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Dare I Ask For A Health Regen Toggle?


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#26
Bekkael

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MKDAWUSS wrote...

If we can set up mobile camps where our health can regenerate I'd be cool with that. I don't want to spend too much time backtracking. Especially when we're just exploring the countryside and all that.


Will there be any fast travel? I thought I read somewhere that there would not (hence, the horses), and if that's the case it makes non-regenerating health even more of a concern with the longer time traveling back and forth.

#27
Bekkael

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Cyr8 wrote...

can you please link the three Pax gameplay videos you're talking about?


Here you go. :)

#28
Adela

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Not all ppl play the game just for combat, some ppl just want to enjoy the story and not have to run back and forth to do the same thing over and over again till a enemy is dead that can get old and annoying pretty fast

#29
ParkBom

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It wasn't bad in KotOR. Sure, somewhat difficult on Taris. (Mainly because you had Mission and Carth... If you played Scoundrel or Scout, expect a "fun" time until you get Zaalbar. Well, I played it on Difficult so perhaps that's why.) Though afterwards, with Jedi, you could just heal. I'd imagine it's the same way in DA:I except replace Jedi with mages and you'd probably get a mage companion earlier. Not to mention you can just start as one.

#30
Thunderfox

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Its BioWare's game, why should they have to change something just for a percentage of the populace? Yes it will annoy some people, some may not buy the game because of this feature, but they're never going to please everyone. That's life, and business. Something like a Health Regen toggle is a start down that slippery slope of being all things to all people.

Yes the logic could be applied to say bringing back the isometric camera, party customization and other change from DA2, but that was more of a majority of players so a bit more logical. They do owe somethings to the consume, but they can't and shouldn't go overboard.

Modifié par ThunderfoxF, 02 septembre 2013 - 03:09 .


#31
Chromie

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CrustyBot wrote...

Sounds like the OP feels entitled to exploring the whole game. Laidlaw recently made comments along the lines of "there is content that not everyone will see, and that is fine. That is awesome." While it refers to story decisions, the same principle extends to the gameplay.

Nobody has the right to see and explore the whole game in one sitting if they are incapable of meeting it's challenges or makes decisions which makes it difficult or impossible to do so. Use cheats if you are that desperate.


Yes this. Use a damn trainer. Removing health regen is a step in the right direction.

#32
Zevais

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ag99 wrote...

Not all ppl play the game just for combat, some ppl just want to enjoy the story and not have to run back and forth to do the same thing over and over again till a enemy is dead that can get old and annoying pretty fast


^This

#33
Ecmoose

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Zevais wrote...

ag99 wrote...

Not all ppl play the game just for combat, some ppl just want to enjoy the story and not have to run back and forth to do the same thing over and over again till a enemy is dead that can get old and annoying pretty fast


^This


Then don't play RPG's. 

All games are not made for all people. BW had to make the decisions about their game and they did. They can not make everyone happy. 

DAO was a traditional RPG on a console, that's what made it so fantastic, that's what made it awesome. They're moving back to their roots with DAI and that's that.

I'm sorry that some people are worried about this, but personally I think it's only really going to matter on anything above casual difficulty. Easy modes are for new players and people who just want the story, they don't need to make any more concession then that if they don't want to.

#34
DarthLaxian

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Bekkael wrote...

MKDAWUSS wrote...

If we can set up mobile camps where our health can regenerate I'd be cool with that. I don't want to spend too much time backtracking. Especially when we're just exploring the countryside and all that.


Will there be any fast travel? I thought I read somewhere that there would not (hence, the horses), and if that's the case it makes non-regenerating health even more of a concern with the longer time traveling back and forth.


and the "people" you can meet on those long travels (from highway-men to darkspawn and animals of all kinds) - traveling while wounded...that's not even a good idea in RL (so: shall we lay down and die?)

greetings LAX
ps: tedious!

#35
Renmiri1

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Angrywolves wrote...

Just watched the 3 Pax Gameplay videos .
Potions are limited and you may have to retreat to one of your bases to rest up.
That's the way it's going to be.


Sounds like a very unpleasant game to play. I have always hated games that forced me to sleep or rest.

Even on WoW the classes I play never have to drink to regen mana or eat to rebuild health (Death Knight FTW)


Meh.. Always played DA for the story, it has certainly never been for the combat (pause during combat /shudder) or for the graphics or other game mechanics.

Just make it bearable and I'm fine with it, if others like it. After DAO's slow unresponsive combat nothing can be as bad.  UGH 

Modifié par Renmiri1, 02 septembre 2013 - 03:42 .


#36
Guest_Jayne126_*

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I'm sure on easy it will regenerate slowly or something else to compensate for it. A broad audience means targeting the lowest point of it (take that as you will). And since they don't want to ****** the mainstream market too much off, I can see them changing some stuff in the following time.

CrustyBot wrote...

Sounds like the OP feels entitled to exploring the whole game. Laidlaw recently made comments along the lines of "there is content that not everyone will see, and that is fine. That is awesome." While it refers to story decisions, the same principle extends to the gameplay.

Did he really? Because that's something I haven't heard in -years-.

If so, nice.

#37
Bekkael

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Ecmoose wrote...

Zevais wrote...

ag99 wrote...

Not all ppl play the game just for combat, some ppl just want to enjoy the story and not have to run back and forth to do the same thing over and over again till a enemy is dead that can get old and annoying pretty fast


^This


Then don't play RPG's. 

All games are not made for all people. BW had to make the decisions about their game and they did. They can not make everyone happy. 

DAO was a traditional RPG on a console, that's what made it so fantastic, that's what made it awesome. They're moving back to their roots with DAI and that's that.

I'm sorry that some people are worried about this, but personally I think it's only really going to matter on anything above casual difficulty. Easy modes are for new players and people who just want the story, they don't need to make any more concession then that if they don't want to.


DAO had health regen. And it was and remains a fantastic game. :kissing:

#38
slimgrin

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No health regen is a good thing.

#39
Adela

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Ecmoose wrote...

Zevais wrote...

ag99 wrote...

Not all ppl play the game just for combat, some ppl just want to enjoy the story and not have to run back and forth to do the same thing over and over again till a enemy is dead that can get old and annoying pretty fast


^This


Then don't play RPG's. 

All games are not made for all people. BW had to make the decisions about their game and they did. They can not make everyone happy. 

DAO was a traditional RPG on a console, that's what made it so fantastic, that's what made it awesome. They're moving back to their roots with DAI and that's that.

I'm sorry that some people are worried about this, but personally I think it's only really going to matter on anything above casual difficulty. Easy modes are for new players and people who just want the story, they don't need to make any more concession then that if they don't want to.


The reason I play RPG's its couse of the story not necesarily the combat . And yes I agree that DAO was and still is an awesome  game  BUT  they still had life regeneration  and it was fine , I was still able to enjoy the story  and not have to go back and forth everytime to regain my health. I do appreatiate  their hard work on the game and it looks  amazing. And yes your right  they cant please everyone  but as you have mentioned  for those who want to enjoy the story more hopefully the "easy modes" wont be such a pain despide the lack of health regeneration

Modifié par ag99, 02 septembre 2013 - 03:50 .


#40
Dunvi

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Jayne126 wrote...

I'm sure on easy it will regenerate slowly or something else to compensate for it. A broad audience means targeting the lowest point of it (take that as you will). And since they don't want to ****** the mainstream market too much off, I can see them changing some stuff in the following time.

CrustyBot wrote...

Sounds like the OP feels entitled to exploring the whole game. Laidlaw recently made comments along the lines of "there is content that not everyone will see, and that is fine. That is awesome." While it refers to story decisions, the same principle extends to the gameplay.

Did he really? Because that's something I haven't heard in -years-.

If so, nice.


he's said something along the lines of, yes. multiple times, in fact - he wants to capture that feeling of exploration where you stumble across something and no one else (except the wiki i'm sure) knows what you're talking about when you start rambling to your friends.

#41
Ecmoose

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Bekkael wrote...

DAO had health regen. And it was and remains a fantastic game. :kissing:


I agree, I replay it every few months haha.

My point was just that DAO is great because it goes back to the roots. Using that same inspiration in DAI (imo) is only going to bring that same feel to it.

Also as other people have said, I'm sure the lack of health regen won't be a game changer on easier difficulties. DAO and DA2 on casual made most enemies extremely easy to dispatch and in the demos the party didn't seem to take a hell of a lot of damage from the encounters.

#42
Guest_Jayne126_*

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Dunvi wrote...

he's said something along the lines of, yes. multiple times, in fact - he wants to capture that feeling of exploration where you stumble across something and no one else (except the wiki i'm sure) knows what you're talking about when you start rambling to your friends.

Ah, allright thanks. Never heard it but that's good, exploring like that is always great.

#43
Fast Jimmy

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I'd say if you don't want to deal with the lack of regenerating health (having to manage resources, having to rest, having to backtrack), then it may be a very valid solution to just drop down the difficulty to easy or Casual/Narrative. That way, the amount of damage you take should be relatively minimal and you won't have to worry about it.

Just my two cents - I know I'm going to get blasted for daring to suggest it.

#44
Renmiri1

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Jayne126 wrote...

I'm sure on easy it will regenerate slowly or something else to compensate for it. A broad audience means targeting the lowest point of it (take that as you will). And since they don't want to ****** the mainstream market too much off, I can see them changing some stuff in the following time.

I play DA to relax and enjoy the story. as long as I can do that without wanting to kick a puppy every few minutes because of slow combat or frequent stops to "recharge hp" I'll muddle through it.

Limits for potions ? Sounds like Skyrim's weight limit.. meh I'll live. Would be nice to have some weight carry boost enchants or accessories though... Or a packmule I mean companion. Preferably one less anooying than Lydia.

Jayne126 wrote...

CrustyBot wrote...

Sounds like the OP feels entitled to exploring the whole game. Laidlaw recently made comments along the lines of "there is content that not everyone will see, and that is fine. That is awesome." While it refers to story decisions, the same principle extends to the gameplay.

Did he really? Because that's something I haven't heard in -years-.

If so, nice.


Hear that about WoW all the time and they end up opening it up the next patch.. We'll see. The mass customer can be a very determined force. :lol:

I don't really mind per se. I mean, I never bothered doing Thieves Guild on most of my Skyrim 400 hours playthroughs and I have only sided with Ulfric once - and never finished that PT. But the option was there, if I wanted to make a toon and cba to finish the questlines. So I know there are some Skyrim areas I never saw and it doesn't bother me. But I was the one deciding it wasn't worth the effort.

Modifié par Renmiri1, 02 septembre 2013 - 03:53 .


#45
Thunderfox

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ag99 wrote...

Ecmoose wrote...

Zevais wrote...

ag99 wrote...

Not all ppl play the game just for combat, some ppl just want to enjoy the story and not have to run back and forth to do the same thing over and over again till a enemy is dead that can get old and annoying pretty fast


^This


Then don't play RPG's. 

All games are not made for all people. BW had to make the decisions about their game and they did. They can not make everyone happy. 

DAO was a traditional RPG on a console, that's what made it so fantastic, that's what made it awesome. They're moving back to their roots with DAI and that's that.

I'm sorry that some people are worried about this, but personally I think it's only really going to matter on anything above casual difficulty. Easy modes are for new players and people who just want the story, they don't need to make any more concession then that if they don't want to.


The reason I play RPG's its couse of the story not necesarily the combat . And yes I agree that DAO was and still is an awesome  game  BUT  they still had life regeneration  and it was fine , I was still able to enjoy the story  and not have to go back and forth everytime to regain my health. I do appreatiate  their hard work on the game and it looks  amazing. And yes your right  they cant please everyone  but as you have mentioned  for those who want to enjoy the story more hopefully the "easy modes" wont be such a pain despide the lack of health regeneration


There were times where I had no injury kits, and my party kept deing, maybe because I was terribe at the time, and I had to quit the mission and go back to camp or atleast an area where i could change party members. This that so different?

#46
Bekkael

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Ecmoose wrote...

Bekkael wrote...

DAO had health regen. And it was and remains a fantastic game. :kissing:


I agree, I replay it every few months haha.

My point was just that DAO is great because it goes back to the roots. Using that same inspiration in DAI (imo) is only going to bring that same feel to it.

Also as other people have said, I'm sure the lack of health regen won't be a game changer on easier difficulties. DAO and DA2 on casual made most enemies extremely easy to dispatch and in the demos the party didn't seem to take a hell of a lot of damage from the encounters.


I very much hope this will be the case. I just want the devs to reassure those of us (if/when they are able) who are concerned about this new (yet retro) direction they've decided to go in that we will still be able to play and enjoy DAI without this new factor gumming up the works or adding busy work. I want to have a great time playing DAI, not scream obscenities at my tv due to frustration. :innocent:

#47
Ecmoose

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Renmiri1 wrote...

Hear that about WoW all the time and they end up opening it up the next patch.. We'll see. The mass customer can be a very determined force. :lol:

I don't really mind per se. I mean, I never bothered doing Thieves Guild on most of my Skyrim 400 hours playthroughs and I have only sided with Ulfric once - and never finished that PT. But the option was there, if I wanted to make a toon and cba to finish the questlines. So I know there are some Skyrim areas I never saw and it doesn't bother me. But I was the one deciding it wasn't worth the effort.


Wow is also different because they need to keep subscriptions up. Once you've purchased DAI, that's it, they have your money.

Content being locked off, or opened up is still up to player decision. Encounters aren't forced, as they stated in the demo. You choose to fight, you choose where to explore, and if you chose to bite off more than you can chew, then there are consequences, but you can always go back to the content later.

I hate backtracking as much as the next guy, but that doesn't mean I won't do it to get the goods. 

#48
Yalision

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I prefer no health regen. I like a challenge without the need for arbitrarily huge enemy health pools. Having enemies hp balanced to make players move with caution is a great idea, and I support the lack of health regen fully.

Modifié par Yalision, 02 septembre 2013 - 03:59 .


#49
Maverick827

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Ecmoose wrote...

Because you're supposed to prepare and manage correctly. Allowing you to bypass that entirely is cheapening the experience. BW wants you to have to make the decision about when to retreat, when to fight, and when to heal. As far as they are concerned it's an integral part of exploration in DA3.

That doesn't answer my question.  How is having a checkbox for health regen any different than turning off friendly fire or removing powerful spells and abilities from enemies' move pools on easier settings?

Are you going to have to revisit some areas later? Sure, if you want to. Is it tedious, yes it is, and yet the RPG genre has existed for years under the same circumstances.

That's not a valid reason.

BW is designing the game, they want players to have to act in a certain way when it comes to their game and that's what they're designing it around. Toggling all of their hard work at balancing the game just for people to bypass it, is in fact cheapening both the experience, and an insult to the work they put into designing it.

So it's okay that people miss some content because health is a scarce resource and they might not remember to go back for it, but it's not okay if they miss content because they can turn on health regen and some fights are easier?  This point makes no sense.

Fast Jimmy wrote...

However, it can hurt for them to deliver.

How?

CrustyBot wrote...

Sounds like the OP feels entitled to exploring the whole game. Laidlaw recently made comments along the lines of "there is content that not everyone will see, and that is fine. That is awesome." While it refers to story decisions, the same principle extends to the gameplay. 

Nobody has the right to see and explore the whole game in one sitting if they are incapable of meeting it's challenges or makes decisions which makes it difficult or impossible to do so. Use cheats if you are that desperate.

Tedium is not the same thing as challenege.  Also, I even said they can make it a console command and a "cheat."  I really don't care (though I'd feel for console players who couldn't activate it).

DarkKnightHolmes wrote...

Play on casual difficulty.

Again, I want a challenge.  I enjoy difficult encounters.  I do not enjoy unnecessarily tedious gameplay mechanics.  No health regen is in the same category as, say, requiring your character to eat and drink every 7 in-game hours.  It's just not for me.  I like being on the edge of my seat during a big, difficult encounter.  I like dying and retrying different strategies until I get it right.  I don't like running back through a big dungeon, through a big world, and then finally to my base to heal up only to run back throught he world and through the dungeon to pick up where I left off.

LindsayLohan wrote...

Why is it that people think writing application is just a bunch of if statements? Do you know the complexity that would be required to make that toggable in such a huge system? Do you have resources to refactor your code? What is the cost-benefit of appealing to a few minorities(inb4 racist). It is not worth their time to do that so OP you will just have to prepare yourself.

As a professional software developer and someone well versed in modern game toolkits (that sentence sounded really douchey, sorry), it's not actually that much work.

Writing an application isn't some insanely complicated task, if I'm going to be brutally honest.  It takes time, sure, and there are often a lot of difficult challenges to overcome, but this would not be one of them.  We're not all still writing binary instructions by the billions one at a time.  Reusability is the name of the game.  If there exists the ability to increase the player's health (e.g. heal spells, potions), then the foundations of that code is what would be used to make passive health regen and obviously already exists.  It would probably be implemented as a hidden buff/magical effect that's constantly running on the player.

Let's say I work for Bathesda and Skyrim is shipping without passive health regen.  My boss comes to me and says "we need to add passive health regen, how long will that take?"  I'd say "give me a couple of minutes" and then I'd write the following script:

ScriptName PassiveHealthRegen extends Quest

Property Spell PassiveRegenHealSpell Auto
Actor playerActor = None

Event OnInit()
If(!playerActor)
playerActor = Game.GetPlayer()
RegisterForUpdate(5)
EndIf
EndEvent

Event OnUpdate()
If(!playerActor.isInCombat())
PassiveRegenHealSpell.cast(playerActor)
EndIf
EndEvent

Then I'd use the game's toolkit to create a spell that heals for 10 (or whatever the rate would be) called PassiveRegenHealSpell.  This would be done in a simple form (right click, new spell, text box for name, drop down for type...etc.).  Finally I'd create a hidden quest (also through a form) that starts automatically and attach that script to it.  That is literally all there is to it.  This is how, like, everything in Skyrim is built.  If it is not this easy to do on their modified Frostbite-RPG engine, then they have bigger problems ahead than this.  But I'm sure that it is, because I've seen the behind-the-scenes videos, and I've seen a standard tookit interface on their screens (forms, cell render windows, etc.).

ThunderfoxF wrote...

Its BioWare's game, why should they have to change something just for a percentage of the populace?

I'd argue this applies more to the change from health regen to no health regen than it does to my request.

Modifié par Maverick827, 02 septembre 2013 - 04:01 .


#50
Rylor Tormtor

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CrustyBot wrote...

Sounds like the OP feels entitled to exploring the whole game. Laidlaw recently made comments along the lines of "there is content that not everyone will see, and that is fine. That is awesome." While it refers to story decisions, the same principle extends to the gameplay.

Nobody has the right to see and explore the whole game in one sitting if they are incapable of meeting it's challenges or makes decisions which makes it difficult or impossible to do so. Use cheats if you are that desperate.


This isn't some sort of reward based meritocracy, or e-sport, or O level exam. You know what entitles me to explore the whole game? The money I paid for it. 

Your personal attack has nothing to do with the discussion at hand. It is obviously meant to attack the OP and incite a heated argument. What I think Laidlaw was referring to was the fact that everyone will not see all the content on a single play through. The extension to game play is absurd.