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Dare I Ask For A Health Regen Toggle?


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#276
Maverick827

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Fast Jimmy wrote...

Zevais wrote...

I still don't understand why so many people here that are Pro-No Health Regen are so quick to force it on everyone. We asking for a toggle; we are not asking BioWare to FORCE Health Regen on those that do not want it.

No Health Regen is just pointless, unnecessary tasking to a lot of us, and I think they should have only set that for higher difficulties.


Because Bioware has said, on numerous occasions and across numerous topics, that implementing toggles are on of the most difficult things they can do. 

You see it as a simple "On/Off" button. They see it as hundreds of thousands, perhaps even millions, in development, testing and balancing man hours.

I'd rather that if they want to create their game in a way they feel shoal them make the best game, that they don't spend money (and, more importantly, time) on a toggle simply because people don't feel like giving the game's premise a chance.

If that makes me a snobbist elite who loves sticking "filthy casuals" nose in their fear-mongering, then cool. Take your best shot. 

I've already posted how this is not difficult to implement.  I worded my original post the way I did because I know how expensive toggles can be, but I also know that this one wouldn't be, and that people would use the "it's too hard" defense, one that I typically agree with.

Something like a helmet toggle when there's no foundation code for "making armor pieces invisible" is a lot of work.  Making a passive health regen when there's already code for "increase the player's health" is not.

I think the other poster just had it right.  Some people here just enjoy feeling superior to others, and for some reason believe a toggle will spoil that.  There's no other explanation as to why one would vehemently be against an easy to implement, optional feature that would increase the enjoyment of the game so much for so many people.

#277
Guest_EntropicAngel_*

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Lenimph wrote...

I don't really consider managing someone else's creative process creating. 

But this is digressing. 


I'd argue that creating a story, creating characters like Vivienne, creating an open world we have yet to see, is not in fact managing, but is indeed creating.

But you're right.


Zevais wrote...

The following has you coming off as if what I said is an End All Be All

EntropicAngel wrote...

Of course you have the right to complain. But in the end, the creator has all power. End of story.


If that was all you had to say, why even say it? I know I am not creating the game, and the developers will make all the ultimate decisions. I am making my opinions heard, and you didn't even debate the opinion right... only went on a tangent about what the developers will do.

It is just becoming a battle of who has the last word instead of my opinion being heard and your opinion being heard. I am not going to try to silence your opinion in a thread you made.


I didn't even make that comment to you. You're miscontruing things.

And I made that comment because they person I made it to was saying they have a right to complain. They weren't making a complaint and I was replying "tough sh*t, you're out of luck." They were saying, "I deserve to complain!" and my response was "of course you do, but in the end it's their decision."

So, yeah, that comment wasn't to you, and it really wasn't about the topic we're talking about here.

#278
Zevais

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Maverick827 wrote...

Fast Jimmy wrote...

Zevais wrote...

I still don't understand why so many people here that are Pro-No Health Regen are so quick to force it on everyone. We asking for a toggle; we are not asking BioWare to FORCE Health Regen on those that do not want it.

No Health Regen is just pointless, unnecessary tasking to a lot of us, and I think they should have only set that for higher difficulties.


Because Bioware has said, on numerous occasions and across numerous topics, that implementing toggles are on of the most difficult things they can do. 

You see it as a simple "On/Off" button. They see it as hundreds of thousands, perhaps even millions, in development, testing and balancing man hours.

I'd rather that if they want to create their game in a way they feel shoal them make the best game, that they don't spend money (and, more importantly, time) on a toggle simply because people don't feel like giving the game's premise a chance.

If that makes me a snobbist elite who loves sticking "filthy casuals" nose in their fear-mongering, then cool. Take your best shot. 

I've already posted how this is not difficult to implement.  I worded my original post the way I did because I know how expensive toggles can be, but I also know that this one wouldn't be, and that people would use the "it's too hard" defense, one that I typically agree with.

Something like a helmet toggle when there's no foundation code for "making armor pieces invisible" is a lot of work.  Making a passive health regen when there's already code for "increase the player's health" is not.

I think the other poster just had it right.  Some people here just enjoy feeling superior to others, and for some reason believe a toggle will spoil that.  There's no other explanation as to why one would vehemently be against an easy to implement, optional feature that would increase the enjoyment of the game so much for so many people.


Thank you.

#279
Bekkael

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Wulfram wrote...

If they've implemented no health regen properly, then I don't think a toggle would be very good. It's likely to make things ludicrously easy, with way too much trash fights.

If they've done it in the more likely half-assed way that basically assumes the player will always rest/heal up before serious fights, and thus effectively treats each fight as a single unit, then they could likely include it easily enough. Or they could have a button that'll cast your healing spells for you and jump the timespan forward an appropriate amount according to how much time this would take, like BG2's option to fully heal the party on rest. Still a pointless waste of the player's time, but at least you're keeping it from being too big.


The main difference I forsee in my gameplay will be that now I will possibly be forced to use potions and maybe even run the risk of running out on the easiest difficulty, when previously I almost never used any potions, except for the rare (or mismanaged) boss fight.

It also is not the fact that I never play on high difficulty (have done some Insanity playthroughs on ME games for the lols), but I usually prefer to focus more on story/adventuring and much less on the combat aspect of DA games. It's the possibility that I will no longer be allowed to play in a way I find most enjoyable that concerns me, but must instead confrom to this new style of play that I may or may not like.

I know there will be no toggle, nor would I request one as such things have been given a resounding "NO!" in the past lol. I just hope this mechanic will not be extreme, and can perhaps be tempered by enchantments on armor/weapons/rings. If those things exist, and of course if a mage's healing ability remains similar to what it was in DA:O/DA2 then there will be nothing at all for me to protest.

(Also, if I were a PC player I would never be concerned either, as to me, everything is easier/more accurate with M&K. PC players have lots of bonuses and benefits that we on console do not have as an option like a *kill all hostiles* command lol.)

#280
cjones91

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It's quite funny how so many people are opposing a optional feature that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.

Modifié par cjones91, 02 septembre 2013 - 07:27 .


#281
Guest_EntropicAngel_*

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cjones91 wrote...

It's quite funny how so many people are opposing a optional feature that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


All of these comments painting the people who disagree with you as sniffling elitests don't help your case at all, you know. Let's discuss the actual topic here, instead of pointing fingers.

#282
Lenimph

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cjones91 wrote...

It's quite funny how so many people are opposing a optional feature that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


I’ll never understand why other players wanting optional content their games hurts so many bsn members.

It doesn’t effect your game if I want a health regen toggle.
It doesn’t effect your game if I want to have a homosexual romance.
It doesn’t effect your game if I want to play as a 2 handed warrior. 
It doesn't effect your game if I make my armor pink. 

Modifié par Lenimph, 02 septembre 2013 - 07:33 .


#283
cjones91

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EntropicAngel wrote...

cjones91 wrote...

It's quite funny how so many people are opposing a optional feature that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


All of these comments painting the people who disagree with you as sniffling elitests don't help your case at all, you know. Let's discuss the actual topic here, instead of pointing fingers.

I'm not pointing fingers,some people who have argued against a health regen toggle sound like the sorts who want people to play the game as they do.

#284
Maverick827

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EntropicAngel wrote...

cjones91 wrote...

It's quite funny how so many people are opposing a optional feature that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


All of these comments painting the people who disagree with you as sniffling elitests don't help your case at all, you know. Let's discuss the actual topic here, instead of pointing fingers.

We've tried for 10 pages and all we've gotten was "deal with it."  I'm really at a loss of where we can go now.  A response from BioWare would be great, but I doubt it will happen.

#285
cjones91

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Lenimph wrote...

cjones91 wrote...

It's quite funny how so many people are opposing a optional feature that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


I’ll never understand why other players wanting optional content their games hurts so many bsn members.

It doesn’t effect your game if I want a health regen toggle.
It doesn’t effect your game if I want to have a homosexual romance.
It doesn’t effect your game if I want to play as a 2 handed warrior. 
It doesn't effect your game if I make my armor pink. 

Exactly,but some people want to feel superior than others and having optional features threatens their e-peen.

#286
jwalker

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Ozida wrote...

The whole "no health regeneration" can be a big win or a big miss for Bioware. Only time can tell which one it will be. While I am worried, to be honest, I am intrigued about it as well. And while I am tempting to support toggle feature, I also cannot ignore a valid opinion that it will ruin the whole "no heal regen" concept in the first place.
I really see this to be a good testing option for demo game to collect players' feedback and change it befor ethe final version if needed.


If the "no health regen" is put in place as a way of lengthening the content, so you don't "rush through things", instead of making things more fun, then we have a problem.
Personally, I'd rather have a short fun experience than a long annoying one. In any case, probably modders will figure out a way to introduce out of combat health regeneration soon after the game is realeased. Here's hoping.

#287
Guest_EntropicAngel_*

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cjones91 wrote...

I'm not pointing fingers,some people who have argued against a health regen toggle sound like the sorts who want people to play the game as they do.


But simply talking about people who disagree with you like that doesn't actually advance your argument in any way.

Do you have any response to my suggestion that it is not actually people wanting others to play the game as THEY do, but rather as BIOWARE wants us to play?

#288
Guest_EntropicAngel_*

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Maverick827 wrote...

We've tried for 10 pages and all we've gotten was "deal with it."  I'm really at a loss of where we can go now.  A response from BioWare would be great, but I doubt it will happen.


Did you not see my comment about how it conflicts with Bioware's intentions for the lack of health regen (to approach fights much more carefully than you would with a regen system, and to increase the liklihood of using non-combat options)?

Modifié par EntropicAngel, 02 septembre 2013 - 07:40 .


#289
Fast Jimmy

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Maverick827 wrote...

Fast Jimmy wrote...

Zevais wrote...

I still don't understand why so many people here that are Pro-No Health Regen are so quick to force it on everyone. We asking for a toggle; we are not asking BioWare to FORCE Health Regen on those that do not want it.

No Health Regen is just pointless, unnecessary tasking to a lot of us, and I think they should have only set that for higher difficulties.


Because Bioware has said, on numerous occasions and across numerous topics, that implementing toggles are on of the most difficult things they can do. 

You see it as a simple "On/Off" button. They see it as hundreds of thousands, perhaps even millions, in development, testing and balancing man hours. 

I'd rather that if they want to create their game in a way they feel shoal them make the best game, that they don't spend money (and, more importantly, time) on a toggle simply because people don't feel like giving the game's premise a chance. 

If that makes me a snobbist elite who loves sticking "filthy casuals" nose in their fear-mongering, then cool. Take your best shot. 

I've already posted how this is not difficult to implement.  I worded my original post the way I did because I know how expensive toggles can[/i] be, but I also know that this one wouldn't be, and that people would use the "it's too hard" defense, one that I typically agree with.

Something like a helmet toggle when there's no foundation code for "making armor pieces invisible" is a lot of work.  Making a passive health regen when there's already code for "increase the player's health" is not.

I think the other poster just had it right.  Some people here just enjoy feeling superior to others, and for some reason believe a toggle will spoil that.  There's no other explanation as to why one would vehemently be against an easy to implement, optional feature that would increase the enjoyment of the game so much for so many people.

Okay... and what are your credentials in software development working with the Frostbite engine? 

Besides, toggles are not hard to CREATE, they are hard to REFINE. Testing this toggle would need to be done across many different playthroughs, classes, difficulty levels, hooked/scripted encounters, various different types of equipment and buffs, not to mention the balancing, where nearly every fight and encounter would need to be evaluated to make sure it didn't become entirely lopsided if such a toggle were introduced. 

For you to just say "no, it would be easy, Bioware is obviously being lazy to please the jerks who are tactics nuts" leaves me, unfortunately, less than convinced. 

#290
cjones91

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EntropicAngel wrote...

cjones91 wrote...

I'm not pointing fingers,some people who have argued against a health regen toggle sound like the sorts who want people to play the game as they do.


But simply talking about people who disagree with you like that doesn't actually advance your argument in any way.

Do you have any response to my suggestion that it is not actually people wanting others to play the game as THEY do, but rather as BIOWARE wants us to play?

A limited health regen that only restores a small ammount of health you have lost could work.I respect Bioware's intent to make the game hard,however some of the responses here make me believe that those people only want to feel 'elite' and are arguing against people who simply want more options to play the game.

#291
Maverick827

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EntropicAngel wrote...

cjones91 wrote...

I'm not pointing fingers,some people who have argued against a health regen toggle sound like the sorts who want people to play the game as they do.


But simply talking about people who disagree with you like that doesn't actually advance your argument in any way.

Do you have any response to my suggestion that it is not actually people wanting others to play the game as THEY do, but rather as BIOWARE wants us to play?

Who "wants" no health regen is irrelevant.  It's not hard to implement and there are a lot of people who want it in.  The ball is in BioWare's court either way.  We are fans making a request, that's it.  I'm just trying to understand the opposition to the request, because it makes absolutely no sense to me.

As to the person who is hoping on modders, without a toolkit this is very unlikely.  This isn't hacking some texture swap, this is adding something new entirely.

#292
slimgrin

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Seems to me making health regen a toggle is like asking them to redesign the entire combat system for certain people. That doesn't sound a bit ludicrous?

Modifié par slimgrin, 02 septembre 2013 - 07:43 .


#293
cjones91

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slimgrin wrote...

Seems to me making health regen a toggle is like asking them to redesign the entire combat system for certain people. That doesn't sound a bit ludicrous?

This isn't like adding a extra difficulty mode so how is adding a health regen toggle redesigning the combat system?

#294
Fast Jimmy

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Maverick827 wrote...

EntropicAngel wrote...

cjones91 wrote...

It's quite funny how so many people are opposing a optional feature[/b] that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


All of these comments painting the people who disagree with you as sniffling elitests don't help your case at all, you know. Let's discuss the actual topic here, instead of pointing fingers.

We've tried for 10 pages and all we've gotten was "deal with it."  I'm really at a loss of where we can go now.  A response from BioWare would be great, but I doubt it will happen.

The response from Bioware, on any topic of a toggle, has always been "don't count on it." Trust me, I've been on the receiving end of it more times than I can count. It is, literally, the bane of a developer's existence. 

You'd have better luck getting them to remove the feature altogether than you would be to get them to add a toggle that fundamentally changes the encounter design and balancing of the entire game. 

#295
slimgrin

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cjones91 wrote...

slimgrin wrote...

Seems to me making health regen a toggle is like asking them to redesign the entire combat system for certain people. That doesn't sound a bit ludicrous?

This isn't like adding a extra difficulty mode so how is adding a health regen toggle redesigning the combat system?


Every game I've played has combat encounter and regen abilites all designed around how and why your health regenerates. This goes all the way back to games like Zelda, Deus Ex, Diablo, Baldurs Gate. It's not like toggling helmets, it's a core gameplay feature. You can't expect them to change this. What you can expect are difficulty settings, which addresses your concern.

Modifié par slimgrin, 02 septembre 2013 - 07:51 .


#296
Guest_EntropicAngel_*

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cjones91 wrote...

A limited health regen that only restores a small ammount of health you have lost could work.I respect Bioware's intent to make the game hard,however some of the responses here make me believe that those people only want to feel 'elite' and are arguing against people who simply want more options to play the game.


Something like ME3's system?An interesting idea.

That said, I want to point out something--Bioware isn't trying to make it harder. They're trying to make it require more initial thought before plunging into battle. That's a different thing than simply making it harder.

#297
Bekkael

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Maverick827 wrote...

We've tried for 10 pages and all we've gotten was "deal with it."  I'm really at a loss of where we can go now.  A response from BioWare would be great, but I doubt it will happen.


Be assured they are not ignoring us. :)

I tweeted Mr. Laidlaw last night to let him know this was a concern. They know this is being discussed and are aware, but remember the game is a year away and there's so much they can't discuss about it currently. I think we're lucky that the DA devs choose to interact with us here on the forums as much as they do, as I'm sure they have lots of other things they could do instead.

https://twitter.com/...340488171507712

Modifié par Bekkael, 02 septembre 2013 - 08:03 .


#298
Hrungr

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JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI

#299
OLDIRTYBARON

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Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


So Dragon's Dogma.

Welp, I've officially no concerns about this system anymore.

#300
Mr.House

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Fast Jimmy wrote...

Maverick827 wrote...

EntropicAngel wrote...

cjones91 wrote...

It's quite funny how so many people are opposing a optional feature[/b] that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


All of these comments painting the people who disagree with you as sniffling elitests don't help your case at all, you know. Let's discuss the actual topic here, instead of pointing fingers.

We've tried for 10 pages and all we've gotten was "deal with it."  I'm really at a loss of where we can go now.  A response from BioWare would be great, but I doubt it will happen.


You'd have better luck getting them to remove the feature altogether than you would be to get them to add a toggle that fundamentally changes the encounter design and balancing of the entire game. 

Nothing would ****** me off more then then that <_<