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Fatal Ending - will you accept it?


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90 réponses à ce sujet

#1
Poliss

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The world is a dangerous place to live.
Fantasy world filled with dragons, monsters and villians of different calibers is dangerous even more. So would it be
logical to assume, that at the very end of the game, with all cards, good and bad, on the table, our Inquisitor may loose it all? Getting all of his companions killed? Loosing his love interest? Would you, as a player, be interested in a possibly suicidal mission in the Dragon Age universe? :wizard:

Modifié par Poliss, 02 septembre 2013 - 12:07 .


#2
MrTijger

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We already had one of those in DA:O, btw and depending on your choices leading up to it there was nothing possible or potential about it, you were going to die, period.

Modifié par MrTijger, 02 septembre 2013 - 12:08 .


#3
Ianamus

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Only if it was possible to come out with you and your team alive if you prepared enough and put the effort in, like with Mass Effect 2. You don't really feel the need to work hard for it if the outcome is bad no matter what. 

Modifié par EJ107, 02 septembre 2013 - 12:09 .


#4
Blackrising

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Posted Image

#5
MiyoKit

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So long as it isn't the only ending - why not? It would really suck if you made all those choices and you just got 'three colours' of the same ending.

I get most satisfaction with putting in loads of effort with side missions etc: to be rewarded with a living character and living companions.

#6
Ianamus

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MiyoKit wrote...

So long as it isn't the only ending - why not? It would really suck if you made all those choices and you just got 'three colours' of the same ending.


We do have red lyrium, blue lyrium and green veil tear :whistle:

#7
crimzontearz

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I plan on spoiling myself thoroughly before picking up the game

No possible happy ending for the inquisitor + LI = no goddamn purchase

I do not play games and get invested emotionally to get a "lesson" in the bleakness of life and other grimdark crap. I turn on channel 7 for that tyvm.

Modifié par crimzontearz, 02 septembre 2013 - 12:13 .


#8
Ziggeh

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Depends.

It worked so well thematically in DA:O I'm rather surprised their were other endings. If this one is also about sacrifice and responsibility it would be fine. If it's just "cus", then it wouldn't. It's not inherently good or bad.

#9
Navasha

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Not a huge fan of forced narratives. I don't mind( and even enjoy) games where if you don't put in all the extra work and time to get it right, it could end in a fatal ending. However, if all roads lead to that end regardless of effort than it kind of makes it all seem meaningless.

If I do everything I can or as little as possible and still get the same outcome regardless, than its not as interesting.

#10
Tashash

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EJ107 wrote...

Only if it was possible to come out with you and your team alive if you prepared enough and put the effort in, like with Mass Effect 2. You don't really feel the need to work hard for it if the outcome is bad no matter what. 


THIS!

Also, if I have another 'No-Way-To-Save' LI in a BW game I will be upset...

#11
Petiertje

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Poliss wrote...

The world is a dangerous place to live.
Fantasy world filled with dragons, monsters and villians of different calibers is dangerous even more. So would it be
logical to assume, that at the very end of the game, with all cards, good and bad, on the table, our Inquisitor may loose it all? Getting all of his companions killed? Loosing his love interest? Would you, as a player, be interested in a possibly suicidal mission in the Dragon Age universe? :wizard:


Certainly! I do have some sidenotes to that however. You have to 'steer' in that direction, For example: if you leave all you wounded soldiers and agents to their fate, that would not vote well for future recruiting posibility's, and the size of your organization during the endgame. I hope it will be possible to simply spend to manny 'recources' during your buildingproces that you simply lack the strength and width to deal with the confrontations when it really matters.

#12
DarthLaxian

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acceptable, but only if survival and a "happy" (meaning a good ending) is possible (you got to do your best though!)

forced death and grimm-darkness are not acceptable (that's just bad and IMHO very lazy writing!)

greetings LAX
ps: pulling a "happy"-ending without it being cliché, now that is hard (or at least not easy!)

#13
OdanUrr

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Poliss wrote...

The world is a dangerous place to live.
Fantasy world filled with dragons, monsters and villians of different calibers is dangerous even more. So would it be
logical to assume, that at the very end of the game, with all cards, good and bad, on the table, our Inquisitor may loose it all? Getting all of his companions killed? Loosing his love interest? Would you, as a player, be interested in a possibly suicidal mission in the Dragon Age universe? :wizard:


As long as it's not the only outcome and as long as it's done well then I'd probably have no objection.

#14
Am1vf

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MrTijger wrote...

We already had one of those in DA:O, btw and depending on your choices leading up to it there was nothing possible or potential about it, you were going to die, period.


This.

My favourite Grey Warden died in fact and I'm okay with it. I even liked the funeral.
Posted Image

But it is important that it makes sense for the story and the character, which probably means there have to be alternatives for those who aren't roleplaying someone who will sacrifice him/herself.

#15
Knight of Dane

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EJ107 wrote...
You don't really feel the need to work hard for it if the outcome is bad no matter what. 

This rings true. It's not the objective of the designers to punish their consumers.

#16
Black Jimmy

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As an ending, sure. As long as it wasn't the only one.

EDIT: On the other hand, as long as the rest of the game is amazing, I'll just have a bit of a sulk about it. Then move on.

Modifié par Black Jimmy, 02 septembre 2013 - 12:19 .


#17
Knight of Dane

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Am1_vf wrote...

MrTijger wrote...

We already had one of those in DA:O, btw and depending on your choices leading up to it there was nothing possible or potential about it, you were going to die, period.


This.

My favourite Grey Warden died in fact and I'm okay with it. I even liked the funeral.
Posted Image

But it is important that it makes sense for the story and the character, which probably means there have to be alternatives for those who aren't roleplaying someone who will sacrifice him/herself.

Those ground textures are horrible though.

#18
Am1vf

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Yes, well, no one ever said to play Dragon Age Origins for the textures XD

#19
Cutlass Jack

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The Dying itself is never the important part. Its the Why you die that is. Without context, any choice is meaningless. And without choice, its also meaningless.

#20
Vapaa

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crimzontearz wrote...

I do not play games and get invested emotionally to get a "lesson" in the bleakness of life and other grimdark crap. I turn on channel 7 for that tyvm.


Haha well said

It should be a possibility, but just a possibility among others...I liked that in DAO there are several workarounds, and the game warned you before the point of no return

The inquisitor should die if he makes a half-ass job a running the inquisition, but if you work hard, you should be rewarded accordingly

#21
crimzontearz

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Vapaä wrote...

crimzontearz wrote...

I do not play games and get invested emotionally to get a "lesson" in the bleakness of life and other grimdark crap. I turn on channel 7 for that tyvm.


Haha well said

It should be a possibility, but just a possibility among others...I liked that in DAO there are several workarounds, and the game warned you before the point of no return

The inquisitor should die if he makes a half-ass job a running the inquisition, but if you work hard, you should be rewarded accordingly

I agree but then people will complain and say "ZOMG I have to play like a moron in order the get my inquisitor killed off" or "the presence of an inquisitor lives ending sullies the purity of the sacrifical ending, no everybody should be forced to suffer and revel in the existential pain" or some such BS


 

 

 

 
God this place makes me so bitter at times

#22
Fast Jimmy

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Depends on how it is implemented.

If if involves a combination of decisions in the final battle as well as how much preparation you did leading into it, I could see it working. If it worked like in ME3, where on decision you made in the last five minutes affected nearly every aspect of the ending, including if you'd died or not, then I'd say no.

In fact, I'd way no way in all of Hades.

#23
OdanUrr

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In all probability, we'll get the Ultimate Sacrifice ending again (among others). It's very popular.B)

Modifié par OdanUrr, 02 septembre 2013 - 12:43 .


#24
Guest_Aotearas_*

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Given BioWare's present track record on fatal endings, I am quite I will accept it.


... because I'll have to work for it.

#25
GreyLycanTrope

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Part of me is weary of writers mistaking character death for narrative depth, though if it's done well I have no objections.