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#1
Lugaid of the Red Stripes

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I've had a few reports from players that the journal in their saved games gets wiped clean, with the journal category name in place but the text is blank (-).  Any idea what could cause this? 

They mention playing a different module and then coming back to mine, but that shouldn't affect saved game files.  This is a new bug in a release that's been out for more than a year, so doubt it's simple a problem with the module itself.  The last mentioned Sarmates, so maybe it's something to do with the switch between languages?

#2
Guest_Iveforgotmypassword_*

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I had this happen a few times and found that if you put a 1 in the box after the journal entry number it never seems to happen so it would be ga_journal("what the hell happened",5,1,0,0). You could tell the person to enter it like this with the console and see what happens.

#3
kamal_

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Hmm.. that's a tough one. The language switching is as good a guess as any. Possibly something weird with the override folder?

#4
Lugaid of the Red Stripes

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Tsongo, that's for the whole party, right? Aren't journal entries stored as local ints on the PC? Maybe it's something to do with party composition. My modules don't really have companions, though...

#5
Guest_Iveforgotmypassword_*

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Yes it is but as far as I can see it does nothing ( and I've used it on a lone PC too for quite some time and a lot of entries) but it stopped the blanks appearing. It's a mystery but it seemed to work and I always do it now as a safety precaution.

Modifié par Iveforgotmypassword, 02 septembre 2013 - 07:49 .


#6
Claudius33

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Hello Lugaid,

Usually it means that the file module.jrl is missing or corrupted in the campaign folder. Or that the campaign folder is missing or not decompressed. Reinstalling the campaign folder should fix it.

The campaign folder of Sarmates! is named Sarmates!, so it shouldn't interfere with yours. 

In addition the switch between languages is managed by a global variable, the conversations nodes are duplicated and conditionned by the global variable, therefore NWN2 sees all as 'English'. There is no system language change.

A module.jrl in wrongly put in the override could also be the culprit. However in that case your categories wouldn't appear.

Modifié par Claudius33, 02 septembre 2013 - 08:04 .


#7
Lugaid of the Red Stripes

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It's just a module, so no campaign folder. I wander about the language settings because I at least don't use any of the language localization settings; the journal entry descriptions are written as 'default' rather than specifically English.

I know you used your own custom system, Claudius33, but I'm just wandering if something happened 'under the hood', with the NWN2 engine toggling from default to French to English, or something silly like that. The problem seems to go away once the players either use an old save or manually update their journal entries.

#8
I_Raps

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Lugaid of the Red Stripes wrote...

My modules don't really have companions, though...



That sent my antennae up.

Are your players by chance using the Universal Companions Database?  If so, UCs added to the roster will bring over variables from other modules they've been in with unpredictable (but bad) results to your journal.  This is particularly true of any UC who was a main PC.

#9
Claudius33

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I_Raps wrote...

Are your players by chance using the Universal Companions Database?  If so, UCs added to the roster will bring over variables from other modules they've been in with unpredictable (but bad) results to your journal.  This is particularly true of any UC who was a main PC.


I do not know the Universal Companions Database. I don't know how it works too. However Sarmates! has companions, and their .ros files contain the journal variables indeed; that's a standard NWN2 feature. Of course the main PC carries the journal variables too. 

#10
I_Raps

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Claudius33 wrote...

I_Raps wrote...

Are your players by chance using the Universal Companions Database?  If so, UCs added to the roster will bring over variables from other modules they've been in with unpredictable (but bad) results to your journal.  This is particularly true of any UC who was a main PC.


I do not know the Universal Companions Database. I don't know how it works too. However Sarmates! has companions, and their .ros files contain the journal variables indeed; that's a standard NWN2 feature. Of course the main PC carries the journal variables too. 



Universal Companions is a mod that allows you to export your character(s) from one module and import them to use as companions in other modules - over and above those the modules actually include.  As I said, they will in some cases bring their variables with them - which in the case of Journal Entries are actually pointers to an array;  so your Journal can end up including pointers to array entries that don't exist in the current module (blanks), or push your actual entries beyond the bounds of the array (hence disappearing).

Modifié par I_Raps, 02 septembre 2013 - 11:04 .


#11
Dann-J

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I've had journal entries blank themselves out on occasion, usually playing modules rather than campaigns, and always when reloading from a saved game. It doesn't seem to happen very often, and neither does it happen consistently with the same modules. It just seems to be one of those unpredictable bugs that pop up now and then.

#12
Claudius33

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Thanks for the info I-Raps, could be that indeed. DannJ hypothesis is possible too. As for me I have made campaigns only and never used the module journal.

#13
Lugaid of the Red Stripes

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Thanks, everyone, for your input. I'm still getting reports of problems, but I think the issue is something along the lines of the campaign-module conflict DannJ mentioned. Maybe it just needs to be SOP to release modules as single-module campaigns.

#14
Tchos

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Lugaid of the Red Stripes wrote...
 Maybe it just needs to be SOP to release modules as single-module campaigns.

That would be a good thing for me as a player.  :)  I'm in favour of that SOP.