Fast Jimmy wrote...
Bleachrude wrote...
I disagree about health regen meaning a game is hard.
Health regen does NOT know make combat harder or easy. What health regen will do is encourage a lot of backtracking especially i if timed missions are relatively rare,
Not sure where the idea of health regen being "easy" comes from since in practise, health regen tends to produce BETTER combat since the designer can work on the assumption that every combat, the players are at maximum health.
One way no-health regen is interesting is that "trash mobs" aka low level enemies can still be used to be a threat since even if an encounter with one bandit group can't kill you, no health regen might mean that 3-4 bandit groups COULD kill you.
EXACTLY. 3-4 groups could kill you.
Which means you may talk your way past one, sneak your way past another, use traps to disable another and then fight the last one without nearly as much worry. If, instead, you can fight each one individually and then get instant healing after each fight, why wouldn't you just fight, fight, FIGHT?
No health regen makes the player engage in the entire world holistically, looking at all the options and ramifications, rather than just stabbing their way through every problem that presents itself, like health-regen games encourage.
1.) Conversation skills are not even confirmed to be in the game, and judging by everything Bioware has EVER done, will only be used for very special circumstances, like at the beginning or end of a quest. It is highly unlikely that you will be able to randomly 'persuade' or 'intimidate' an average group of mobs.
2.) Sneaking past is impossible unless they build a fully functioning party stealth system, which would require both a party full of rogues and NPC AI (for companions) on an ungodly level never before seen in gaming. (And/or ridiculous amounts of very dodgy 'cover')
3.) If you can kill enemies by traps alone the game is probably ridiculously unbalanced. Rogue goes in, lays five traps, send in tank to pull mobs through traps, win, rinse, repeat.
4.) Combat should be fine.
So actually your proposal is a bit ridiculous. Combat is, and probably always will be, the main way of interacting with a Bioware world. I wish it wasn't that way, and I hope that someday we can see an LA NOIRE style Bioware game where there might be like 2 or 3 hours without combat, and just talking and investigation, but the chances of that are slim at best.
But that's the way it is, and no health regen makes it a pain.