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Dare I Ask For A Health Regen Toggle?


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#151
Lenimph

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CrustyBot wrote...

Sounds like the OP feels entitled to exploring the whole game. Laidlaw recently made comments along the lines of "there is content that not everyone will see, and that is fine. That is awesome." While it refers to story decisions, the same principle extends to the gameplay.

Nobody has the right to see and explore the whole game in one sitting if they are incapable of meeting it's challenges or makes decisions which makes it difficult or impossible to do so. Use cheats if you are that desperate.

 

Are you serious? I don't have the right to see everything in a game that I pay good money for. For real? 

Maker... 

Also this who;e no health regen thing scares me ****less.    I already had a hard enough time playing DA2 without a mage...  this just seems.... tedious like the op said. 

Modifié par Lenimph, 02 septembre 2013 - 07:30 .


#152
Degenerate Rakia Time

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Mr.House wrote...

Rakia Time wrote...

tishyw wrote...

I'm not sure what the complaining is about, just use healing spells, I'm sure they'll be included.
It seems mind-bogglingly obvious to me.

And what if someone doesnt want to drag a mage everywhere? Personally while i like mages lore wise i find them terrible in gameplay and have no intention on wasting a party spot just for healing

Then use your resources properly, don't mess around and plan ahead. Not rocket science.

Never said it was, i was talking specifically about healing spells, otherwise i have no problems managing my potions or running back to a keep to heal, since it looks like there might be one in every major area

#153
The Hierophant

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Lenimph there's still casual and normal modes?

#154
Lenimph

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The Hierophant wrote...

Lenimph there's still casual and normal modes?


Obviously it's too early to say anything, but I shouldn't be shoehorned into playing a lesser diffculty if I don't want to have a mage in my party or a mage not dedicated to healing. 

Also how is mana going to work? If mana still regenerates by itself wouldn't that just make this whole thing pointless and only hindering to those without a mage in party?

Modifié par Lenimph, 02 septembre 2013 - 07:41 .


#155
The Elder King

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Laidlaw said that mana/stamina will regenerate, though the details will came later.

#156
The Hierophant

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Lenimph wrote...

Also how is mana going to work? If mana still regenerates by itself wouldn't that just make this whole thing pointless and only hindering to those without a mage in party?

That depends as having to waste points to unlock a healing spell as opposed to spending it on offensive spells can be considered a major consequence for some players.

Plus...

The Hierophant wrote...

As for the OP It's possible that health regen still exists through enchanted gear, sustainable talents and passive skills.

I also think the possible inclusion of hazardous weather, and terrain had an impact on free health regen's exclusion.

#157
Zetheria Tabris

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hhh89 wrote...

Laidlaw said that mana/stamina will regenerate, though the details will came later.


Then that's kind of defeating the purpose of the "challenge" isn't it? This whole thing is confusing and unneccessary. Honestly. *sighs at Bioware*

#158
n7stormrunner

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Zetheria Tabris wrote...

hhh89 wrote...

Laidlaw said that mana/stamina will regenerate, though the details will came later.


Then that's kind of defeating the purpose of the "challenge" isn't it? This whole thing is confusing and unneccessary. Honestly. *sighs at Bioware*


I assume it not supposed to, it's for the people who find it more tactical or something like that... personally I would have just slowed the regen down or left it alone.

#159
Zetheria Tabris

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n7stormrunner wrote...

I assume it not supposed to, it's for the people who find it more tactical or something like that... personally I would have just slowed the regen down or left it alone.


Or put bring back the Rest method from Neverwinter Nights, if they insist on changing things.

#160
Milan92

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More options are always good. Give those who want a health regen toggle the option to use it. Those who don't want it can just keep it turned off.

#161
n7stormrunner

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Zetheria Tabris wrote...

n7stormrunner wrote...

I assume it not supposed to, it's for the people who find it more tactical or something like that... personally I would have just slowed the regen down or left it alone.


Or put bring back the Rest method from Neverwinter Nights, if they insist on changing things.


I hope not, though I suppose it would make some fans happy about the "realism." 

#162
Tarek

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play game on easy

problem solved

#163
Zetheria Tabris

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n7stormrunner wrote...

I hope not, though I suppose it would make some fans happy about the "realism." 


It's more realistic than putting a limit on health potions.

I wouldn't mind Resting if it was improved. We should be able to set up camp anywhere there isn't any enemies. And recharge there.


Tarek wrote...

play game on easy

problem solved



There's no guarantee easy mode would have health regen.

Modifié par Zetheria Tabris, 02 septembre 2013 - 09:18 .


#164
n7stormrunner

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Tarek wrote...

play game on easy

problem solved


easy turns on health regen? I didn't get that memo.... it lessens the problem not makes it go away, I going to do it anyway cause I only care about the story but some players don't like being force to play on lowwer difficulty because a feature annoys them.

#165
AlexJK

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Maverick827 (OP) wrote...

See where this is going?  Madness...

You are beyond missing the point.


Lenimph wrote...

Obviously it's too early to say anything, but I shouldn't be shoehorned into playing a lesser diffculty if I don't want to have a mage in my party or a mage not dedicated to healing.


It's not forcing you into anything. Lower difficulty levels exist precisely so that if you don't want to worry about having to manage your health and resources (for example, by travelling with a healer - hardly an unreasonable thing to do in such a game!), then you don't have to. This isn't forcing (or "shoehorning") you into anything, it's simply allowing you to make a choice about how you'd like to play; either you can learn to manage your resources effectively, or tone the difficulty down so that you can explore all the content without worrying about it.


Zetheria Tabris wrote...

hhh89 wrote...

[Mike] Laidlaw said that mana/stamina will regenerate, though the details will came later.


Then that's kind of defeating the purpose of the "challenge" isn't it?

Is it? What if mana regenerates, but extremely slowly, and heal spells are very expensive? Still pointless?

Modifié par AlexJK, 02 septembre 2013 - 09:25 .


#166
n7stormrunner

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Zetheria Tabris wrote...

n7stormrunner wrote...

I hope not, though I suppose it would make some fans happy about the "realism." 


It's more realistic than putting a limit on health potions.

I wouldn't mind Resting if it was improved. We should be able to set up camp anywhere there isn't any enemies. And recharge there.


not really, major  wounds don't heal because you took a nap. hell minor ones don't. but if is at least not painful to find a spot and don't have to do it after every single fight, I can deal.

#167
Maverick827

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AlexJK wrote...
You are beyond missing the point.

Care to explain?

#168
Zetheria Tabris

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AlexJK wrote...

Is it? What if mana regenerates, but extremely slowly, and heal spells are very expensive? Still pointless?



When you put it like that, I suppose not. But I think if it was that way, it would be announced. The mana/stamina regen is probably the same as it's always been.

#169
AlexJK

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Maverick827 wrote...

Care to explain?

Your original post can be summarised like this: "Bioware want me to manage my resources, but I don't want to, so let me switch this off." This completely misses the point of the game being about managing resources, and more generally about making choices which have consequence (should I spend my last healing potions fighting through this cave now, or wait until I have more later?)

To me, that's an argument which is going nowhere fast.

#170
AlexJK

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Zetheria Tabris wrote...

When you put it like that, I suppose not. But I think if it was that way, it would be announced. The mana/stamina regen is probably the same as it's always been.

Well if it is, then I agree that non-regenerating health is pointless, so there must be something they've not told us yet! :)

#171
The Elder King

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@Zetheria: as i said, Laidlaw confirmed mana regen in twitter, but said that the details will be explained later. It could work differently.
About health, I noticed that after the behemot fight, when they used the potion, the Inquisitor had all/almost all health, and that the potion was used to 'heal' something else.
Maybe there'll be an armour that the enemy have to destroy first?

Modifié par hhh89, 02 septembre 2013 - 09:43 .


#172
Genshie

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I like how a lot of people are screaming "foul" feel that they are being "forced" with certain party set-ups when this is an RPG. Most rpgs have the staple healer character in the party or the party that does extreme dps/burst damage to the degree where you don't need a healer. (Or even party members that have equipment/spells that heal themselves over time) I just recently did the entire Last Straw quest in DA2 on Nigthmare difficulty without Anders (I was a rogue archer with assassination/shadow spec. members were Aveline (tank), Merrill (dps), and Varric (dps) as well as dog for off-tank)

#173
fchopin

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I don’t see anything wrong with a health regeneration toggle if that is how people wish to play the game but i think a better way is to add this in the easy difficulty options below normal difficulty.

#174
n7stormrunner

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Genshie wrote...

I like how a lot of people are screaming "foul" feel that they are being "forced" with certain party set-ups when this is an RPG. Most rpgs have the staple healer character in the party or the party that does extreme dps/burst damage to the degree where you don't need a healer. (Or even party members that have equipment/spells that heal themselves over time) I just recently did the entire Last Straw quest in DA2 on Nigthmare difficulty without Anders (I was a rogue archer with assassination/shadow spec. members were Aveline (tank), Merrill (dps), and Varric (dps) as well as dog for off-tank)


I confused why the wouldn't want a healer along... except anders I rarely used him.

#175
Zetheria Tabris

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If the healing spells are anything like DAII's, they're less than helpful. Especially with a long cooldown.