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Dare I Ask For A Health Regen Toggle?


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#301
mupp3tz

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Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


And there you go. As many have said, Bioware isn't out to suddenly make difficult games. It's just to reinforce the whole "Big baddies are out there!" that goes hand in hand with exploration.

#302
Guest_EntropicAngel_*

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Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


Link?

#303
addiction21

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cjones91 wrote...

Lenimph wrote...

cjones91 wrote...

It's quite funny how so many people are opposing a optional feature that they don't have to use.They remind me of the anti manual save folks on the Splintercell:Blacklist boards who want people to restart huge sections of the game if the autosave does'nt work correctly simply because they think everyone should play as they do.Those sort of fake limitations cripple games and make them a tedious chore to play through.


I’ll never understand why other players wanting optional content their games hurts so many bsn members.

It doesn’t effect your game if I want a health regen toggle.
It doesn’t effect your game if I want to have a homosexual romance.
It doesn’t effect your game if I want to play as a 2 handed warrior. 
It doesn't effect your game if I make my armor pink. 

Exactly,but some people want to feel superior than others and having optional features threatens their e-peen.


And I honestly wouldn't have a problem if it was a option. Most likely I would use it in subsequent playthrus.

Just don't pretend you are not asking the developers hold your hand because you don't want to play the game as designed and intended.

#304
Bekkael

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OLDIRTYBARON wrote...

Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


So Dragon's Dogma.

Welp, I've officially no concerns about this system anymore.


Sounds just like DD, in fact. Oh well. That was something I intensely disliked about DD, but you could add health regen later in the game so it didn't end up being a big deal in the second half of the game. I hope DAI also lets you add something later in the game for health regen if they're going to take that page from Capcom's playbook.

#305
Mr.House

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Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI

:huh: First it was no regen, now it's a threshold <_< Why do I have a feeling they changed it a bit for the people who didn't want a challange?

Oh well looks liek trash mobs will be just like in DAO/DA2, just xp fodder instead of a challgne that Bioware wanted sigh

Modifié par Mr.House, 02 septembre 2013 - 08:15 .


#306
Guest_EntropicAngel_*

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Mr.House wrote...

:huh: First it was no regen, now it's a threshold <_< Why do I have a feeling they changed it a bit for the people who didn't want a challange?


Let's not be too harsh. We don't know where the threshholds will be. For ME3 it was every 20%, but for DA it might be every 10% or some such.

#307
Bekkael

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EntropicAngel wrote...

Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


Link?


Link. :)

#308
Guest_EntropicAngel_*

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My thanks, Bex.

#309
MarchWaltz

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Lenimph wrote...


I’ll never understand why other players wanting optional content their games hurts so many bsn members.

It doesn’t effect your game if I want a health regen toggle.
It doesn’t effect your game if I want to have a homosexual romance.
It doesn’t effect your game if I want to play as a 2 handed warrior. 
It doesn't effect your game if I make my armor pink. 


Affect?*

Money. At the Gaymer thing I think Gaider said that every single thing in the game costs money...so this health regen toggle, although optional, can mean resources being pulled from, say, a helmet toggle.

It hurts me personally that I get health regen toggle, which I will never turn on, vs a helmet toggle option, which I would use.

Yes, I know this is not a real life example for sure, but every toggle or button or quest costs money, and Gaider said that himself.

I rather have all the money spent on romances spent on the actual game itself; a poker minigame, a great side-quest chain, so on and so forth. But obviously people want romances in their games. What do I do?

I DEAL WITH IT

Modifié par MarchWaltz, 02 septembre 2013 - 08:18 .


#310
Mr.House

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EntropicAngel wrote...

Mr.House wrote...

:huh: First it was no regen, now it's a threshold <_< Why do I have a feeling they changed it a bit for the people who didn't want a challange?


Let's not be too harsh. We don't know where the threshholds will be. For ME3 it was every 20%, but for DA it might be every 10% or some such.

Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.

Modifié par Mr.House, 02 septembre 2013 - 08:17 .


#311
Airell

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I have all so heard that as you level, you will be able to care more health potions

Modifié par Airell, 02 septembre 2013 - 08:17 .


#312
Hrungr

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EntropicAngel wrote...

Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


Link?


From his twitter: twitter.com/BioMarkDarrah/status/374622005552631808

#313
Bekkael

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EntropicAngel wrote...

My thanks, Bex.


Always a pleasure. ^_^

#314
RogueWriter3201

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I'll admit, while I understand what the Dev Team is doing in making the game more tactically thought provoking and challenging, I definantly think the lack of Health and Mana regeneration is something that should be toggled on or off or, better yet, reserved for a difficulty slider.

While I respect that some people thought the previous games were made less challenging by allowing for many potions to be carried with only short cool down timers coupled with auto-regen, completely removing these opens the door for more frustrations then entertaining or challenging gameplay for many people.
:blush: 

#315
cjones91

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Mr.House wrote...

EntropicAngel wrote...

Mr.House wrote...

:huh: First it was no regen, now it's a threshold <_< Why do I have a feeling they changed it a bit for the people who didn't want a challange?


Let's not be too harsh. We don't know where the threshholds will be. For ME3 it was every 20%, but for DA it might be every 10% or some such.

Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.

They will probaly make where only a slither of health is restored kind of like Assasin's Creed 2,Brotherhood,and Revelations.Any damage you take beyond that has to be healed with a potion or heal spell.

#316
Zjarcal

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Mr.House wrote...

Fast Jimmy wrote...

You'd have better luck getting them to remove the feature altogether than you would be to get them to add a toggle that fundamentally changes the encounter design and balancing of the entire game. 

Nothing would ****** me off more then then that <_<


Bioware plox, do it just to ****** him off.

#317
Mr.House

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cjones91 wrote...

Mr.House wrote...

EntropicAngel wrote...

Mr.House wrote...

:huh: First it was no regen, now it's a threshold <_< Why do I have a feeling they changed it a bit for the people who didn't want a challange?


Let's not be too harsh. We don't know where the threshholds will be. For ME3 it was every 20%, but for DA it might be every 10% or some such.

Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.

They will probaly make where only a slither of health is restored kind of like Assasin's Creed 2,Brotherhood,and Revelations.Any damage you take beyond that has to be healed with a potion or heal spell.

If it's a lsiver, then what is the point? There is no point if so little health is restored.

#318
Mr.House

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Zjarcal wrote...

Mr.House wrote...

Fast Jimmy wrote...

You'd have better luck getting them to remove the feature altogether than you would be to get them to add a toggle that fundamentally changes the encounter design and balancing of the entire game. 

Nothing would ****** me off more then then that <_<


Bioware plox, do it just to ****** him off.

Bioware changed it, mission succeded. :bandit:

#319
Guest_EntropicAngel_*

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Mr.House wrote...

Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.


Yeah I find the change disappointing too. But it still doesn't conflict with the goal of non FULL health regen (to approach encounters more carefully).

#320
Maverick827

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Fast Jimmy wrote...

Okay... and what are your credentials in software development working with the Frostbite engine?


On the Frostbite engine?  Nothing.  But modern game engines are like cars.  They'll have differences, sure - mostly under the hood - but fundamentally they're the same.  I've never operated the radio of a Ford Fusion before, but based on my experience with the radio inside a Mazda 6, I feel very confident that I'd know what I'm doing.  Why?  Because the radio is a common compnent that is decidedly implemented in a specific way as to be common.  To say that adding passive health regen is difficult is to say that the Frostbite Engine (or, rather, BioWare's modified version to better fit RPGs) is inferior to aging engines like Bathesda's Creation engine, or even BioWare's own Eclipse engine that they specificially abandoned.

Besides, toggles are not hard to CREATE, they are hard to REFINE. Testing this toggle would need to be done across many different playthroughs, classes, difficulty levels, hooked/scripted encounters, various different types of equipment and buffs, not to mention the balancing, where nearly every fight and encounter would need to be evaluated to make sure it didn't become entirely lopsided if such a toggle were introduced.

First of all, I'm not asking for the game to be re-balanced around having health regen.  I want it purely to replace "running back to my keep and then running back to where I was before I had to run back to my keep."

If I discover a cave on my way to a dungeon, clear it, and emerge at half health, if I can just bring down the console and type "healall" and continue to the dungeon, rather than run back to the keep, then I'll be satisfied.  This does not really help the console crowd, so exiting that cave, bringing up the menu, and checking "Enable Health Regen" would be great for both.

Second, you're vastly overestimating the testing requirements of this.  It's essentially just another spell.  If spells work, then this spell will work.  If it doesn't work, then there's something wrong with your engine, which would have been rooted out by other spells anyway.  If they have to write a custom script, they would need to test that.  But it's not a big ordeal that you make it out to be.

For you to just say "no, it would be easy, Bioware is obviously being lazy to please the jerks who are tactics nuts" leaves me, unfortunately, less than convinced. 

Where did I say BioWare was being lazy?  For all I know, they could have a toggleable health regen already in place but just didn't mention it.

#321
Zjarcal

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Mr.House wrote...

Zjarcal wrote...

Mr.House wrote...

Fast Jimmy wrote...

You'd have better luck getting them to remove the feature altogether than you would be to get them to add a toggle that fundamentally changes the encounter design and balancing of the entire game. 

Nothing would ****** me off more then then that <_<


Bioware plox, do it just to ****** him off.

Bioware changed it, mission succeded. :bandit:


YES! :o

#322
Argahawk

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I find this change disappointing too

#323
RogueWriter3201

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Hrungr wrote...

EntropicAngel wrote...

Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


Link?


From his twitter: twitter.com/BioMarkDarrah/status/374622005552631808


Opps. Caught this late. Honestly, think it's a nice compromise. Not a complete regen for Health and Mana, so there's still a tactical element and challenge to it. I'm sure on higher difficulties that compromise will be lessoned.

Also, I really hope this doesn't inspire jerk comments about how "other people complaining just don't want to be challenged..." or "You're ruining the game already..." etc, etc. People play games for different reasons, and it's smart for BioWare to build in a mechanic that has room to push some players, but not punish others.
:police:

Modifié par glenboy24, 02 septembre 2013 - 08:24 .


#324
The Elder King

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I continue to mantain my stance that l'll wait and see how the system will be handled even after the treshold news (probably no health regen will be limited at the highest difficult level).
Still, it's likely that they decided to change it because of the reaction (they clearly said there'll be no health regen during the video). Actually, I'd have gone from the treshold thing from the start if they'd have decided to change it based on the reactions, since it was (in my opinion) easily predictable.

#325
Guest_EntropicAngel_*

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Mr.House wrote...

If it's a lsiver, then what is the point? There is no point if so little health is restored. 


The point is that if youre skilled enough to engage in combat without losing more than that sliver, you get "rewarded" by not really losing health.