I've already posted how this is not difficult to implement. I worded my original post the way I did because I know how expensive toggles can be, but I also know that this one wouldn't be, and that people would use the "it's too hard" defense, one that I typically agree with.Fast Jimmy wrote...
Zevais wrote...
I still don't understand why so many people here that are Pro-No Health Regen are so quick to force it on everyone. We asking for a toggle; we are not asking BioWare to FORCE Health Regen on those that do not want it.
No Health Regen is just pointless, unnecessary tasking to a lot of us, and I think they should have only set that for higher difficulties.
Because Bioware has said, on numerous occasions and across numerous topics, that implementing toggles are on of the most difficult things they can do.
You see it as a simple "On/Off" button. They see it as hundreds of thousands, perhaps even millions, in development, testing and balancing man hours.
I'd rather that if they want to create their game in a way they feel shoal them make the best game, that they don't spend money (and, more importantly, time) on a toggle simply because people don't feel like giving the game's premise a chance.
If that makes me a snobbist elite who loves sticking "filthy casuals" nose in their fear-mongering, then cool. Take your best shot.
Something like a helmet toggle when there's no foundation code for "making armor pieces invisible" is a lot of work. Making a passive health regen when there's already code for "increase the player's health" is not.
I think the other poster just had it right. Some people here just enjoy feeling superior to others, and for some reason believe a toggle will spoil that. There's no other explanation as to why one would vehemently be against an easy to implement, optional feature that would increase the enjoyment of the game so much for so many people.





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