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Dare I Ask For A Health Regen Toggle?


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#326
slimgrin

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Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


Makes sense to me.

#327
mupp3tz

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Seriously. They add in a regeneration threshold to appease people who were wary of it and now you're complaining that it probably won't restore enough? It's clear they have a vision of how they want the game to be experienced. If you are really so obsessed with automatic regeneration after every battle and plowing through enemies, my best advice is you go out and find a cheap PC that will run it and wait for mods.

#328
Hrungr

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slimgrin wrote...

Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


Makes sense to me.

Obviously we'll need to see how it works out in play, but on the surface - I like it.

#329
Maverick827

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OLDIRTYBARON wrote...

Hrungr wrote...

JFYI - From Mark Darrah

There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI


So Dragon's Dogma.

Welp, I've officially no concerns about this system anymore.

A step in the right direction.  It should still be abstracted from the difficulty system, though.  Some people will want to play on Normal with no health regen, and now they can't, which wasn't the goal, either.

If I can just turn it to Casual after clearing that cave, regen to up 100%, then set it back to Nightmare for the actual gameplay, then I'm fine.  But if there's no 100% threshold, even on Casual, then we still have a problem.

Mr.House wrote...

this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.


As opposed to removing health regen due to vocal complaints from masochists?  Live by the sword, my friend.

Modifié par Maverick827, 02 septembre 2013 - 08:30 .


#330
cjones91

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Mr.House wrote...

cjones91 wrote...

Mr.House wrote...

EntropicAngel wrote...

Mr.House wrote...

:huh: First it was no regen, now it's a threshold <_< Why do I have a feeling they changed it a bit for the people who didn't want a challange?


Let's not be too harsh. We don't know where the threshholds will be. For ME3 it was every 20%, but for DA it might be every 10% or some such.

Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.

They will probaly make where only a slither of health is restored kind of like Assasin's Creed 2,Brotherhood,and Revelations.Any damage you take beyond that has to be healed with a potion or heal spell.

If it's a lsiver, then what is the point? There is no point if so little health is restored.

Imagine if the health bar was split into smaller bars,now imagine that every time you take a hit one of the bars shrinks but does'nt go away.Now if you avoid getting hit the bar returns to normal however if you take further damage that bar goes away and the next one starts to get smaller.

Certain enemies would be able to take off two bars of health despite the limited health regen just like in AC2/BH/Revelations,so you can't just wait for that health segment to recover and have to restore it using potions and healing spells.

#331
Bekkael

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Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?

#332
Guest_EntropicAngel_*

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Bekkael wrote...

Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?


Because wanting non-health regen doesn't necessarily mean one wants enemies to have 200% armor and do 200% attacks, while you do 50%, etc.

I too think it would be better if it were divorced from from the difficulty setting.

#333
Mr.House

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Bekkael wrote...

Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?

I should not have to do that /same logic alot of you gave

#334
Aaleel

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I wouldn't mind either. I've played games with no health regen before, and I really didn't mind ME3 version of the threshold system.

But it should be level based no matter what they decide. No one playing on casual should have to play with nothing regenerating. It'd be iffy on normal for me honestly. It should something you chose to play with by upping the difficulty if you want a challenge.

#335
Fiery Phoenix

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Technically a 'threshold' is a form of health regen by definition. It's just a bit more restricted than a full health regen. Some games (like Dishonored) use this concept for health regen. I think it works pretty well, so I don't really care either way.

#336
Zjarcal

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Just read the twitter update, good call on their part.

I didn't mind the no health regen myself, but this is a better compromise for the sake of everyone's fun, especially since it's tied to difficulty levels.

Mr.House wrote...
Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.


Way to generalize everyone you jerk.

Besides, you modded your game to have the entire party at once in DA2, that's way more trivializing than this change, doesn't sound like the thing someone who wants a challenge would do either.

Modifié par Zjarcal, 02 septembre 2013 - 08:38 .


#337
Mr.House

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Wow really. Getting all party members at once to hear all the banter for Legacy and to take a group shot in a dlc I have already finished many times is me not wanting a challenge despite the fact I only did that once? Sounds legit.

Modifié par Mr.House, 02 septembre 2013 - 08:40 .


#338
mupp3tz

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Bekkael wrote...

Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?


Exactly. Everyone wins! I think this new threshold offers a good compromise for those who were worried, while allowing Bioware to maintain it's vision of how they want it to be experienced. That you can't just leave a slew of corpses in your wake haha

#339
Lenimph

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The twitter news has pleased me.

#340
Maverick827

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EntropicAngel wrote...

Because wanting non-health regen doesn't necessarily mean one wants enemies to have 200% armor and do 200% attacks, while you do 50%, etc.

I too think it would be better if it were divorced from from the difficulty setting.

Honestly, I've always thought everything should be profile-based.  You'd have checkboxes for health regen, friendlyfire, health scaling, armor scaling, etc.  The difficulties would just be preset profiles.  Nightmare is everything turned on.  Casual is everything turned off.  That way you could play Casual, but with no health regen, or Nightmare with no friendly fire.

But that might be asking for too much (although it is mostly just a frontend issue; just hooking up code that already exists to different inputs...)

#341
Bekkael

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EntropicAngel wrote...

Bekkael wrote...

Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?


Because wanting non-health regen doesn't necessarily mean one wants enemies to have 200% armor and do 200% attacks, while you do 50%, etc.

I too think it would be better if it were divorced from from the difficulty setting.


Surely moderate difficulty would meet that criteria then? I think it's very good of them to offer this compromise. I'm sorry it isn't what you or others wanted, truly. It isn't what I wanted either, but I think giving all of us some of what we want is better than denying an entire group any part of their request. Don't you?

#342
Guest_EntropicAngel_*

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Bekkael wrote...

Surely moderate difficulty would meet that criteria then? I think it's very good of them to offer this compromise. I'm sorry it isn't what you or others wanted, truly. It isn't what I wanted either, but I think giving all of us some of what we want is better than denying an entire group any part of their request. Don't you?


No no, don't misunderstand me. I don't hate them for making the concesstion, I think it does a fine job of compromising without losing their original intent. I just hope my choice to play on normal (because, presumably it gives me the "normal" attack and defense values, no buffs or debuffs) doesn't result in a...regen amount, however they're doing it, that's too high, considering that it wasn't intended to be there in the first place.

#343
Maverick827

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EntropicAngel wrote...

No no, don't misunderstand me. I don't hate them for making the concesstion, I think it does a fine job of compromising without losing their original intent. I just hope my choice to play on normal (because, presumably it gives me the "normal" attack and defense values, no buffs or debuffs) doesn't result in a...regen amount, however they're doing it, that's too high, considering that it wasn't intended to be there in the first place.

I want to play on Nightmare with health regen, but to do that I'll have to switch to an easier setting whenever I want to "rest."  I suppose you'll have to switch to a harder setting whenever you don't want your health to regen, which I assume would be every time you leave combat.

#344
Bekkael

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EntropicAngel wrote...

No no, don't misunderstand me. I don't hate them for making the concesstion, I think it does a fine job of compromising without losing their original intent. I just hope my choice to play on normal (because, presumably it gives me the "normal" attack and defense values, no buffs or debuffs) doesn't result in a...regen amount, however they're doing it, that's too high, considering that it wasn't intended to be there in the first place.


I see what you mean. Well, I hope that when the game releases you will find Normal difficulty to be what you expected and not too easy. ^_^

#345
Zjarcal

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Mr.House wrote...

Wow really. Getting all party members at once to hear all the banter for Legacy and to take a group shot in a dlc I have already finished many times is me not wanting a challenge despite the fact I only did that once? Sounds legit.


About as legit as your sweeping generalization.

#346
slimgrin

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Maverick827 wrote...

EntropicAngel wrote...

No no, don't misunderstand me. I don't hate them for making the concesstion, I think it does a fine job of compromising without losing their original intent. I just hope my choice to play on normal (because, presumably it gives me the "normal" attack and defense values, no buffs or debuffs) doesn't result in a...regen amount, however they're doing it, that's too high, considering that it wasn't intended to be there in the first place.

I want to play on Nightmare with health regen, but to do that I'll have to switch to an easier setting whenever I want to "rest."  I suppose you'll have to switch to a harder setting whenever you don't want your health to regen, which I assume would be every time you leave combat.


Maybe you should start a new thread on this? Everyone's needs may not have been properly met. *gasp*

#347
Maverick827

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slimgrin wrote...

Maybe you should start a new thread on this? Everyone's needs may not have been properly met. *gasp*

How dare I start a thread discussing a game on the forum created to discuss that game!

#348
Thunderfox

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Maverick827 wrote...

Mr.House wrote...

this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.


As opposed to removing health regen due to vocal complaints from masochists?  Live by the sword, my friend.


Or maybe they removed it because... *GASP* they decided thats the way they wanted the game to be played. But they're Bioware, ergo they're always wrong

#349
Milan92

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Good news!

#350
Lord Gremlin

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Look, I dislike the idea of no health regen in open-world game. The basic idea is that you need to be able to find a way to sustain your character in the world.
All good open-world RPGs have such ways. Newer Elder Scrolls allows you to heal via magic, and magic power regenerates. Dragon's Dogma allows healing spells and Bitterblack Island brought in gear that allows full regeneration (such gear was there already, but it was way weaker). Tales series allows you to get vampiric/reaver abilities, aka get health from kills and combo attacks.
Gothic 3 and Risen games (speaking of recent ones) didn't have HP regen and that made them just bad. Gothic is tolerable (you can scramble around the world for healing plants and mushrooms), Risen was just unplayable.
I'd love to hear actual devs commenting on if there will be actually ways to make you health regenerate (get a specific enchanted gear, sword/staff that leeches life from enemies) or it's impossible.

Because ALL this reminds me of is Gothic 3 experience. Out of healing stuff. Go to forest, kill wolf, go back, sleep. Go kill next wolf, go back, sleep. God, how did I manage this chore? Admittedly later on you can make your HP and mana regenerate in Gothic 3. But it's a very late-game stuff.
Oh, and after DA2 I don't trust this developer to balance anything.
In my experience every large open world game that had no full health regen boiled down "now to find the quickest way to get HP regen/remove regen threshold, then I can start playing properly and enjoying".