Hrungr wrote...
JFYI - From Mark Darrah
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI
Makes sense to me.
Hrungr wrote...
JFYI - From Mark Darrah
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI
Obviously we'll need to see how it works out in play, but on the surface - I like it.slimgrin wrote...
Hrungr wrote...
JFYI - From Mark Darrah
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI
Makes sense to me.
A step in the right direction. It should still be abstracted from the difficulty system, though. Some people will want to play on Normal with no health regen, and now they can't, which wasn't the goal, either.OLDIRTYBARON wrote...
Hrungr wrote...
JFYI - From Mark Darrah
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI
So Dragon's Dogma.
Welp, I've officially no concerns about this system anymore.
Mr.House wrote...
this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.
Modifié par Maverick827, 02 septembre 2013 - 08:30 .
Imagine if the health bar was split into smaller bars,now imagine that every time you take a hit one of the bars shrinks but does'nt go away.Now if you avoid getting hit the bar returns to normal however if you take further damage that bar goes away and the next one starts to get smaller.Mr.House wrote...
If it's a lsiver, then what is the point? There is no point if so little health is restored.cjones91 wrote...
They will probaly make where only a slither of health is restored kind of like Assasin's Creed 2,Brotherhood,and Revelations.Any damage you take beyond that has to be healed with a potion or heal spell.Mr.House wrote...
Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.EntropicAngel wrote...
Mr.House wrote...
First it was no regen, now it's a threshold <_< Why do I have a feeling they changed it a bit for the people who didn't want a challange?
Let's not be too harsh. We don't know where the threshholds will be. For ME3 it was every 20%, but for DA it might be every 10% or some such.
Guest_EntropicAngel_*
Bekkael wrote...
Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?
I should not have to do that /same logic alot of you gaveBekkael wrote...
Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?
Mr.House wrote...
Still, even in the demo there was no threshhold, this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.
Modifié par Zjarcal, 02 septembre 2013 - 08:38 .
Modifié par Mr.House, 02 septembre 2013 - 08:40 .
Bekkael wrote...
Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?
Honestly, I've always thought everything should be profile-based. You'd have checkboxes for health regen, friendlyfire, health scaling, armor scaling, etc. The difficulties would just be preset profiles. Nightmare is everything turned on. Casual is everything turned off. That way you could play Casual, but with no health regen, or Nightmare with no friendly fire.EntropicAngel wrote...
Because wanting non-health regen doesn't necessarily mean one wants enemies to have 200% armor and do 200% attacks, while you do 50%, etc.
I too think it would be better if it were divorced from from the difficulty setting.
EntropicAngel wrote...
Bekkael wrote...
Since it will change according to the difficulty setting, why not play on the highest difficulty if that extra layer of challenge is desired?
Because wanting non-health regen doesn't necessarily mean one wants enemies to have 200% armor and do 200% attacks, while you do 50%, etc.
I too think it would be better if it were divorced from from the difficulty setting.
Guest_EntropicAngel_*
Bekkael wrote...
Surely moderate difficulty would meet that criteria then? I think it's very good of them to offer this compromise. I'm sorry it isn't what you or others wanted, truly. It isn't what I wanted either, but I think giving all of us some of what we want is better than denying an entire group any part of their request. Don't you?
I want to play on Nightmare with health regen, but to do that I'll have to switch to an easier setting whenever I want to "rest." I suppose you'll have to switch to a harder setting whenever you don't want your health to regen, which I assume would be every time you leave combat.EntropicAngel wrote...
No no, don't misunderstand me. I don't hate them for making the concesstion, I think it does a fine job of compromising without losing their original intent. I just hope my choice to play on normal (because, presumably it gives me the "normal" attack and defense values, no buffs or debuffs) doesn't result in a...regen amount, however they're doing it, that's too high, considering that it wasn't intended to be there in the first place.
EntropicAngel wrote...
No no, don't misunderstand me. I don't hate them for making the concesstion, I think it does a fine job of compromising without losing their original intent. I just hope my choice to play on normal (because, presumably it gives me the "normal" attack and defense values, no buffs or debuffs) doesn't result in a...regen amount, however they're doing it, that's too high, considering that it wasn't intended to be there in the first place.
Mr.House wrote...
Wow really. Getting all party members at once to hear all the banter for Legacy and to take a group shot in a dlc I have already finished many times is me not wanting a challenge despite the fact I only did that once? Sounds legit.
Maverick827 wrote...
I want to play on Nightmare with health regen, but to do that I'll have to switch to an easier setting whenever I want to "rest." I suppose you'll have to switch to a harder setting whenever you don't want your health to regen, which I assume would be every time you leave combat.EntropicAngel wrote...
No no, don't misunderstand me. I don't hate them for making the concesstion, I think it does a fine job of compromising without losing their original intent. I just hope my choice to play on normal (because, presumably it gives me the "normal" attack and defense values, no buffs or debuffs) doesn't result in a...regen amount, however they're doing it, that's too high, considering that it wasn't intended to be there in the first place.
How dare I start a thread discussing a game on the forum created to discuss that game!slimgrin wrote...
Maybe you should start a new thread on this? Everyone's needs may not have been properly met. *gasp*
Maverick827 wrote...
Mr.House wrote...
this outright shows they changed this idea because of vocal complaints from people who don't want a challange and just want to streamroll through the trash mobs just like in DAO/DA2 no matter what difficulty you played.
As opposed to removing health regen due to vocal complaints from masochists? Live by the sword, my friend.