Ecmoose wrote...
That's exactly the situation you presented.:
Yeah, dungeons. Multiple. You tried to imply that I'm worried about going into one lower level dungeon and coming out almost dead, which
would be quite ridiculous.
Yes they will chip away at your health, but at no point should you be low on health so frequently that you have used all of your healing rescources.
"Frequently" depends on the person, I guess. Having to go back and heal and interrupt my dungeon crawling, exploring, and questing, even once,
even if I've done ten in a row, is "too frequent" to me.
You're arguing for infinite sustainability wich is ridiculous.
It's what the series has traditionally had and what the major and successful RPG releases of the past few years have had, so no, it is not ridiculous.
Why design towns, quest hubs, merchants if you're never going to go back to town. In any game you will inevitably have to go back to base.
Yes, but I want to go back on
my terms. I get to choose when I'm no longer willing to throw away items in my inventory to make room for new ones, when everything in there is valuable enough for me to head back. I get to choose when I go back to turn quests in - one at a time as I complete them, or in a batch all at once. I get to choose when I go to train up myself or my party; perhaps I
just got to level 28 and unlocked that spell I've been waiting since level 1 to get. Yeah, I'm going back to train that
now. Or maybe I can live without it for a bit longer, so I continue the roll I'm on, hitting up all of the dungeons in a certain zone.
Keep in mind, as far as I'm concerned, I've alrady heard what I needed to hear: I can get health regen by temporarily turning the difficulty down. And I'm still holding out for a console command or something like that. I'm merely trying to explain why I (we) don't like the no-health-regen thing, because some people arguing in favor of it are just
baffled as to how someone couldn't be looking forward to it.
Modifié par Maverick827, 07 septembre 2013 - 12:46 .