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Dare I Ask For A Health Regen Toggle?


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#126
Ecmoose

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DaringMoosejaw wrote...

Are static health bars really much of a concern in party-based RPGs where you can just have a mage heal you after every fight? I really don't get how great non-regenerating health is in an RPG because I figure having a mage there fixes it. It's that simple, that's not really hard or a very big secret.

When folks complain about regenerating health, it's usually in FPS's which is a whole other bag of chips because you don't (usually?) have party members who have an easy healing ability to negate it and have to spend your time either playing conservatively or hunting down health kits.

As for the time investment, there's a few things to note in that statement:

1) 'Walk'. There'll be mounts.

2) Did they mean...the whole game put together (they'll be subdivided into zones) or just one subzone?

and 

3) You're not going to be walking from the extreme opposite of the map to the other most of the time.

So I imagine it'd be about 3-5 minutes.

You seem to really like this feature whenever you imagine some hypothetical unskilled player frowning at having to travel back to base because they mindlessly rushed their enemies without a mage in the party (which they'll need for bigger boss fights anyway I bet). I'm not sure all too many of those people exist, and I don't really see the massive challenge imposed by forcing certain people to finish things 10 or 15 minutes longer than it took you to do it, if it's just because they had to horse it back to a base.

If a mage negates this whole thing, then it really doesn't matter to me whether this feature exists or not. So I'd find it pointless.


Admittedly when I was considering static health bars in RPGs the Tales series came to mind, but seeing as they also have static mana bars, that tosses that argument.

As far as 15 minutes walk: It was for that specific map, and no you won't be walking from one extrmeme point to the other, but neither will you be walking in a straightline. My point was only that travel with or without a mount could be a significant time sink (as you said) but I don't think that should be a drawback.

I like the feature because I believe it incentives intelligent play and learning to plan your attacks. It's just like any other game where rescource management dictates how much downtime you have between encounters. Do you sit and wait to heal, or do you have a strong grasp of combat mechanics that allow you to wipe out your ememy with minimal damage to your own party. This isn't limited to traveling from base to fight point but from encounter to encounter as well.

I don't count myself amongst the better players, I don't typically play on the hardest settings, but I still enjoy challenging myself where I can and I think the increased desire for battle tactics to limit your wait time, be it for travel or for your mages mana pool to regen, is an exciting prospect. Obviously I'm in the minority here, but I'll stick to my side of the fight.

Modifié par Ecmoose, 02 septembre 2013 - 06:11 .


#127
n7stormrunner

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Renmiri1 wrote...

Maria Caliban wrote...

Maverick827 wrote...

Maria Caliban wrote...

simfamSP wrote...

Or just save/reload until you get it right.

Or just bring a mage.

This is kind of a paradox, though.  If you don't have health regen, then you bring a mage.  But if the system is that simple to bypass, why even remove health regen in the first place?


To satisfy people who don't like health regen.


:devil: Evil idea:devil:

Fine, I am 100% behind mandatory Health regen, deadly even on casual mode. As long as the Healer has to be Anders like on DA2 :devil: No one else has the talent tree and the skill to heal health but him and every single nitpicker masochist "no health regen", "deadly and scary combat" lover HAS TO take Anders.

I will be thrilled since I'm an Anders mancer, not only to have him around but to see the guys forcing me to play the game HARD as they like being forced to play the game with a  - as they describe: bisexual whinny talkative mage - as most of them hate.

(Incidentally is really uncanny how the populations overlap: the "hard combat on dA please" crowd and he "I hate that I got gay cooties when Anders flirted with me" crowd are almost 80-90% the same just by casual observation)

Mwahahah.

/sigh.. Too bad I don't decide **** on DAI. because this idea rules :wub::devil::wizard:


are the also the same group who thinks thing going slow means tactical? I'm to lazy to check.

#128
The Hierophant

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n7stormrunner wrote...

it is not impossible, it may even be likely.

True i remember sandstorms being mentioned, and if we follow Pokemon (lolz) mechanics it's supposed to gradually damage your health.

#129
Ecmoose

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n7stormrunner wrote...

Renmiri1 wrote...

Maria Caliban wrote...

Maverick827 wrote...

Maria Caliban wrote...

simfamSP wrote...

Or just save/reload until you get it right.

Or just bring a mage.

This is kind of a paradox, though.  If you don't have health regen, then you bring a mage.  But if the system is that simple to bypass, why even remove health regen in the first place?


To satisfy people who don't like health regen.


:devil: Evil idea:devil:

Fine, I am 100% behind mandatory Health regen, deadly even on casual mode. As long as the Healer has to be Anders like on DA2 :devil: No one else has the talent tree and the skill to heal health but him and every single nitpicker masochist "no health regen", "deadly and scary combat" lover HAS TO take Anders.

I will be thrilled since I'm an Anders mancer, not only to have him around but to see the guys forcing me to play the game HARD as they like being forced to play the game with a  - as they describe: bisexual whinny talkative mage - as most of them hate.

(Incidentally is really uncanny how the populations overlap: the "hard combat on dA please" crowd and he "I hate that I got gay cooties when Anders flirted with me" crowd are almost 80-90% the same just by casual observation)

Mwahahah.

/sigh.. Too bad I don't decide **** on DAI. because this idea rules :wub::devil::wizard:


are the also the same group who thinks thing going slow means tactical? I'm to lazy to check.


I like Anders, and no health regen doesn't mean going slow, it means going smart.

#130
n7stormrunner

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The Hierophant wrote...

n7stormrunner wrote...

it is not impossible, it may even be likely.

True i remember sandstorms being mentioned, and if we follow Pokemon (lolz) mechanics it's supposed to gradually damage your health.


they could base it off worse games.. dispite it's cutesy natural, pokemon actually has a fairly decent combat system.

#131
Mr.House

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Bekkael wrote...

Angrywolves wrote...

Just watched the 3 Pax Gameplay videos .
Potions are limited and you may have to retreat to one of your bases to rest up.
That's the way it's going to be.


:crying:

But they could always change their minds, it's still a year away!

I hope not. I love this idea, I will be very disapointed if it's removed or changed.

#132
n7stormrunner

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Ecmoose wrote...

I like Anders, and no health regen doesn't mean going slow, it means going smart.


good, we need more like you than.

#133
Savber100

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Mr.House wrote...

Bekkael wrote...

Angrywolves wrote...

Just watched the 3 Pax Gameplay videos .
Potions are limited and you may have to retreat to one of your bases to rest up.
That's the way it's going to be.


:crying:

But they could always change their minds, it's still a year away!

I hope not. I love this idea, I will be very disapointed if it's removed or changed.


Same :bandit:

#134
Zetheria Tabris

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Ecmoose wrote...

(Also there will be no fast travel mechanic either, so you're really going to have to be prepared)



Are you telling me that we won't be able to fast travel in this game at all? Has this been confirmed? Are you serious?

#135
Mr.House

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Zetheria Tabris wrote...



Ecmoose wrote...

(Also there will be no fast travel mechanic either, so you're really going to have to be prepared)



Are you telling me that we won't be able to fast travel in this game at all? Has this been confirmed? Are you serious?

If this is true, then hell yes! I'm getting happier and happier.

#136
The Hierophant

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n7stormrunner wrote...

The Hierophant wrote...

n7stormrunner wrote...

it is not impossible, it may even be likely.

True i remember sandstorms being mentioned, and if we follow Pokemon (lolz) mechanics it's supposed to gradually damage your health.

they could base it off worse games.. dispite it's cutesy natural, pokemon actually has a fairly decent combat system.

It's a complex one too, but Agreed. It would be cool if the characters also took a hit to accuracy due to the lack of visibility.

#137
n7stormrunner

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Zetheria Tabris wrote...



Ecmoose wrote...

(Also there will be no fast travel mechanic either, so you're really going to have to be prepared)



Are you telling me that we won't be able to fast travel in this game at all? Has this been confirmed? Are you serious?


probably will still be fast travel between the areas, but not within an area... so as it always has been with dragon age

#138
Maria Caliban

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Zetheria Tabris wrote...

Ecmoose wrote...

(Also there will be no fast travel mechanic either, so you're really going to have to be prepared)

Are you telling me that we won't be able to fast travel in this game at all? Has this been confirmed? Are you serious?


As I understand it, it works like Borderlands. When you hit the 'exit' for an area, you're taken to the world map and can pick a different area. However, within an area, you have to walk or travel on horse back.

I wouldn't be surprised if once you set up a keep, you can travel via it though.

#139
Ecmoose

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^ That's my understanding of it as well. Not sure about the keep bit,

#140
OLDIRTYBARON

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Didn't Laidlaw say you could jaunt back to base or set up a camp site? I imagine you could set up camp anywhere that's clear of enemies and not designated safe zones (what is this, ****ing Resident Evil?). I don't mind losing regenerating health if I can just set up camp and rest. Might even be like the camp in Origins where you can chat with your party members and generally bro around.

So far, the problem with no regenerating health is that nobody at BioWare has said how you can mitigate its loss. They've eluded to traveling back to base and setting up a camp site, but that's hardly detailed.

#141
Unknown_Warrior

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I might need to start making a list of the things people here propose "should just have a toggle"
I'm up to 4 from the top of my head, including this.

#142
Zetheria Tabris

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Ecmoose wrote...

The idea is survival tactics.


Anyone here ever played Fallout: New Vegas?

That game introduced the concept of "Hardcore Mode" that made adventuring through the game much more realistic and very tedious. You had to eat, drink, and sleep, or you would die. Ammunition had weight, and dehydration/starvation was a constant threat. It basically offered to put survival traits in a role playing game.

Do you know what the best thing about Hardcore Mode was?

IT WAS OPTIONAL.

With that said, there's nothing wrong with having a health regen toggle in the game, or having health regen in easy/casual/narrative mode. Or at the very least, don't put a limit on how many potions you can carry! Having to run back and forth to your keep just to regain health is too tedious to someone who just plays Dragon Age mainly for the story. On the other hand, it's a great option for someone who likes the challenge. Having a toggle would appease both sides. It's not that hard, Bioware. If ME3 could do it, so can DA:I.

#143
Ecmoose

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Zetheria Tabris wrote...

Ecmoose wrote...

The idea is survival tactics.


Anyone here ever played Fallout: New Vegas?

That game introduced the concept of "Hardcore Mode" that made adventuring through the game much more realistic and very tedious. You had to eat, drink, and sleep, or you would die. Ammunition had weight, and dehydration/starvation was a constant threat. It basically offered to put survival traits in a role playing game.

Do you know what the best thing about Hardcore Mode was?

IT WAS OPTIONAL.

With that said, there's nothing wrong with having a health regen toggle in the game, or having health regen in easy/casual/narrative mode. Or at the very least, don't put a limit on how many potions you can carry! Having to run back and forth to your keep just to regain health is too tedious to someone who just plays Dragon Age mainly for the story. On the other hand, it's a great option for someone who likes the challenge. Having a toggle would appease both sides. It's not that hard, Bioware. If ME3 could do it, so can DA:I.


And options are awesome, but we have no idea if Casual Mode without Regen will even be a thing. Nor do we know if Casual Mode without Regen will be too hard.

There's just a pervasive pessimism on the forums that everything will suck. I'll never understand clamoring for change to something you don't have full details on.

#144
Star fury

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Zetheria Tabris wrote...

Anyone here ever played Fallout: New Vegas?

That game introduced the concept of "Hardcore Mode" that made adventuring through the game much more realistic and very tedious. You had to eat, drink, and sleep, or you would die. Ammunition had weight, and dehydration/starvation was a constant threat. It basically offered to put survival traits in a role playing game.

Do you know what the best thing about Hardcore Mode was?

IT WAS OPTIONAL.

With that said, there's nothing wrong with having a health regen toggle in the game, or having health regen in easy/casual/narrative mode. Or at the very least, don't put a limit on how many potions you can carry! Having to run back and forth to your keep just to regain health is too tedious to someone who just plays Dragon Age mainly for the story. On the other hand, it's a great option for someone who likes the challenge. Having a toggle would appease both sides. It's not that hard, Bioware. If ME3 could do it, so can DA:I.


Yeah, I did and FNV doesn't have a health regeneration lulz. You can buy an implant with it but it's extremely expensive.

#145
Zetheria Tabris

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Star fury wrote...

Yeah, I did and FNV doesn't have a health regeneration lulz. You can buy an implant with it but it's extremely expensive.


There is no health regen in FNV, no. But there's also no limit to Stimpaks. You can have as many stimpaks as you want. You can have as many health boosters as you want, whether it's food, alcohol, or drugs, as long as it doesn't overload your weight limit.

Whereas New Vegas has one but not the other, it seems like Inquisition is taking away both. If you're going to take away health regen, fine. But let us have as many health potions as we want, damn it. Or at least, don't give potions a cooldown like in DAII.

Ecmoose wrote...

And options are awesome, but we have no
idea if Casual Mode without Regen will even be a thing. Nor do we know
if Casual Mode without Regen will be too hard.

There's just a
pervasive pessimism on the forums that everything will suck. I'll never
understand clamoring for change to something you don't have full details
on.


It's safe to assume that if there is a Narrative mode, health will be less tedious. And I can't speak for anyone else, but I actually have no other complaints about DA: I except this, really. And the no fast traveling thing, unless I misunderstood that.

Modifié par Zetheria Tabris, 02 septembre 2013 - 07:04 .


#146
tishyw

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I'm not sure what the complaining is about, just use healing spells, I'm sure they'll be included.
It seems mind-bogglingly obvious to me.

#147
Degenerate Rakia Time

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tishyw wrote...

I'm not sure what the complaining is about, just use healing spells, I'm sure they'll be included.
It seems mind-bogglingly obvious to me.

And what if someone doesnt want to drag a mage everywhere? Personally while i like mages lore wise i find them terrible in gameplay and have no intention on wasting a party spot just for healing

#148
Mr.House

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Rakia Time wrote...

tishyw wrote...

I'm not sure what the complaining is about, just use healing spells, I'm sure they'll be included.
It seems mind-bogglingly obvious to me.

And what if someone doesnt want to drag a mage everywhere? Personally while i like mages lore wise i find them terrible in gameplay and have no intention on wasting a party spot just for healing

Then use your resources properly, don't mess around and plan ahead. Not rocket science.

#149
Zetheria Tabris

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tishyw wrote...

I'm not sure what the complaining is about, just use healing spells, I'm sure they'll be included.
It seems mind-bogglingly obvious to me.


Healing spells might have a ridiculously long cooldown rate. And they'll probably do away with a group heal spell altogether.

#150
Mercedes-Benz

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I hope that they will include it, or at least have health regeneration on casual difficulty.