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Dare I Ask For A Health Regen Toggle?


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#251
Tarek

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Zetheria Tabris wrote...

n7stormrunner wrote...

I hope not, though I suppose it would make some fans happy about the "realism." 


It's more realistic than putting a limit on health potions.

I wouldn't mind Resting if it was improved. We should be able to set up camp anywhere there isn't any enemies. And recharge there.


Tarek wrote...

play game on easy

problem solved



There's no guarantee easy mode would have health regen.


u won't need it 

#252
Guest_EntropicAngel_*

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Zevais wrote...

It seems like these people arguing against it have some sort of pride they have to fill for themselves... as if only the ones willing not to use health regeneration should be allowed to complete the game.

Perhaps they look at it as if it were candy, and they don't have the self control to resist using it.

The game is only as hard as we make it for ourselves. I don't see why OPTIONAL health regeneration is such a threat to anyone else unless they just want to feel superior.


I'll repeat myself: the problem with your request is that it is directly opposed to what Bioware is planning. This isn't some side feature that is not all that important to gameplay. This is a core part of gameplay, and Bioware's choice to remove health regen was undoubtedly a very deliberate (and likely debated) decision that was ONLY made because they want it to have serious, real gameplay implications. A toggle ruins that. A toggle flies in the face of whatever Bioware is trying to achieve by the lack of health regen (we don't know yet because we haven't played).

#253
Fast Jimmy

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Zevais wrote...

I still don't understand why so many people here that are Pro-No Health Regen are so quick to force it on everyone. We asking for a toggle; we are not asking BioWare to FORCE Health Regen on those that do not want it.

No Health Regen is just pointless, unnecessary tasking to a lot of us, and I think they should have only set that for higher difficulties.


Because Bioware has said, on numerous occasions and across numerous topics, that implementing toggles are on of the most difficult things they can do. 

You see it as a simple "On/Off" button. They see it as hundreds of thousands, perhaps even millions, in development, testing and balancing man hours.

I'd rather that if they want to create their game in a way they feel shoal them make the best game, that they don't spend money (and, more importantly, time) on a toggle simply because people don't feel like giving the game's premise a chance.

If that makes me a snobbist elite who loves sticking "filthy casuals" nose in their fear-mongering, then cool. Take your best shot. 

#254
Zevais

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Tarek wrote...

Zetheria Tabris wrote...

n7stormrunner wrote...

I hope not, though I suppose it would make some fans happy about the "realism." 


It's more realistic than putting a limit on health potions.

I wouldn't mind Resting if it was improved. We should be able to set up camp anywhere there isn't any enemies. And recharge there.


Tarek wrote...

play game on easy

problem solved



There's no guarantee easy mode would have health regen.


u won't need it 


I guarentee there will be people that will lose interest even during easy mode if there is no health regeneration ( I know it will be annoying and tedious for me; something not needed to be taken away).The game should appeal to wide audience to be successful. 

I do agree that we should be able to camp anywhere out of combat and "rest" and recouperate if there is no way health regeneration will be able to be toggled back on OPTIONALLY.

#255
mupp3tz

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But, really, how do you know how tedious and difficult it will actually be? Adding in that you are playing on Easy mode? Bioware does not make difficult games. As others have said, you don't automatically have full life after each encounter but that does not mean that you can't have equipment that gives you some regenerating ability.

#256
Zevais

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EntropicAngel wrote...

Zevais wrote...

It seems like these people arguing against it have some sort of pride they have to fill for themselves... as if only the ones willing not to use health regeneration should be allowed to complete the game.

Perhaps they look at it as if it were candy, and they don't have the self control to resist using it.

The game is only as hard as we make it for ourselves. I don't see why OPTIONAL health regeneration is such a threat to anyone else unless they just want to feel superior.


I'll repeat myself: the problem with your request is that it is directly opposed to what Bioware is planning. This isn't some side feature that is not all that important to gameplay. This is a core part of gameplay, and Bioware's choice to remove health regen was undoubtedly a very deliberate (and likely debated) decision that was ONLY made because they want it to have serious, real gameplay implications. A toggle ruins that. A toggle flies in the face of whatever Bioware is trying to achieve by the lack of health regen (we don't know yet because we haven't played).


They already told us why during the demo. They just want us to not rush through things and consider whether or not we should fight every battle. I believe it was a decision made to satisfy everyone that bickered that the game was too easy, and a good portion of those players were guilty of chugging potions.

This is not a good reason for me. It just adds annoyance to EVERYONE that had no problems with usings health potions and EVERYONE that enjoyed the difficulty. Some of us would rather spend time enjoying the story than being wrapped up around preserving every ounce of health.

#257
Maria Caliban

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EntropicAngel wrote...

Maria Caliban wrote...

That's fair. 

But given that enemies don't scale, they've also insentivized killing as much stuff as you can. The faster you level up, the easier the remaining challenges will be.


You're making a leap there. The fact that enemies don't scale incentivizes leveling as fast as you can, not killing enemies necessarily.

For all we know (and given things like the exploration skills it's quite likely) there will be alternative ways to gain XP from simply killing enemies.

No, it's not a leap.

Killing enemies helps you level. If you want to level quickly, killing everything you come across will help you do so. It's incentivized.

That there are other ways to level doesn't remove the incentive.

Zevais wrote...

This is not a good reason for me.

People complained when DA:O came out that it had design decisions they disliked. People complained when DA 2 came out that it had design decisions they disliked.

You know why they've made this decision and you think the end result will be something you dislike. Fair enough. But it's quite possible they're not going to accommodate you on this.

They are, after all, making the game they want to make. Not the game Zevis wants to play.

Modifié par Maria Caliban, 02 septembre 2013 - 06:47 .


#258
Zevais

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M U P P 3 T Z wrote...

But, really, how do you know how tedious and difficult it will actually be? Adding in that you are playing on Easy mode? Bioware does not make difficult games. As others have said, you don't automatically have full life after each encounter but that does not mean that you can't have equipment that gives you some regenerating ability.


Honestly, I would be less concerned if they have stated for a fact that we will be able to get equipment that allows us health regeneration for EVERY character. Either that or the ability to CAMP whereever we have an area that is not in a combat zone.

The whole health regeneration equipment option would still bug me, because I would just be avoiding combat for however long instead of just enjoying the story.

#259
Lenimph

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EntropicAngel wrote...


I'll repeat myself: the problem with your request is that it is directly opposed to what Bioware is planning. This isn't some side feature that is not all that important to gameplay. This is a core part of gameplay, and Bioware's choice to remove health regen was undoubtedly a very deliberate (and likely debated) decision that was ONLY made because they want it to have serious, real gameplay implications. A toggle ruins that. A toggle flies in the face of whatever Bioware is trying to achieve by the lack of health regen (we don't know yet because we haven't played).


So? Developers are not always right. For example with ME3 there was a lot of things that changed combat wise from when I played it at the comic con demo to when it came out. (Sprinting for example was absent) and I bet a lot of the changes that they made were directly  made from player feedback because they seemed really intentive on getting feedback from me and the other fans that knew what they were doing.  And when Dragon Age 2 was released it had that horrible requirement to constantly press the attack button... which I'm sure they thought was an important core part of the new faster combat. 

I have all the right to complain about this, about how stupid that grey warden keep looked in that Arizona-esque desert, and equal treatment of LI's and so on and so forth.   Obviously we haven't played the game, but neither side of the argument is "right" until the game is released. 

Modifié par Lenimph, 02 septembre 2013 - 06:50 .


#260
Maria Caliban

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Zevais wrote...


Honestly, I would be less concerned if they have stated for a fact that we will be able to get equipment that allows us health regeneration for EVERY character. Either that or the ability to CAMP whereever we have an area that is not in a combat zone.

Marketing decides their talking points. They're attempting to appeal to certain parts of the playerbase right now so you're not going to hear them talk about the ways healing is available.

#261
Guest_EntropicAngel_*

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Zevais wrote...

They already told us why during the demo. They just want us to not rush through things and consider whether or not we should fight every battle. I believe it was a decision made to satisfy everyone that bickered that the game was too easy, and a good portion of those players were guilty of chugging potions.

This is not a good reason for me. It just adds annoyance to EVERYONE that had no problems with usings health potions and EVERYONE that enjoyed the difficulty. Some of us would rather spend time enjoying the story than being wrapped up around preserving every ounce of health.


And that (the bolded) would be nullified, made of no effect, with a toggle. Which is why you don't get one. Simple enough.

#262
Ozida

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The whole "no health regeneration" can be a big win or a big miss for Bioware. Only time can tell which one it will be. While I am worried, to be honest, I am intrigued about it as well. And while I am tempting to support toggle feature, I also cannot ignore a valid opinion that it will ruin the whole "no heal regen" concept in the first place.
I really see this to be a good testing option for demo game to collect players' feedback and change it befor ethe final version if needed.

#263
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Maria Caliban wrote...

No, it's not a leap.

Killing enemies helps you level. If you want to level quickly, killing everything you come across will help you do so. It's incentivized.

That there are other ways to level doesn't remove the incentive.


I didn't say what I wanted to say. I was trying to point out that there might be a way that the XP gotten from enemies might be achieved another way, like through sneaking past them (or, that sneaking past the enemies gives you the same amount of XP as killing them).

I very nearly referenced Splinter Cell Blacklist which did this.

#264
Zevais

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Maria Caliban wrote...

Zevais wrote...


Honestly, I would be less concerned if they have stated for a fact that we will be able to get equipment that allows us health regeneration for EVERY character. Either that or the ability to CAMP whereever we have an area that is not in a combat zone.

Marketing decides their talking points. They're attempting to appeal to certain parts of the playerbase right now so you're not going to hear them talk about the ways healing is available.


I don't want to wait until a demo comes out for us to play to be able to get that information either. Marketing has reasons for releasing information when they do. If enough of us question something often enough; often, marketing will make the go-ahead to release more information. The game is also still in development, and now is a good time to keep suggesting what we want.

I am not going to sit back and wait until the game is finished for production before I say anything; that would then be pointless.

#265
Tarek

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frankly i hope the game shows no mercy

#266
Guest_EntropicAngel_*

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Lenimph wrote...

So? Developers are not always right. For example with ME3 there was a lot of things that changed combat wise from when I played it at the comic con demo to when it came out. (Sprinting for example was absent) and I bet a lot of the changes that they made were directly  made from player feedback because they seemed really intentive on getting feedback from me and the other fans that knew what they were doing.  And when Dragon Age 2 was released it had that horrible requirement to constantly press the attack button... which I'm sure they thought was an important core part of the new faster combat. 

I have all the right to complain about this, about how stupid that grey warden keep looked in that Arizona-esque desert, and equal treatment of LI's and so on and so forth.   Obviously we haven't played the game, but neither side of the argument is "right" until the game is released. 


Of course you have the right to complain. But in the end, the creator has all power. End of story.

#267
mupp3tz

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Zevais wrote...
Honestly, I would be less concerned if they have stated for a fact that we will be able to get equipment that allows us health regeneration for EVERY character. Either that or the ability to CAMP whereever we have an area that is not in a combat zone.

The whole health regeneration equipment option would still bug me, because I would just be avoiding combat for however long instead of just enjoying the story.


I don't think it's a far shot to assume that there will be regenerating equipment. We've had it in every DA game and it's pretty mainstay in RPG games. Most likely you will find necklaces, rings, belts, etc. with those properties. No matter what the difficulty or skill level of the player, an important part of their open world vision is to make exploration dangerous. There's nothing stopping you from focusing on the story, as they've stated that you can avoid battles you deem unnecessary.

Pick the easier enemies to level up, but always stock potions just in case you need to escape from an ambush or decide to be a little bold. You might just have to go back to town every hour or two instead of a 5 hour rampage through the map, but I don't think it will be as gamebreaking as people make it out to be.

Modifié par M U P P 3 T Z, 02 septembre 2013 - 06:58 .


#268
Zevais

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EntropicAngel wrote...

Zevais wrote...

They already told us why during the demo. They just want us to not rush through things and consider whether or not we should fight every battle. I believe it was a decision made to satisfy everyone that bickered that the game was too easy, and a good portion of those players were guilty of chugging potions.

This is not a good reason for me. It just adds annoyance to EVERYONE that had no problems with usings health potions and EVERYONE that enjoyed the difficulty. Some of us would rather spend time enjoying the story than being wrapped up around preserving every ounce of health.


And that (the bolded) would be nullified, made of no effect, with a toggle. Which is why you don't get one. Simple enough.


And I believe they only did that to satisfy the people that were bickering over their own preferences. I have my own preferences, and I am going to make them known. You do not need to dictate to me anything. If Bioware wants to listen to me, they will. If they don't, they won't. We are all entitled to have our opinions heard. If you disagree, make another thread about why you disagree.

#269
Wulfram

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If they've implemented no health regen properly, then I don't think a toggle would be very good. It's likely to make things ludicrously easy, with way too much trash fights.

If they've done it in the more likely half-assed way that basically assumes the player will always rest/heal up before serious fights, and thus effectively treats each fight as a single unit, then they could likely include it easily enough. Or they could have a button that'll cast your healing spells for you and jump the timespan forward an appropriate amount according to how much time this would take, like BG2's option to fully heal the party on rest. Still a pointless waste of the player's time, but at least you're keeping it from being too big.

#270
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Zevais wrote...

And I believe they only did that to satisfy the people that were bickering over their own preferences. I have my own preferences, and I am going to make them known. You do not need to dictate to me anything. If Bioware wants to listen to me, they will. If they don't, they won't. We are all entitled to have our opinions heard. If you disagree, make another thread about why you disagree.


Where did I tell you you could not complain? Where did I "dictate" anything? Quote me, please.

If you don't want to be debated, if you don't want people to argue with what you have to say, you're in the wrong place. This is a discussion forum. Nowhere am I saying you cannot have your opinion heard, but just as you are free to have your opinion heard I am free to argue against it.

Modifié par EntropicAngel, 02 septembre 2013 - 07:01 .


#271
Lenimph

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EntropicAngel wrote...

Of course you have the right to complain. But in the end, the creator has all power. End of story.


No the producers have all power. 

That's the real end of the story. :P

#272
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Lenimph wrote...

No the producers have all power. 

That's the real end of the story. :P


I didn't say producer, I said creator. And they certainly do over their creation, unless they willingly cede control.

#273
Lenimph

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EntropicAngel wrote...

I didn't say producer, I said creator. And they certainly do over their creation, unless they willingly cede control.


I don't really consider managing someone else's creative process creating. 

But this is digressing. 

#274
Zevais

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EntropicAngel wrote...

Zevais wrote...

And I believe they only did that to satisfy the people that were bickering over their own preferences. I have my own preferences, and I am going to make them known. You do not need to dictate to me anything. If Bioware wants to listen to me, they will. If they don't, they won't. We are all entitled to have our opinions heard. If you disagree, make another thread about why you disagree.


Where did I tell you you could not complain? Where did I "dictate" anything? Quote me, please.

If you don't want to be debated, if you don't want people to argue with what you have to say, you're in the wrong place. This is a discussion forum. Nowhere am I saying you cannot have your opinion heard, but just as you are free to have your opinion heard I am free to argue against it.


The following has you coming off as if what I said is an End All Be All

EntropicAngel wrote...

Of course you have the right to complain. But in the end, the creator has all power. End of story.


If that was all you had to say, why even say it? I know I am not creating the game, and the developers will make all the ultimate decisions. I am making my opinions heard, and you didn't even debate the opinion right... only went on a tangent about what the developers will do.

It is just becoming a battle of who has the last word instead of my opinion being heard and your opinion being heard. I am not going to try to silence your opinion in a thread you made.

Modifié par Zevais, 02 septembre 2013 - 07:08 .


#275
slimgrin

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EntropicAngel wrote...

Lenimph wrote...

No the producers have all power. 

That's the real end of the story. :P


I didn't say producer, I said creator. And they certainly do over their creation, unless they willingly cede control.



Image IPB

Modifié par slimgrin, 02 septembre 2013 - 07:14 .