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Advice for the guy with a gun running from two Banshees


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64 réponses à ce sujet

#1
nokori3byo

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It had been so long since this happened to me last, I'd almost forgotten about it.

Clutching the third or fourth wave in a Gold match, I found myself in the unenviable size 34 Keds of a Typhoon-toting Destroyer running out of gear.  Now, I like the Destroyer on Gold, despite his vulnerability to getting hit.  With the right teammates, you can lay down a stream of fire that flat out bullies armored bosses.

Tonight, I did not get the right teammates.

The result was that, on Wave 8, I was out of rockets and thermal clips and found myself doing endless laps around Glacier trying to whittle down the two remaining Banshees.  Problem is that they slpit up at certain points to surround you.  No, the real problem is they keep regenerating shields.  Once you've taken down one, the other is cake, but that can take forever.  When I did finally put them down, all but one of my squaddies had p1553d off.

Now to my question: what's the best ammo to take the pain out of this ordeal?  Warp, Disruptor, or Phasic?

#2
Guest_MasterReefa_*

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disruptor is the answer to everything

#3
Red Panda

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Disruptor slows shield regen alot.

So does phasic, but I'd rather throw that on a one shot sniper rifle.

#4
Pearl (rip bioware)

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MasterReefa wrote...

disruptor is the answer to everything

ftfy

Modifié par FatherOfPearl, 02 septembre 2013 - 03:47 .


#5
DAFerelden91

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Acolyte with Phasic Round--Problem solved.

#6
Pearl (rip bioware)

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DAFerelden91 wrote...

Acolyte with Phasic Round--Problem solved.

Acolyte does not need Phasic rounds as it has an innate 500% damage bonus to shields/barriers. That said, you can still use them if you want, but you won't be getting as much value out of them. Try Warp or Incendiary instead if you want to try something else.

edit: for shield regen delay + prime for TB, use disruptor rounds.

Modifié par FatherOfPearl, 02 septembre 2013 - 03:53 .


#7
Guest_MasterReefa_*

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also tldr

#8
Olaf_de_IJsbeer

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MasterReefa wrote...

also tldr

Basically two paragraphs. I think you have a problem.

Modifié par Olaf_de_IJsbeer, 02 septembre 2013 - 03:59 .


#9
Guest_MasterReefa_*

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Olaf_de_IJsbeer wrote...

MasterReefa wrote...

also tldr

Basically two paragraphs. I think you have a problem.

yeah, i'm on bsn :unsure:

#10
stealth_202

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DAFerelden91 wrote...

Acolyte with Phasic Round--Problem solved.


Acolyte with ANY Rounds

#11
Olaf_de_IJsbeer

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MasterReefa wrote...

Olaf_de_IJsbeer wrote...

MasterReefa wrote...

also tldr

Basically two paragraphs. I think you have a problem.

yeah, i'm on bsn :unsure:

Symptomatic or causative?

#12
sabreracer

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DAFerelden91 wrote...

Acolyte with Phasic Round--Problem solved.


Take one of these if you're not taking Disruptor or Phasics with ULM/Hvy Brl it weighs nothing.

Aghh::ph34r:

Modifié par sabreracer, 02 septembre 2013 - 04:04 .


#13
Pearl (rip bioware)

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sabreracer wrote...

Aghh::ph34r:

C'mon now, I had almost 15 minutes on you :P

#14
sabreracer

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FatherOfPearl wrote...

sabreracer wrote...

Aghh::ph34r:

C'mon now, I had almost 15 minutes on you :P

Got called away for a bit :pinched:

#15
Lucky

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If you're using the Typhoon, I recommend AP. Even if you have to go areound a corner or the other one gets in the way you can keep up the fire. Also it is generally the most effective ammo all around on a destroyer with a typhoon.

#16
RoZh2400

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Either a gun with AOE works, or Disrupter Rounds + Detonator power. Just spam tech bursts so both banshees take the heat until they die.

#17
TMB903

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Banshees have a damage threshold that must be hit before they stop jumping...supposedly. It seems like there are times where these b-----s just don't stop jumping until they feel like it.

#18
Olaf_de_IJsbeer

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TMB903 wrote...

Banshees have a damage threshold that must be hit before they stop jumping...supposedly. It seems like there are times where these b-----s just don't stop jumping until they feel like it.

Alternatively, they don't stop until your eardrums are bust.

#19
Guest_MasterReefa_*

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Ok read it.
Get them to stop by hurting each a respectable amount. And if you have enough piercing, when they put their hand up you can get double hits on them, pop a thermal clip and take out her armor.

#20
Loretta

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Destroyer with Typhoon, I always use AP4. When it comes to Banshees: I just switch to my secondary weapon - Reegar. Takes shields down and makes them stop. Then switch back to your Typhoon.

#21
ISHYGDDT

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You know what you need? Balls. Stand your ground on an uneven surface and shoot, Destroyer can easily stop a single banshee, at which point you start firing at another. When they are both stopped you choose the one with less health and continue firing. If she's about to leave the stationary phase hit her with multifrags and cause her to put up her hand. Of the three ammo types you mentioned Warp is the best at stopping banshees. Disruptor is fine too. Phasic actually does not do any damage to barriers.

#22
Kyerea

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Throw on Phasics or Drills for a Typhoon (especially if you have it at Rank X by now) on Destroyer. Since the Typhoon already does additional damage to shields and barriers, coupled with the Destroyer's absurd dps capacity and RoF and tons of sustained dps against Banshees once you get yourself set up in cover. It's kind of pointless using Warp on the Typhoon as Banshee barriers are melted in seconds by the Typhoon. Cover is your best friend with the Destroyer when using Typhoon. Which you should be in anyways because a Destroyer is only built one-way, pure offense. He's a walking turret, not a tank. If you want a tank, go play Juggernaut. Destroyer is built for dps. The fact that he outpaces Infiltrators and can frequently outscore even Geth Infiltrators is testament to the pure dps output of the character. Not too mention the awesomeness of Multi-Frag Grenades when specc'd for pure damage and additional grenades at rank 6.

He's arguably the only character that can make the Typhoon actually work, and since he has no need to watch his cooldowns due to all passives (you should never be deactivating Dev Mode, especially since you can glitch your Destroyer out so you can still jump and dodge from side-to-side). You should always have a Pirahna or Reegar on hand. Though by far the best anti-Banshee weapon on a Destroyer are his Multi-Frag Grenades, with a pure damage, Rank 6 additional grenades setup, you can stop a Banshee dead in her tracks on Plat with just two grenade clusters.

All of you ****ing idiots that are seriously using and recommending pistols, and SMGs and other kawaii weapons on the Destroyer are the same Destroyers that I outscore by roughly 200,000 points on Gold and 300,000 on Plat. Good to know BSN hasn't changed in the half-year that I've been gone. Let's take a class that's built for carrying the heaviest ****ing weapons onto the battlefield and throw pistols on him.

Modifié par Kyerea, 02 septembre 2013 - 06:34 .


#23
chcknwng

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Kyerea wrote...

Throw on either Phasics for a Typhoon (especially if you have it at Rank X by now) on Destroyer. Since the Typhoon already does additional damage to shields and barriers, coupled with the Destroyer's absurd dps capacity and RoF and tons of sustained dps against Banshees once you get yourself set up in cover. Cover is your best friend with the Destroyer when using Typhoon. Which you should be in anyways because a Destroyer is only built one-way, pure offense. He's a walking turret, not a tank. If you want a tank, go play Juggernaut. Destroyer is built for dps. The fact that he outpaces Infiltrators and can frequently outscore even Geth Infiltrators is testament to the pure dps output of the character. Not too mention the awesomeness of Multi-Frag Grenades when specc'd for pure damage and additional grenades at rank 6.

He's arguably the only character that can make the Typhoon actually work, and since he has no need to watch his cooldowns due to all passives (you should never be deactivating Dev Mode, especially since you can glitch your Destroyer out so you can still jump and dodge from side-to-side). You should always have a Pirahna or Reegar on hand. Though by far the best anti-Banshee weapon on a Destroyer are his Multi-Frag Grenades, with a pure damage, Rank 6 additional grenades setup, you can stop a Banshee dead in her tracks on Plat with just two grenade clusters.

All of you ****ing idiots that are seriously using and recommending pistols, and SMGs and other kawaii weapons on the Destroyer are the same Destroyers that I outscore by roughly 200,000 points on Gold and 300,000 on Plat. Good to know BSN hasn't changed in the half-year that I've been gone.


But I like kawaii weapons! They are so kawaii!:lol:

Op one thing that hasn't benn mentioned yet is that the threshold for Banshee to stop jumping spends on the number of players in the squad iirc. Read it somewhere but couldn't remember. So if you are clutching a wave in a 4 man team be prepared to start doing some real damage to them.

#24
Cirvante

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Kyerea wrote...
All of you ****ing idiots that are seriously using and recommending pistols, and SMGs and other kawaii weapons on the Destroyer are the same Destroyers that I outscore by roughly 200,000 points on Gold and 300,000 on Plat. Good to know BSN hasn't changed in the half-year that I've been gone. Let's take a class that's built for carrying the heaviest ****ing weapons onto the battlefield and throw pistols on him.

I use neither pistols nor SMGs on him, but with DM specced for accuracy and RoF he can make good use of the Talon and Hurricane.

Image IPB

#25
corporal doody

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a tablespoon of kickassitude and a pinch of awesome goes a long way.

trying to kill two banshees by yourself with no rockets as a shadow in a gold match is probably one of the toughest things i have had to do while playing this game. like having your hands tied together with shoelaces, placed in a paperbag, and dumped into a pool....then having to fight your way out of it.