LanceSolous13 wrote...
The writers/devs have stated that there are going to be parts which will be a lot more difficult to complete if you are playing a Quinari/Tal-Vassoth/Kossith, where a Dwarf or even an Elf would have an easier time.
I am ALL for recognition of races. But could you please post a link on that statment from developers?
Right now I share conserns with OP. The only way I see an ox-man as a part of free world of Thedas outside the Qun is to be lost as a baby and found and rased by humans (dwarves, elves). Tal-Vassoth does not work for me, because of that Wiki link. See for yourself:
Reasons to reject the Qun:
1.
Some Qunari who have ambition above their station come to resent their place in the society, and thus the Qun; (And we know that everyone in Qun is evaluated. So, that makes our Inquisitor someone who wants something he does not deserv)
2.
others, such as Maraas, seem to simply tire of a life driven by duty and purpose. (Yah, sure, an Inquisitor, tired of duty)
3.
Some are beyond rehabilitation after years of living under the Qun, and are unable to live with other cultures, and thus resort to the lives of bandits. (No comments)
With mages it's even wors:
Mages are tolerated by other Tal-Vashoth, but they're not really popular since they lack proper training and therefore might be dangerous to those around them. (Untrained mage? Unable fully control his powers? Leader of the huge organisation?)
Though the Tal-Vashoth still keep the former Saarebas leashed if those are in their company. (Can not be used than)
As you see in any way Tal-Vashot is a damaged goods (very seriously damaged). Hence, the only way - orphan rased by another race.
Modifié par Amirit, 02 septembre 2013 - 11:57 .