This one should be very easy - it probably already exists. I need a tileset with an invisible (black) floor. It doesn't need to have anything else in it. I have a number of large overhead map placeables that the PCs can view via placeable drops in a "map" area. I use cutscene invisibility so they can pan/zoom the map, but the maps look silly on a real floor. So, anything out there with a black floor?
Needed - tileset with a black floor.
Débuté par
3RavensMore
, sept. 02 2013 03:02
#1
Posté 02 septembre 2013 - 03:02
#2
Posté 02 septembre 2013 - 03:24
<taking...>
If your maps are larger than 10m square, just make a 3x3 area with one walkable tile in the center. surrounded by pit. The placeable will hide the floor.
I'm pretty sure DoD used this method.
Edit: ok. *read* your post :-P make a simple black plane placeable the size of the area. Drop that above the floor and below where the maps land...
<...a minimalist approach>
If your maps are larger than 10m square, just make a 3x3 area with one walkable tile in the center. surrounded by pit. The placeable will hide the floor.
I'm pretty sure DoD used this method.
Edit: ok. *read* your post :-P make a simple black plane placeable the size of the area. Drop that above the floor and below where the maps land...
<...a minimalist approach>
Modifié par Rolo Kipp, 02 septembre 2013 - 03:35 .
#3
Posté 02 septembre 2013 - 04:02
Oh jeez. I was over thinking it. Thanks Rolo.
#4
Posté 02 septembre 2013 - 10:11
@3RavensMore have you looked at map mats for this?
TR
TR
#5
Posté 02 septembre 2013 - 11:44
I created a single tile black floor tileset. The source files also include a version of the floor tile with the Alpha set to 0 - making it appear transparent (more like invisible).
http://social.biowar...t_file_id=15062
If this not what you needed, please let me know and I'll adjust it.
http://social.biowar...t_file_id=15062
If this not what you needed, please let me know and I'll adjust it.
Modifié par Pstemarie, 02 septembre 2013 - 11:48 .
#6
Posté 02 septembre 2013 - 03:56
Pstemarie, that's exactly what I had in mind. Thanks! 
TR: Map Maps gave me the inspiration on day you first released it.
Now we've been using something similar for a while. I'm the kind of person that when I see something, if I think I can figure out how they did it, I'll do it myself (withing peeking at their code.) Inch by inch, it's how I improve my skills.
TR: Map Maps gave me the inspiration on day you first released it.
Modifié par 3RavensMore, 02 septembre 2013 - 03:57 .





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