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Fatal Ending - will you accept it?


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90 réponses à ce sujet

#26
Battlebloodmage

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I don't mind it, but I just hope that it's not forced. ME3's still one of my favorite games, but I always hesitate to replay the Mission:Earth mainly because the fate of Shepard is always ended in doom. The extended cut may have implied that he survived, but it still left a bitter taste in my mouth.

#27
Angrywolves

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No.
A lot of the " evil dude" players will end up with game overs anyway due to committing genocide or other poor choices in the game and suffering the consequences .
Since I don't intend to play that way the answer is no..

#28
AngryFrozenWater

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Although the pirate above me (Jack) has a point, I rather have my PC survive the game. Dying usually feels like losing the game.

Modifié par AngryFrozenWater, 02 septembre 2013 - 12:50 .


#29
Really Sad Panther

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I didn't have a problem with one of my wardens dying. I generally try to see what all the possible endings are. So I would say yes I would accept a fatal ending. Hopefully we will be given the opportunity to have different endings based on what choices we make.

#30
PinkysPain

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Poliss wrote...
The world is a dangerous place to live.

Maybe for your protagonist.

Fantasy world filled with dragons, monsters and villians of different calibers is dangerous even more. So would it be
logical to assume, that at the very end of the game, with all cards, good and bad, on the table, our Inquisitor may loose it all? Getting all of his companions killed? Loosing his love interest? Would you, as a player, be interested in a possibly suicidal mission in the Dragon Age universe? :wizard:

I wouldn't mind heroic sacrifice ... but only if I get a true victory which trashes all the asperations of the antogonists and hands a happily after to my companions and valued NPCs.

Grim derp sacrifice for a universe which sucks, destroying the lives of some of my companions and valued NPCs, only to evolve it according to plans set by the antagonist ... well, who the hell is interested in this I have to ask? (Other than Mac&Casey.)

Modifié par PinkysPain, 02 septembre 2013 - 12:53 .


#31
Guest_Guest12345_*

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Heh, the more tragic the ending, the better. No choices, just loss, sacrifice and tears. Let it rain tears.

#32
edeheusch

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Vapaä wrote...

crimzontearz wrote...

I do not play games and get invested emotionally to get a "lesson" in the bleakness of life and other grimdark crap. I turn on channel 7 for that tyvm.


Haha well said

It should be a possibility, but just a possibility among others...I liked that in DAO there are several workarounds, and the game warned you before the point of no return

The inquisitor should die if he makes a half-ass job a running the inquisition, but if you work hard, you should be rewarded accordingly

I agree completely with the two posters above. The ending of DAO was nearly perfect, the people that wanted a tragic ending could chose not to trust Morrigan. Personally within 5 finished walkthrough it is a choice that I have never done and that I could not force myself to do.

If there are only tragic endings, I would be excessively disappointed and it is the kind of stuff that could convince me not to buy a game even if I love every other aspect of the game. I play video games for my entertainment and I don’t find enjoyable to be forced to fail or to be forced to sacrifice my character or the LI of my character. It kind of ruin all the fun I had in my game.   

#33
DaringMoosejaw

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DA:O did it fine, though I do like the idea of a golden ending if you are an obsessive completionist...which I am, so I may be biased. DA:II's ending had you always live, but it was horrible anyway because you beat the boss and then...blip. That's it, essentially, game over. No closure, no explanation, just a big ol' 'To Be Continued' essentially.

In some ways it's even worse than ME3's ending, but ME3 promised you something and then just screwed you over in the end while DA:II just sort fizzled out and there was a lot more in DA:II to complain about. Dead or alive had nothing to do with it.

#34
Guest_Aotearas_*

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rspanther wrote...

I didn't have a problem with one of my wardens dying. I generally try to see what all the possible endings are. So I would say yes I would accept a fatal ending. Hopefully we will be given the opportunity to have different endings based on what choices we make.


The only issue I had with the dead Warden end was I couldn't import it to Awakening which totally screwed over one of my planned DA continuities, though with the announced Keep that's no longer an issue.


And if I am thinking Fatal Ending I am thinking the so famed "Suicide" Mission from ME2 ... which was always a curb stomp battle unless you deliberately made the wrong decisions and didn't play the loyalty missions, meaning you aonly played around two thirds of the game anyway.


I would very much enjoy a fatal ending, especially if it's written believable on how it came to be a loosing game (pun intended), if only to see what kind of epilogue the writers spin up.

#35
Zazzerka

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Poliss wrote...
Would you, as a player, be interested in a possibly suicidal mission in the Dragon Age universe? :wizard:

Posted Image

#36
Kalas Magnus

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id support it.

#37
Steelcan

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No.

BioWare seems to be bad at writing such stories.

#38
Ziggeh

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Neofelis Nebulosa wrote...

The only issue I had with the dead Warden end was I couldn't import it to Awakening which totally screwed over one of my planned DA continuities, though with the announced Keep that's no longer an issue.

There is that. I would avoid noble sacrifices in the future simply because it already caused me a host of problems.

#39
Noxis6

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I could live with it as long as its one option and not every ending being fatal.personally I'm not a big fan of being forced to fall on my sword for whatever reason.
DA:Os approach was the best imo since you got your "heroic sacrifice",but also had the option to get out of it alive depending on what you do

#40
Neon Rising Winter

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We've already had the DA suicide mission with DAO though. Admittedly with a get out of jail free card for the parentally inclined, and it didn't have to be your suicide, but that was still a suicide mission. So, been there, done that, got t-shirt, would like a different t-shirt this time please.

Getting the companions killed I can see working, although I'd rather see that in the body of the game where it can have ongoing gameplay consequences, not confined to the end. Getting the love interest killed is dependent on an optional sidequest, so doesn't seem a great idea for a big element of the end.

I prefer the idea of a less definitive ending. I know it's going to need some kind of late game climax, but when that's done I'd like the real ending to be a moment before the credits roll when you sit back and look upon the medieval post apocalypse and see what the sum of all your actions through the game has resulted in.

#41
Reaverwind

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I'd have no problem with it as long as it was as well-written as DA:O's sacrifice ending (which happened to be my favorite ending). I don't want to see that garbage from ME.

Modifié par Reaverwind, 02 septembre 2013 - 01:21 .


#42
Star fury

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Rocks fell, everyone dies. Obsidian fans were not impressed.

#43
Cutlass Jack

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AngryFrozenWater wrote...

Although the pirate above me (Jack) has a point, I rather have my PC survive the game. Dying usually feels like losing the game.


That would depend entirely on the cost of living for me. For example, if I lived only by sacrificing the people I cared about, it wouldn't feel much like victory.

It only feels like losing when that choice feels arbitrary and nonsensical. (i.e. "Pick red and you die, but everyone else lives. Pick blue and you will live, the enemy will be stopped, but your family will be pelted to death by rabid bunnies. Just because, that's why.")

#44
Raging_Pulse

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As OP said it him(her?)self: "... our Inquisitor may  loose it all..." I wouldn't mind a completely tragic ending provided it is just only one of the total possible outcomes.

Modifié par Domecoming, 02 septembre 2013 - 01:33 .


#45
JCAP

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I don't know why people are agains't this idea.

If you do things right, then fine, you saved everyone and happy ending.

If you do things wrong, bad luck my friend, you just got your party and yourself killed.


I really don't see anything wrong with this, it's incredible that people prefer to see one ending removed because they won't have it.


It's like ME2. I always kept my entire crew alive (except in my 1º playthrough), but I think it is awesome that I can actually "fail".

#46
Magdalena11

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I'm really hoping for multiple, very different outcomes. When I first played DAO I made sure to do the DR because I couldn't bear the thought of my Warden or Alistair dying. I also refused to recruit Loghain because I considered that to be a "bad ending" as well. After a couple boring playthroughs playing what was essentially the same game, I started experimenting with different decisions and some of them were morally questionable. I found the variety spiced things up a lot for me. Right now I'm playing 6 different wardens with different LIs, decisions (the Ashes, Branka and the anvil, werewolves, Loghain, etc.) and if one game starts looking a little too dark to put up with I switch it out until I'm sick of my goody-two-shoes warden again.

#47
sylvanaerie

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I liked the US ending with a resolution at the end (funeral) and ending slides that told us where our beloved companions went after and how knowing the Warden impacted their lives in different ways. But it was an OPTIONAL ending, one of four (and I extremely disliked Warden Commander and Redemption because of the total lack of empathy anyone displayed for the warden who dies actually killing the beast at the end). So, an ending that addresses the issue, provides closure would be fine with me as long as its optional. But an ending where everyone throws a freaking party and ignores the cost paid to reach that point would only ****** me off and make me feel cheated as much as the two mentioned above.

#48
crimzontearz

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JCAP wrote...

I don't know why people are agains't this idea.

If you do things right, then fine, you saved everyone and happy ending.

If you do things wrong, bad luck my friend, you just got your party and yourself killed.


I really don't see anything wrong with this, it's incredible that people prefer to see one ending removed because they won't have it.


It's like ME2. I always kept my entire crew alive (except in my 1º playthrough), but I think it is awesome that I can actually "fail".

and yet people will ask just for that. To have a happy ending removed altogether throwing in accusations of it being childish and Disney and blah blah blah

#49
Eveangaline

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You mean like the one in the first game?

#50
Ieldra

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Magdalena11 wrote...
I'm really hoping for multiple, very different outcomes.

Exactly that. I'd appreciate the possibility of an outcome where you fail, or succeed but neither your nor any of those you love make it out alive, but I would hate nothing more than to be forced into such an outcome, or if the game made me feel I'd fail if I didn't sacrifice myself. 

DAO offered great variety. Oddly, if you compare ME3 w/EC it also offered significant variety but it was tainted by the long shadow of the original ending and the feeling that whatever you do, you play into the "evil god's" plans. So, I would greatly prefer DAO's kind of variety for DAI.