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Fatal Ending - will you accept it?


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90 réponses à ce sujet

#76
Jaison1986

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I'm alright with the heroic sacrifice ending if it's just one of many choices. I only hope that it's like ME2 ending, were if you did everything right, you can save the day and survive at the same time.

#77
In Exile

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I believe this was called "the plot of DA:O".

#78
LTD

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Starscream723 wrote...

DA:O did it really well, because it was an option equally valid to all the others. My first playthrough, spoiler-free, I actually chose this option even though Alistair was right there and willing. Heroic sacrifice seemed the thing to do,


As valid! Pfft! More valid!
Heroic, pfft! We did but our duty as properly brought up  highborn in ensuring chains of royal family line remain  unbroken and crown stays  on legit, if insufferable,  head.

 - Stradlin, proud and humble hero of Ferelden;( rip!

All other endings are material for Douchebag Steve memes, I says:l


"Saves the world...
*Pic of dude with that terribe hat*
..But breeds some demonspawn nightmare god child satan to it"

Modifié par LTD, 02 septembre 2013 - 06:23 .


#79
wright1978

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Poliss wrote...

The world is a dangerous place to live.
Fantasy world filled with dragons, monsters and villians of different calibers is dangerous even more. So would it be
logical to assume, that at the very end of the game, with all cards, good and bad, on the table, our Inquisitor may loose it all? Getting all of his companions killed? Loosing his love interest? Would you, as a player, be interested in a possibly suicidal mission in the Dragon Age universe? :wizard:


Only if it is one potential ending and there are other living endings that can occur dependent on player choice.

#80
dreamgazer

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If it's done properly, absolutely. Review, filter, and edit that thing to hell and back, though, and make it versatile.

They shouldn't let the remaining bunched panties over ME3's ending restrict their writing objectives.

#81
Wulfram

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It's nice if there's an option for heroic sacrifice of the PC that doesn't feel like it's stupid or pointless but also doesn't necessarily make people who don't go for it necessarily feel like they did the wrong thing. DA:O did that, though at the cost of leaving the Dark Ritual as a troublesome lose end.

I think losing a companion is OK too, even unavoidably, as long as it's meaningful, heroic and doesn't feel like it's tacked on.

No "Rocks Fall, everyone dies" of course.

Modifié par Wulfram, 02 septembre 2013 - 06:33 .


#82
Raw Marine

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I would of taken the sacrifice in DA:O but i felt staying alive allows me to play awakening as the same character and i felt like morrigan deserved to get a reward for helping the wardens so i took part in the dark ritual and survived.

#83
Mykel54

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Considering bioware´s record of handling past PCs, i don´t think it is such a bad idea to get your protagonist killed at the end of the story. It is a sure way to get definite closure and put an end to his/her story, instead of getting a plot hook and waiting what bioware comes up with for your character to do next. It is something to consider, depending of the treatment of the Warden and Hawke in DAI and if people are satisfied with it or not.

Modifié par Mykel54, 02 septembre 2013 - 06:59 .


#84
Spectre slayer

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I'd support it if it was well written and were given an choice to sacrifice our character to stop evil for the greater good and not forced like ME3 ending.

Blue ending you die

Green ending you die

Red ending you die? Still Don't get that whole breathe scene

In DAO you had a choice for example I apartment spared Logain, refused to do the ritual and when the final choice had to be made I chose the final blow myself to end the blight thus sacrificng my warden to save everyone and the ending was written very well.

In another playthrough I chose to do the ritual so everyone could get an happy ending and live with our interests until we vanish mysteriously no matter what but that's another matter entirely.

As long as it's a choice I'd be fine

#85
RazorrX

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My cannon playthrough (1st) was a Male City Elf Rogue who took the final blow. No dark ritual. Was awesome.

I have a playthrough with a human mage that did the ritual, and a dalish elf who let Loghain take the blow as well as a Elf Mage who took Alistair with him and Al took the blow. To me the best ending was the Ultimate Sacrifice - it felt much more satisfying to me.

I have no problem with dying to accomplish my goal, my problem is when that is the ONLY option in a game that supposedly changes based on what you have done.

There should be an option to live, an option to barely win, to sacrifice to win, and one to utterly fail.

But to end up with ABC/RedGreenBlue. . . No, just hell no.

#86
Han Shot First

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Yes, so long as there are multiple endings and it makes sense within the story.

It also shouldn't be rendered a 'lesser' ending by having everyone survive in another ending simply my making better choices. As much as I love DA:O, I think it stumbled a bit with the Dark Ritual. The end game should have required that either the player's Warden, Alistair, or Loghain sacrifice themself.

#87
RazorrX

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The dark ritual would have been cooler if the next day you were missing a couple of companions (the two you had lowest rep with), and the end of the game at the celebration they were talking about the murders at the Arl of Redcliff, his family, your companions, etc. were all murdered in what looks like some kind of blood magic ritual.

Thus there would have been a really high price for your survivial.

#88
Huntress

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Poliss wrote...

The world is a dangerous place to live.
Fantasy world filled with dragons, monsters and villians of different calibers is dangerous even more. So would it be
logical to assume, that at the very end of the game, with all cards, good and bad, on the table, our Inquisitor may loose it all? Getting all of his companions killed? Loosing his love interest? Would you, as a player, be interested in a possibly suicidal mission in the Dragon Age universe? :wizard:


I played that game before is called Mass effect 3 and is garbage.. Here hopeing we get 1 ending where the hero win and destroy all the evil little creatures.

Modifié par Huntress, 02 septembre 2013 - 07:55 .


#89
Merengues 1945

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Well, you can give your life to defeat the blight, it's not tomething new... people die, it's the only universal constant, and everyone should accept it, Valar Morghulis.

Yet, the killingoff has to be coherent or at least make sense... you know, in Origins the story builds to the conclussion that you or a companion must die or at least pull a very dark kind of magic to stop a threat above everything... fight fire with fire.... I didn't hate the ME3 endings but I did found them lacking sense in the way that everything up to that point was "Yeah! We Rock!" and suddenly becomes "Well, f*ck the past, I should totally obey the crazed machine."

****** deus ex machina's aren't good reasons for a massive killing... a good killing, in retrospective, can be seen from miles away and contribute to the story... the final death puloff it's as cheap as the all-was-a-dream bull****.

Modifié par Merengues 1945, 02 septembre 2013 - 08:03 .


#90
frostajulie

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crimzontearz wrote...

I plan on spoiling myself thoroughly before picking up the game

No possible happy ending for the inquisitor + LI = no goddamn purchase

I do not play games and get invested emotionally to get a "lesson" in the bleakness of life and other grimdark crap. I turn on channel 7 for that tyvm.


****ing a right!

#91
Iakus

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frostajulie wrote...

crimzontearz wrote...

I plan on spoiling myself thoroughly before picking up the game

No possible happy ending for the inquisitor + LI = no goddamn purchase

I do not play games and get invested emotionally to get a "lesson" in the bleakness of life and other grimdark crap. I turn on channel 7 for that tyvm.


****ing a right!


Sadly true