What specializations do you want to see?
#51
Posté 04 septembre 2013 - 03:19
Warrior: Templar for sure. Even if you're siding with mages, the skills help you keep maleficar in line. Reaver- perhaps you can get cultist allies? The last I'd say beserker or an improved champion would be sweet.
Mage: blood Mage. Battlemage revamped with Close range burst spells and the ability to wield a sword. The third option maybe keeper or spirit healer....?
#52
Posté 04 septembre 2013 - 03:52
Templar is a must for Warriors. Followed by...I dunno, I miss Champion. I know the abilities merged with another tree, but I'd like a more "Commander" Champion/Guardian class. Reaver will come back. The "unorthodox" and "questionable morality" of the class makes it a must in the Thedas-verse.
For mage I want Keeper back. That's all. Merril had a Blood Mage/Keeper specialization, which was nice, but I want to be a Keeper again.
#53
Posté 04 septembre 2013 - 03:56
#54
Posté 04 septembre 2013 - 04:07
*never read the calling, but still*
#55
Posté 04 septembre 2013 - 04:11
draken-heart wrote...
For some reason, I want a specialization for mages that use "darkspawn magic" but that is just me.
*never read the calling, but still*
Wouldn't we have to ingest Darkspawn/Arch Demon blood for that, effectively becoming a Grey Warden?
Modifié par ImperatorMortis, 04 septembre 2013 - 04:13 .
#56
Posté 04 septembre 2013 - 04:14
ImperatorMortis wrote...
draken-heart wrote...
For some reason, I want a specialization for mages that use "darkspawn magic" but that is just me.
*never read the calling, but still*
Wouldn't we have to ingest Darkspawn blood for that, effectively becoming a Grey Warden?
*shrugs* I guess, but didn't the Architect teach it to a mage in the Calling?
#57
Posté 04 septembre 2013 - 04:15
draken-heart wrote...
ImperatorMortis wrote...
draken-heart wrote...
For some reason, I want a specialization for mages that use "darkspawn magic" but that is just me.
*never read the calling, but still*
Wouldn't we have to ingest Darkspawn blood for that, effectively becoming a Grey Warden?
*shrugs* I guess, but didn't the Architect teach it to a mage in the Calling?
I haven't read that so I couldn't honestly say.
#58
Posté 04 septembre 2013 - 04:15
For Rogues, Assassin, Duelist (Rogue Defense tank ftw), and some kind of blood magic/reaver rogue. It kind of sucks that Rogues so far have been the only ones excluded from doing some demented combat technique that revolves around some evil blood ritual.
And Mages definitely need Blood Mage and Spirit Healer at least. I'd love to see Shapeshifter come back but be completely awesome. Imagine turning into a giant Spider and having all kinds of crazy web attacks, pouncing moves, crushing fools with giant spider legs and poison fangs... It would be amazing!
#59
Posté 04 septembre 2013 - 04:50
#60
Posté 04 septembre 2013 - 05:01
Warrior: Templar/Spirit warrior mix, Reaver/Berserker mix (crazy barbarian style!), guardian/champion mix? Maybe Chevalier for last one?
Mage: Blood Mage (just has to be here...), battle mage/arcane warrior mix (have it come from Tevinter), Keeper/Spirit Healer mix.
#61
Posté 04 septembre 2013 - 05:17
I'm not sure if Spirit Healer is going to make a comeback with the new limited-healing theme. It's usually my go-to for my mage.
For warriors, I'd love to see an unarmed class, like a monk specialization. It'd be fun to see what a Qunari monk could do. That'd probably have to wait until the next installment in the DA line, however.
#62
Posté 04 septembre 2013 - 08:01
-Ranger
-Shadow
-Assassin
-Duelist
Mage
-Spirit Healer
-Force Mage
-Bloodmage
-Battlemage
Warrior
-Reaver
-Spirit Warrior
-Templar
-Berserker
Modifié par Karach_Blade, 04 septembre 2013 - 08:02 .
#63
Posté 04 septembre 2013 - 09:02
DaerogTheDhampir wrote...
Rogue: Bard/Shadow mix (nickname: the Orlesian), Assassin, and Ranger (with traps and archery).
Warrior: Templar/Spirit warrior mix, Reaver/Berserker mix (crazy barbarian style!), guardian/champion mix? Maybe Chevalier for last one?
Mage: Blood Mage (just has to be here...), battle mage/arcane warrior mix (have it come from Tevinter), Keeper/Spirit Healer mix.
The Orlesian? For some reason, I'm strangely offended by that. You know you've played a game too much when you get more hung up about in-lore stereotypes than real world stereotypes...
#64
Posté 04 septembre 2013 - 09:04
#65
Posté 04 septembre 2013 - 01:31
#66
Posté 04 septembre 2013 - 02:53
improvements to ones we already saw before. Since the rumor is they will
involve questline, I will state what type of questline I would like to have it
with as well.
For Rogues
1. Ranger :- Since this is a hunter type specialization, would like a wider
variety when it comes to summonable animals (not just 4). Or would like to be
able to summon more than one animal at a time. Also a Ranger should
either be not seen as a hostile by animals (if invest fully in Ranger skill
tree) or reduce damage from animals who we can summon. Also, a chance to obtain
special loot from dead animals, wearing fur / animal armor will give some extra
boost and some nature resistance. Would like to learn this from a hunter
itself...Think of Skyrim's Kyne's Sacred Trials. So as we hunt more unique
creatues we unlock the option to summon them and at the end get a special
artifact...
2. Bard :- This game does take place in Orlais so having a bard is a must.
Would like wider variety of songs, unique animations when triggering songs...I
mean in Origins the Bards just scream something or make some noise and you get
a buff which was weird. Have a speech/persuasion boost. Also, in order to
roleplay, would like to have the option to sing & tell stories in taverns
and to inmates...Can either gain approval from followers or gold in inns....I
mean if you are a bard this is what you do right ? Would like to learn this
from Leliana.
3. Assassin:- This is a must have. Focus on crit damage, stealth boost, extra
dagger & bow damage. Would like for Assassins to gain boost to poisons and
traps..Poisons should have longer duration than usual and traps have a higher
chance to be triggered. Gain the ability to coerce and intimidate easily.. Able
to craft time bombs. Time bombs are something that you can to stealth and put
it on someone..they do no damage at all...but after 15-20 seconds, they
detonate killing the target instantly and causing an AOE damage to everyone
else..Not applicable to non humanoids obviously. Thought by Zevran or
Master Ignacio through something like the Trial of the Crows.
4. Shadowcloak:- A hybrid of thief and shadow (shadow from DA 2). Chance to
stealth when hit, boost to pickpocket/stealing, speech boost, better trap
detection, abilities like smoke grenades to drop aggro, decoys, ability to
craft water arrows to shut off torches / light sources. Ability to craft
tranquilizer poison which will do no damage but will cause a target to become
unconscious after a few hits...So basically this is the antithesis of
Assasin..this is all about evasion, scouting and debilitating...Thought by Sera
or by a master criminal in Orlais via some stealing quests...
5. Duelist:- Focus on dagger damage and evasion. Also full
investment in Duelist grants the Duelist ability to throw daggers (like
Tallis). Increased combat movement speed, increased dagger damage, higher
chance of weapon hit evasion…Thought by Isabela or Tallis ..Or both of them via
a threesome…
6. Legionnaire Scout:- Increased health, resistances, health recovers better..A
tanky rogue… All Awakening abilities ..I do not know how to expand on them
because they are really good already..Thought by the Legion of the Dead…
For Mages
1. Keeper / Druid :- Boost to nature damage, mental
resistance and willpower. Spells from DA Awakening, special resurrection spell
( to revive fallen animals or plants only)…Offensive spells should deal DOT
nature damage…Resistance to poison…
2. Force Mage:- More Force abilities. I want Force Choke,
Force Push and Force Pull. Boost to physical damage and elemental damage force.
Also should have other gravity altering spells like Walk on Water (well walk on
water lol) , Weightless (reduce gravity in an area meaning projectiles and
people move slower, starts floating up and travel longer..think of a low
gravity environment) and Dense (increase
the gravity in an area meaning slow AOE damage to anyone in it as they
literally get crushed, slow movement speed..think of a high gravity environment)
….It would be awesome to fly since we can manipulate force & gravity…like
Superman..but that would be too OP lol. Since this was famous in Kirkwall and
Free Marches, it should involve a quest for someone from there…
3. Blood Mage:- Increase spellpower and health. Reduced
speech. Basic blood magic abilities plus ability to summon demons & undead
and command them. This should have a chance of backfiring as we know that too
many summoned demons & undead can cause SHTF and make them turn against
you. Also since there is no health regen, Blood Mages should have an absorb health
spell…Taught by someone in Tevinter or a demon in the Fade.
4. Spirit Healer:- Increased mana regen & healing
potions are more effective…Can resist effects of injuries...Focus on healing
obviously…Should also have a toggleable spell that when toggled, healing spells
can do high damage against undead and demons only. Spirit Healers lack any offensive
capability and I think they should have them. Can be taught by a benevolent
fade spirit or even by Wynne..I know she is dead but we will go to the
Fade..could meet her there..
5. Shapeshifter:- Increased base health and base armor. More
shapeshifting shapes..Including sylcans if possible…More abilities for the
shapeshifted animal…Would like to shapeshift into an unassuming cat or a bird
in order to recon or sneak up on enemies…When shapeshifted, say into wolves,
other wolves would see you as an ally…Learned from doing special quest for
Morrigan
6. Battlemage:- Reduced fatigue from wearing anything other
than robes, magic boost, combat mana regen boost and health will recover to a
higher threshold..Defensive spells like Rock Armor are more effective..All the
Awakening spells + Hand of Fire, Hand of
Storm & Hand of Nature..I want to be like an Avatar.. Hmm no idea how to
provide the quest.
Modifié par The Sin, 04 septembre 2013 - 02:55 .
#67
Posté 04 septembre 2013 - 03:20
Mage: blood mage, definately, and spirit healer. A good combo too, if used right.
Rogue: Hmm, i din't play this that much, so I care less, but i did love the ranger specialisation.
#68
Posté 04 septembre 2013 - 04:31
#69
Posté 04 septembre 2013 - 04:35
Reaver and Spirit Warrior.
Duelist and Shadow.





Retour en haut







