I wonder if that will be possible here....
Not to mention I'm worried the extra hassle of having to regroup at camp in order to explore will not be worth it seeing how I rarely find loot rewarding in the Dragon Age series. I need more unique items that grant interesting rewards because I rarely find exploration a reward in itself unless the world is extremely beautiful and detailed like in the recent Tomb Raider and not to be mean or anything but the DA:I environment design is not really cutting it for me. If I am rewarded with more interactive dialog and lore though... then hopefully this can work.
Modifié par Lenimph, 02 septembre 2013 - 05:25 .