Blank Journal Entries
#1
Posté 02 septembre 2013 - 03:07
They mention playing a different module and then coming back to mine, but that shouldn't affect saved game files. This is a new bug in a release that's been out for more than a year, so doubt it's simple a problem with the module itself. The last mentioned Sarmates, so maybe it's something to do with the switch between languages?
#2
Guest_Iveforgotmypassword_*
Posté 02 septembre 2013 - 03:26
Guest_Iveforgotmypassword_*
#3
Posté 02 septembre 2013 - 03:28
#4
Posté 02 septembre 2013 - 03:58
#5
Guest_Iveforgotmypassword_*
Posté 02 septembre 2013 - 07:47
Guest_Iveforgotmypassword_*
Modifié par Iveforgotmypassword, 02 septembre 2013 - 07:49 .
#6
Posté 02 septembre 2013 - 07:54
Usually it means that the file module.jrl is missing or corrupted in the campaign folder. Or that the campaign folder is missing or not decompressed. Reinstalling the campaign folder should fix it.
The campaign folder of Sarmates! is named Sarmates!, so it shouldn't interfere with yours.
In addition the switch between languages is managed by a global variable, the conversations nodes are duplicated and conditionned by the global variable, therefore NWN2 sees all as 'English'. There is no system language change.
A module.jrl in wrongly put in the override could also be the culprit. However in that case your categories wouldn't appear.
Modifié par Claudius33, 02 septembre 2013 - 08:04 .
#7
Posté 02 septembre 2013 - 08:07
I know you used your own custom system, Claudius33, but I'm just wandering if something happened 'under the hood', with the NWN2 engine toggling from default to French to English, or something silly like that. The problem seems to go away once the players either use an old save or manually update their journal entries.
#8
Posté 02 septembre 2013 - 08:12
Lugaid of the Red Stripes wrote...
My modules don't really have companions, though...
That sent my antennae up.
Are your players by chance using the Universal Companions Database? If so, UCs added to the roster will bring over variables from other modules they've been in with unpredictable (but bad) results to your journal. This is particularly true of any UC who was a main PC.
#9
Posté 02 septembre 2013 - 10:19
I_Raps wrote...
Are your players by chance using the Universal Companions Database? If so, UCs added to the roster will bring over variables from other modules they've been in with unpredictable (but bad) results to your journal. This is particularly true of any UC who was a main PC.
I do not know the Universal Companions Database. I don't know how it works too. However Sarmates! has companions, and their .ros files contain the journal variables indeed; that's a standard NWN2 feature. Of course the main PC carries the journal variables too.
#10
Posté 02 septembre 2013 - 11:01
Claudius33 wrote...
I_Raps wrote...
Are your players by chance using the Universal Companions Database? If so, UCs added to the roster will bring over variables from other modules they've been in with unpredictable (but bad) results to your journal. This is particularly true of any UC who was a main PC.
I do not know the Universal Companions Database. I don't know how it works too. However Sarmates! has companions, and their .ros files contain the journal variables indeed; that's a standard NWN2 feature. Of course the main PC carries the journal variables too.
Universal Companions is a mod that allows you to export your character(s) from one module and import them to use as companions in other modules - over and above those the modules actually include. As I said, they will in some cases bring their variables with them - which in the case of Journal Entries are actually pointers to an array; so your Journal can end up including pointers to array entries that don't exist in the current module (blanks), or push your actual entries beyond the bounds of the array (hence disappearing).
Modifié par I_Raps, 02 septembre 2013 - 11:04 .
#11
Posté 02 septembre 2013 - 11:17
#12
Posté 04 septembre 2013 - 07:36
#13
Posté 04 septembre 2013 - 08:18
#14
Posté 05 septembre 2013 - 04:33
That would be a good thing for me as a player.Lugaid of the Red Stripes wrote...
Maybe it just needs to be SOP to release modules as single-module campaigns.





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