Fast Jimmy wrote...
Okay... and what are your credentials in software development working with the Frostbite engine?
On the Frostbite engine? Nothing. But modern game engines are like cars. They'll have differences, sure - mostly under the hood - but fundamentally they're the same. I've never operated the radio of a Ford Fusion before, but based on my experience with the radio inside a Mazda 6, I feel very confident that I'd know what I'm doing. Why? Because the radio is a common compnent that is
decidedly implemented in a specific way as to be common. To say that adding passive health regen is difficult is to say that the Frostbite Engine (or, rather, BioWare's modified version to better fit RPGs) is inferior to aging engines like Bathesda's Creation engine, or even BioWare's own Eclipse engine that they
specificially abandoned.
Besides, toggles are not hard to CREATE, they are hard to REFINE. Testing this toggle would need to be done across many different playthroughs, classes, difficulty levels, hooked/scripted encounters, various different types of equipment and buffs, not to mention the balancing, where nearly every fight and encounter would need to be evaluated to make sure it didn't become entirely lopsided if such a toggle were introduced.
First of all, I'm not asking for the game to be re-balanced around having health regen. I want it purely to replace "running back to my keep and then running back to where I was before I had to run back to my keep."
If I discover a cave on my way to a dungeon, clear it, and emerge at half health, if I can just bring down the console and type "healall" and continue to the dungeon, rather than run back to the keep, then I'll be satisfied. This does not really help the console crowd, so exiting that cave, bringing up the menu, and checking "Enable Health Regen" would be great for both.
Second, you're vastly overestimating the testing requirements of this. It's essentially just another spell. If spells work, then this spell will work. If it doesn't work, then there's something wrong with your
engine, which would have been rooted out by other spells anyway. If they have to write a custom script, they would need to test that. But it's not a big ordeal that you make it out to be.
For you to just say "no, it would be easy, Bioware is obviously being lazy to please the jerks who are tactics nuts" leaves me, unfortunately, less than convinced.
Where did I say BioWare was being lazy? For all I know, they could have a toggleable health regen already in place but just didn't mention it.